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DeltaShadow.Program.h
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121 lines (86 loc) · 2.58 KB
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#pragma once
#include "Program2.h"
#include "AnimTile.h"
#include "RoomLayers.h"
#include "SdlDotNetCompat/Audio/Sound.h"
#include "SdlDotNetCompat/Audio/Music.h"
#include "SdlDotNetCompat/Audio/MusicPlayer.h"
#include "SdlDotNetCompat/Core/Events.h"
#include "SdlDotNetCompat/Graphics/Video.h"
#include "SdlDotNetCompat/Input/Joystick.h"
#include "SdlDotNetCompat/Input/Joysticks.h"
#include "SdlDotNetCompat/Input/Keyboard.h"
#include "SdlDotNetCompat/Input/KeyboardEventArgs.h"
#include "SdlDotNetCompat/Input/Mouse.h"
#include "SdlDotNetCompat/Drawing/Point.h"
#include "SdlDotNetCompat/Drawing/Size.h"
#include "SdlDotNetCompat/Drawing/Rectangle.h"
#include "SdlDotNetCompat/Drawing/Color.h"
#include "Util/Random.h"
#include <string>
#include <unordered_map>
#include <vector>
#include <memory>
#define NOT_PORTED_YET
using namespace SdlDotNetCompat::Core;
using namespace SdlDotNetCompat::Graphics;
using namespace SdlDotNetCompat::Audio;
using namespace SdlDotNetCompat::Input;
//C# TO C++ CONVERTER NOTE: Forward class declarations:
namespace DeltaShadow { class GameObject; }
namespace DeltaShadow { class ObjectAnimation; }
namespace SdlDotNetCompat { namespace Graphics { class Surface; } }
namespace SdlDotNetCompat { namespace Input { class Joystick; } }
namespace SdlDotNetCompat { namespace Core { class QuitEventArgs; } }
namespace SdlDotNetCompat { namespace Core { class TickEventArgs; } }
namespace SdlDotNetCompat { namespace Input { class MouseMotionEventArgs; } }
namespace SdlDotNetCompat { namespace Input { class KeyboardEventArgs; } }
namespace SdlDotNetCompat { namespace Graphics { class VideoResizeEventArgs; } }
namespace SdlDotNetCompat { namespace Audio { class Music; } }
namespace SdlDotNetCompat { namespace Audio { class Sound; } }
namespace DeltaShadow
{
class Program : public std::enable_shared_from_this<Program>
{
#include "EventsObjects.h"
#include "GameObject.h"
#include "GameObjectsSubprog.h"
#include "GEngine.h"
#include "Main.h"
#include "Menu.h"
#include "ObjectAnimation.h"
#include "Platforming.h"
#include "ProcessingObjects.h"
#include "Program.h"
#include "RaceLevel.h"
#include "Scenes.h"
#include "ScreensProject.h"
#include "SelectSuite.h"
#include "SEngine.h"
#include "SpawnObjects.h"
#include "StatusBar.h"
#include "Stealth.h"
#include "System.h"
#include "Text.h"
// EventsObjects
// GameObject
// GameObjectsSubprog
// GEngine
// Main
// Menu
// ObjectAnimation
// Platforming
// ProcessingObjects
// Program
// RaceLevel
// Scenes
// ScreensProject
// SelectSuite
// SEngine
// SpawnObjects
// StatusBar
// Stealth
// System
// Text
};
}