Vive Pro 2 — 4896x2448 DSC modes render the left half of the framebuffer on both eyes (NVIDIA)
Working notes for #65.
Status: ROOT CAUSE FOUND AND FIXED. It is not a DSC bug. It is a 2Heads1OR (merge mode)
viewport bug in nvidia-modeset: at modeset time every hardware head has its viewport origin
hardcoded to x=0, ignoring mergeHeadSection, so both merge heads scan out the left half of the
framebuffer. One-line fix, verified working at 4896x2448@120 on a HTC Vive Pro 2
Vive Pro 2 — 4896x2448 DSC modes render the left half of the framebuffer on both eyes (NVIDIA)
Working notes for #65.
Status: ROOT CAUSE FOUND AND FIXED. It is not a DSC bug. It is a 2Heads1OR (merge mode)
viewport bug in
nvidia-modeset: at modeset time every hardware head has its viewport originhardcoded to x=0, ignoring
mergeHeadSection, so both merge heads scan out the left half of theframebuffer. One-line fix, verified working at 4896x2448@120 on a HTC Vive Pro 2