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CCLoader2 style check if mod is loaded fails on CCLoader3 #27

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@krypciak

Many mods including xenons-playeable-classes check if other mods are loaded like this:

activeMods.find(e => e.name == "ccmodmanager")

This doesn't work on CCLoader3 since window.activeMods is just [...modloader.loadedMods.values()] and the new Mod objects have id for mod id instead of name

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