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[Bug] animations using baselib's creature visuals system break when ritsulib is enabled #87
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area/compatibilityCompatibility with game versions, other mods, or runtime environments.Compatibility with game versions, other mods, or runtime environments.area/otherArea is unclear or does not fit existing categories.Area is unclear or does not fit existing categories.priority/p1High priority regression or high-impact work.High priority regression or high-impact work.severity/brokenA feature path is effectively unusable.A feature path is effectively unusable.status/in-progressWork is actively in progress.Work is actively in progress.type/bugDefect or incorrect behavior in RitsuLib.Defect or incorrect behavior in RitsuLib.
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Labels
area/compatibilityCompatibility with game versions, other mods, or runtime environments.Compatibility with game versions, other mods, or runtime environments.area/otherArea is unclear or does not fit existing categories.Area is unclear or does not fit existing categories.priority/p1High priority regression or high-impact work.High priority regression or high-impact work.severity/brokenA feature path is effectively unusable.A feature path is effectively unusable.status/in-progressWork is actively in progress.Work is actively in progress.type/bugDefect or incorrect behavior in RitsuLib.Defect or incorrect behavior in RitsuLib.
Area
Other
Severity
Broken feature
What happened?
when using baselib's ncreaturevisuals system for a character animation using AnimationTree to control an AnimationPlayer, if ritsulib is enabled it stops using the animationtree and seems to directly call the animationplayer
baselib's CustomAnimationPatch.SendTriggerToOtherAnimators seems to not get called whatsoever
Steps to reproduce
Expected behavior
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Logs / stack trace
RitsuLib version
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Environment
No response