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Copy pathemulator.cpp
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279 lines (250 loc) · 11.1 KB
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <linux/input.h>
#include <linux/uinput.h>
#include <time.h>
#include <errno.h>
#include <stdint.h>
#include <signal.h>
#include <poll.h>
#include <stdbool.h>
// Keep file descriptors global so the asynchronous signal handler can clean them up
volatile sig_atomic_with_t keep_running = 1;
int global_keyboard_fd = -1;
int global_mouse_fd = -1;
int global_gamepad_fd = -1;
// The path to the keyboard and mouse (Update these to your event nodes)
char KEYBOARD_PATH[] = "/dev/input/event0";
char MOUSE_PATH[] = "/dev/input/event1";
bool q_pressed = false;
int absXLEFT = 0;
int absXRIGHT = 0;
int absYUP = 0;
int absYDOWN = 0;
int MOUSE_SENSITIVITY = 299;
int MOUSE_SENSITIVITY_NEGATIVE = -299;
// FEATURE 2: Global Cleanup Routine Triggered by OS Signals
void cleanup_system(void)
{
printf("\n[!] Shutting down daemon. Cleaning kernel interfaces...\n");
if (global_keyboard_fd >= 0) close(global_keyboard_fd);
if (global_mouse_fd >= 0) close(global_mouse_fd);
if (global_gamepad_fd >= 0) {
// Destroy the virtual uinput device explicitly
ioctl(global_gamepad_fd, UI_DEV_DESTROY);
close(global_gamepad_fd);
}
}
void handle_signal(int sig)
{
keep_running = 0;
}
void send_sync_event(int gamepad_fd)
{
struct input_event sync_ev;
memset(&sync_ev, 0, sizeof(struct input_event));
sync_ev.type = EV_SYN;
sync_ev.code = SYN_REPORT;
sync_ev.value = 0;
if (write(gamepad_fd, &sync_ev, sizeof(struct input_event)) < 0) {
perror("Error writing sync event");
}
}
void emit_gamepad_event(int gamepad_fd, uint16_t type, uint16_t code, int32_t value)
{
struct input_event ev;
memset(&ev, 0, sizeof(struct input_event));
ev.type = type;
ev.code = code;
ev.value = value;
if (write(gamepad_fd, &ev, sizeof(struct input_event)) < 0) {
perror("Error writing event to virtual gamepad");
}
}
int main(int argc, char *argv[])
{
// FEATURE 2: Register POSIX Signal Traps
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_handler = handle_signal;
sigaction(SIGINT, &sa, NULL);
sigaction(SIGTERM, &sa, NULL);
// Register safe termination cleanup exit code hook
atexit(cleanup_system);
char keyboard_name[256] = "Unknown";
global_keyboard_fd = open(KEYBOARD_PATH, O_RDONLY | O_NONBLOCK);
if (global_keyboard_fd == -1) {
perror("Failed to open keyboard device");
exit(EXIT_FAILURE);
}
ioctl(global_keyboard_fd, EVIOCGNAME(sizeof(keyboard_name)), keyboard_name);
printf("[+] Reading Keyboard Input From: %s\n", keyboard_name);
char mouse_name[256] = "Unknown";
global_mouse_fd = open(MOUSE_PATH, O_RDONLY | O_NONBLOCK);
if (global_mouse_fd == -1) {
perror("Failed to open mouse device");
exit(EXIT_FAILURE);
}
ioctl(global_mouse_fd, EVIOCGNAME(sizeof(mouse_name)), mouse_name);
printf("[+] Reading Mouse Input From: %s\n", mouse_name);
// Open uinput control context interface
global_gamepad_fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
if (global_gamepad_fd < 0) {
perror("Failed to open /dev/uinput. Are you running as root?");
exit(EXIT_FAILURE);
}
// Configure Keys
ioctl(global_gamepad_fd, UI_SET_EVBIT, EV_KEY);
int keys_to_set[] = {BTN_A, BTN_B, BTN_X, BTN_Y, BTN_TL, BTN_TR, BTN_TL2, BTN_TR2,
BTN_START, BTN_SELECT, BTN_THUMBL, BTN_THUMBR,
BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT};
for (size_t i = 0; i < sizeof(keys_to_set)/sizeof(int); i++) {
ioctl(global_gamepad_fd, UI_SET_KEYBIT, keys_to_set[i]);
}
// Configure Absolute Joysticks
ioctl(global_gamepad_fd, UI_SET_EVBIT, EV_ABS);
ioctl(global_gamepad_fd, UI_SET_ABSBIT, ABS_X);
ioctl(global_gamepad_fd, UI_SET_ABSBIT, ABS_Y);
ioctl(global_gamepad_fd, UI_SET_ABSBIT, ABS_RX);
ioctl(global_gamepad_fd, UI_SET_ABSBIT, ABS_RY);
struct uinput_user_dev uidev;
memset(&uidev, 0, sizeof(uidev));
snprintf(uidev.name, UINPUT_MAX_NAME_SIZE, "Virtual Xbox Gamepad Daemon");
uidev.id.bustype = BUS_USB;
uidev.id.vendor = 0x3;
uidev.id.product = 0x3;
uidev.id.version = 2;
uidev.absmax[ABS_X] = 32767; uidev.absmin[ABS_X] = -32768; uidev.absflat[ABS_X] = 15;
uidev.absmax[ABS_Y] = 32767; uidev.absmin[ABS_Y] = -32768; uidev.absflat[ABS_Y] = 15;
uidev.absmax[ABS_RX] = 512; uidev.absmin[ABS_RX] = -512; uidev.absflat[ABS_RX] = 16;
uidev.absmax[ABS_RY] = 512; uidev.absmin[ABS_RY] = -512; uidev.absflat[ABS_RY] = 16;
if (write(global_gamepad_fd, &uidev, sizeof(uidev)) < 0) {
perror("Failed to define layout constraints to uinput block");
exit(EXIT_FAILURE);
}
if (ioctl(global_gamepad_fd, UI_DEV_CREATE) < 0) {
perror("Failed to instantiate uinput subsystem virtual architecture");
exit(EXIT_FAILURE);
}
// FEATURE 1: Setup pollfd structure to multiplex monitoring across descriptors
struct pollfd fds[2];
fds[0].fd = global_keyboard_fd;
fds[0].events = POLLIN;
fds[1].fd = global_mouse_fd;
fds[1].events = POLLIN;
printf("[+] Gamepad emulation daemon listening. Press Ctrl+C or Q+Enter to stop.\n");
struct input_event ev;
while (keep_running) {
// Blocks thread explicitly until kernel updates target descriptors. -1 means no timeout
int poll_ret = poll(fds, 2, -1);
if (poll_ret < 0) {
if (errno == EINTR) continue; // Woken up by system call signal return handle
perror("Poll system configuration crashed");
break;
}
// Processing Keyboard Event
if (fds[0].revents & POLLIN) {
while (read(global_keyboard_fd, &ev, sizeof(struct input_event)) > 0) {
if (ev.type == EV_KEY) {
if (ev.code == KEY_Q && ev.value == 1) {
q_pressed = !q_pressed;
}
if (ev.code == KEY_ENTER && ev.value == 1 && q_pressed) {
keep_running = 0;
break;
}
// Key mappings
if (ev.code == KEY_ENTER && ev.value != 2) {
emit_gamepad_event(global_gamepad_fd, EV_KEY, BTN_A, ev.value);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == KEY_G && ev.value != 2) {
emit_gamepad_event(global_gamepad_fd, EV_KEY, BTN_Y, ev.value);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == KEY_E && ev.value != 2) {
emit_gamepad_event(global_gamepad_fd, EV_KEY, BTN_X, ev.value);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == KEY_SPACE && ev.value != 2) {
emit_gamepad_event(global_gamepad_fd, EV_KEY, BTN_A, ev.value);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == KEY_W) {
int val = (ev.value == 1 || ev.value == 2) ? -32768 : 0;
emit_gamepad_event(global_gamepad_fd, EV_ABS, ABS_Y, val);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == KEY_S) {
int val = (ev.value == 1 || ev.value == 2) ? 32767 : 0;
emit_gamepad_event(global_gamepad_fd, EV_ABS, ABS_Y, val);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == KEY_A) {
int val = (ev.value == 1 || ev.value == 2) ? -32768 : 0;
emit_gamepad_event(global_gamepad_fd, EV_ABS, ABS_X, val);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == KEY_D) {
int val = (ev.value == 1 || ev.value == 2) ? 32767 : 0;
emit_gamepad_event(global_gamepad_fd, EV_ABS, ABS_X, val);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == KEY_C && ev.value != 2) {
emit_gamepad_event(global_gamepad_fd, EV_KEY, BTN_B, ev.value);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == KEY_LEFTSHIFT) {
emit_gamepad_event(global_gamepad_fd, EV_KEY, BTN_THUMBL, ev.value);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == KEY_RIGHTSHIFT) {
emit_gamepad_event(global_gamepad_fd, EV_KEY, BTN_THUMBR, ev.value);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == KEY_LEFTCTRL) {
emit_gamepad_event(global_gamepad_fd, EV_ABS, ABS_RX, 0);
emit_gamepad_event(global_gamepad_fd, EV_ABS, ABS_RY, 0);
send_sync_event(global_gamepad_fd);
}
}
}
}
// Processing Mouse Event
if (fds[1].revents & POLLIN) {
while (read(global_mouse_fd, &ev, sizeof(struct input_event)) > 0) {
if (ev.type == EV_REL) {
if (ev.code == REL_X) {
int toWrite = (ev.value > 0) ? MOUSE_SENSITIVITY : ((ev.value < 0) ? MOUSE_SENSITIVITY_NEGATIVE : 0);
emit_gamepad_event(global_gamepad_fd, EV_ABS, ABS_RX, toWrite);
send_sync_event(global_gamepad_fd);
}
if (ev.code == REL_Y) {
int toWrite = (ev.value > 0) ? MOUSE_SENSITIVITY : ((ev.value < 0) ? MOUSE_SENSITIVITY_NEGATIVE : 0);
emit_gamepad_event(global_gamepad_fd, EV_ABS, ABS_RY, toWrite);
send_sync_event(global_gamepad_fd);
}
}
else if (ev.type == EV_KEY) {
if (ev.code == BTN_LEFT) {
emit_gamepad_event(global_gamepad_fd, EV_KEY, BTN_TL2, ev.value);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == BTN_RIGHT) {
emit_gamepad_event(global_gamepad_fd, EV_KEY, BTN_TR2, ev.value);
send_sync_event(global_gamepad_fd);
}
else if (ev.code == BTN_MIDDLE) {
emit_gamepad_event(global_gamepad_fd, EV_ABS, ABS_RX, 0);
emit_gamepad_event(global_gamepad_fd, EV_ABS, ABS_RY, 0);
send_sync_event(global_gamepad_fd);
}
}
}
}
}
return 0; // Triggering safe atexit registered hook function automatically
}