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7792 lines (7150 loc) · 282 KB
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#include "wiGraphicsDevice_DX12.h"
#ifdef Simtary_BUILD_DX12
#include "wiHelper.h"
#include "wiTimer.h"
#include "wiUnorderedSet.h"
#ifdef PLATFORM_XBOX
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264, 0x1b81be68, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN, 0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0);
#else
#include "Utility/dx12/dxgiformat.h"
#include "Utility/dx12/d3dx12_default.h"
#include "Utility/dx12/d3dx12_resource_helpers.h"
#include "Utility/dx12/d3dx12_pipeline_state_stream.h"
#include "Utility/dx12/d3dx12_check_feature_support.h"
#ifdef _DEBUG
#include <dxgidebug.h>
#endif
#endif // PLATFORM_XBOX
#pragma comment(lib,"dxguid.lib")
#include "Utility/D3D12MemAlloc.cpp" // include this here because we use D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
#include "Utility/h264.h"
#include "Utility/dxva.h"
#include <map>
#include <string>
#include <pix.h>
#include <sstream>
#include <algorithm>
#include <intrin.h> // _BitScanReverse64
using namespace Microsoft::WRL;
namespace wi::graphics
{
namespace dx12_internal
{
#ifdef PLATFORM_XBOX
// No renderpass API on xbox yet
#define DISABLE_RENDERPASS
#endif // PLATFORM_XBOX
#ifdef PLATFORM_WINDOWS_DESKTOP
// On Windows PC we load DLLs manually because graphics device can be chosen at runtime:
using PFN_CREATE_DXGI_FACTORY_2 = decltype(&CreateDXGIFactory2);
static PFN_CREATE_DXGI_FACTORY_2 CreateDXGIFactory2 = nullptr;
#ifdef _DEBUG
using PFN_DXGI_GET_DEBUG_INTERFACE1 = decltype(&DXGIGetDebugInterface1);
static PFN_DXGI_GET_DEBUG_INTERFACE1 DXGIGetDebugInterface1 = nullptr;
#endif
static PFN_D3D12_CREATE_DEVICE D3D12CreateDevice = nullptr;
static PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER D3D12CreateVersionedRootSignatureDeserializer = nullptr;
static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature = nullptr;
#endif // PLATFORM_WINDOWS_DESKTOP
// Engine -> Native converters
constexpr uint32_t _ParseColorWriteMask(ColorWrite value)
{
uint32_t _flag = 0;
if (value == ColorWrite::ENABLE_ALL)
{
return D3D12_COLOR_WRITE_ENABLE_ALL;
}
else
{
if (has_flag(value, ColorWrite::ENABLE_RED))
_flag |= D3D12_COLOR_WRITE_ENABLE_RED;
if (has_flag(value, ColorWrite::ENABLE_GREEN))
_flag |= D3D12_COLOR_WRITE_ENABLE_GREEN;
if (has_flag(value, ColorWrite::ENABLE_BLUE))
_flag |= D3D12_COLOR_WRITE_ENABLE_BLUE;
if (has_flag(value, ColorWrite::ENABLE_ALPHA))
_flag |= D3D12_COLOR_WRITE_ENABLE_ALPHA;
}
return _flag;
}
constexpr D3D12_RESOURCE_STATES _ParseResourceState(ResourceState value)
{
D3D12_RESOURCE_STATES ret = {};
// MISSING STATE: UNDEFINED
// UNDEFINED state will be handled by DiscardResource() operation
if (has_flag(value, ResourceState::SHADER_RESOURCE))
ret |= D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
if (has_flag(value, ResourceState::SHADER_RESOURCE_COMPUTE))
ret |= D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
if (has_flag(value, ResourceState::UNORDERED_ACCESS))
ret |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
if (has_flag(value, ResourceState::COPY_SRC))
ret |= D3D12_RESOURCE_STATE_COPY_SOURCE;
if (has_flag(value, ResourceState::COPY_DST))
ret |= D3D12_RESOURCE_STATE_COPY_DEST;
if (has_flag(value, ResourceState::RENDERTARGET))
ret |= D3D12_RESOURCE_STATE_RENDER_TARGET;
if (has_flag(value, ResourceState::DEPTHSTENCIL))
ret |= D3D12_RESOURCE_STATE_DEPTH_WRITE;
if (has_flag(value, ResourceState::DEPTHSTENCIL_READONLY))
ret |= D3D12_RESOURCE_STATE_DEPTH_READ;
if (has_flag(value, ResourceState::SHADING_RATE_SOURCE))
ret |= D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE;
if (has_flag(value, ResourceState::VERTEX_BUFFER))
ret |= D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
if (has_flag(value, ResourceState::INDEX_BUFFER))
ret |= D3D12_RESOURCE_STATE_INDEX_BUFFER;
if (has_flag(value, ResourceState::CONSTANT_BUFFER))
ret |= D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
if (has_flag(value, ResourceState::INDIRECT_ARGUMENT))
ret |= D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT;
if (has_flag(value, ResourceState::RAYTRACING_ACCELERATION_STRUCTURE))
ret |= D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE;
if (has_flag(value, ResourceState::PREDICATION))
ret |= D3D12_RESOURCE_STATE_PREDICATION;
if (has_flag(value, ResourceState::VIDEO_DECODE_SRC))
ret |= D3D12_RESOURCE_STATE_VIDEO_DECODE_READ;
if (has_flag(value, ResourceState::VIDEO_DECODE_DST))
ret |= D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE;
if (has_flag(value, ResourceState::VIDEO_DECODE_DPB))
ret |= D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE;
if (has_flag(value, ResourceState::SWAPCHAIN))
ret |= D3D12_RESOURCE_STATE_PRESENT;
return ret;
}
constexpr D3D12_FILTER _ConvertFilter(Filter value)
{
switch (value)
{
case Filter::MIN_MAG_MIP_POINT:
return D3D12_FILTER_MIN_MAG_MIP_POINT;
break;
case Filter::MIN_MAG_POINT_MIP_LINEAR:
return D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR;
break;
case Filter::MIN_POINT_MAG_LINEAR_MIP_POINT:
return D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
break;
case Filter::MIN_POINT_MAG_MIP_LINEAR:
return D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR;
break;
case Filter::MIN_LINEAR_MAG_MIP_POINT:
return D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT;
break;
case Filter::MIN_LINEAR_MAG_POINT_MIP_LINEAR:
return D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
break;
case Filter::MIN_MAG_LINEAR_MIP_POINT:
return D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
break;
case Filter::MIN_MAG_MIP_LINEAR:
return D3D12_FILTER_MIN_MAG_MIP_LINEAR;
break;
case Filter::ANISOTROPIC:
return D3D12_FILTER_ANISOTROPIC;
break;
case Filter::COMPARISON_MIN_MAG_MIP_POINT:
return D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
break;
case Filter::COMPARISON_MIN_MAG_POINT_MIP_LINEAR:
return D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
break;
case Filter::COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT:
return D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
break;
case Filter::COMPARISON_MIN_POINT_MAG_MIP_LINEAR:
return D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
break;
case Filter::COMPARISON_MIN_LINEAR_MAG_MIP_POINT:
return D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
break;
case Filter::COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
return D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
break;
case Filter::COMPARISON_MIN_MAG_LINEAR_MIP_POINT:
return D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
break;
case Filter::COMPARISON_MIN_MAG_MIP_LINEAR:
return D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
break;
case Filter::COMPARISON_ANISOTROPIC:
return D3D12_FILTER_COMPARISON_ANISOTROPIC;
break;
case Filter::MINIMUM_MIN_MAG_MIP_POINT:
return D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT;
break;
case Filter::MINIMUM_MIN_MAG_POINT_MIP_LINEAR:
return D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR;
break;
case Filter::MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT:
return D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT;
break;
case Filter::MINIMUM_MIN_POINT_MAG_MIP_LINEAR:
return D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR;
break;
case Filter::MINIMUM_MIN_LINEAR_MAG_MIP_POINT:
return D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT;
break;
case Filter::MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
return D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
break;
case Filter::MINIMUM_MIN_MAG_LINEAR_MIP_POINT:
return D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT;
break;
case Filter::MINIMUM_MIN_MAG_MIP_LINEAR:
return D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR;
break;
case Filter::MINIMUM_ANISOTROPIC:
return D3D12_FILTER_MINIMUM_ANISOTROPIC;
break;
case Filter::MAXIMUM_MIN_MAG_MIP_POINT:
return D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT;
break;
case Filter::MAXIMUM_MIN_MAG_POINT_MIP_LINEAR:
return D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR;
break;
case Filter::MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT:
return D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT;
break;
case Filter::MAXIMUM_MIN_POINT_MAG_MIP_LINEAR:
return D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR;
break;
case Filter::MAXIMUM_MIN_LINEAR_MAG_MIP_POINT:
return D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT;
break;
case Filter::MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
return D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
break;
case Filter::MAXIMUM_MIN_MAG_LINEAR_MIP_POINT:
return D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT;
break;
case Filter::MAXIMUM_MIN_MAG_MIP_LINEAR:
return D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR;
break;
case Filter::MAXIMUM_ANISOTROPIC:
return D3D12_FILTER_MAXIMUM_ANISOTROPIC;
break;
default:
break;
}
return D3D12_FILTER_MIN_MAG_MIP_POINT;
}
constexpr D3D_PRIMITIVE_TOPOLOGY _ConvertPrimitiveTopology(PrimitiveTopology topology, uint32_t controlPoints)
{
switch (topology)
{
case PrimitiveTopology::POINTLIST:
return D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
case PrimitiveTopology::LINELIST:
return D3D_PRIMITIVE_TOPOLOGY_LINELIST;
case PrimitiveTopology::LINESTRIP:
return D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
case PrimitiveTopology::TRIANGLELIST:
return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
case PrimitiveTopology::TRIANGLESTRIP:
return D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
case PrimitiveTopology::PATCHLIST:
if (controlPoints == 0 || controlPoints > 32)
{
assert(false && "Invalid PatchList control points");
return D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
}
return D3D_PRIMITIVE_TOPOLOGY(D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST + (controlPoints - 1));
default:
return D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
}
}
constexpr D3D12_TEXTURE_ADDRESS_MODE _ConvertTextureAddressMode(TextureAddressMode value)
{
switch (value)
{
case TextureAddressMode::WRAP:
return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
case TextureAddressMode::MIRROR:
return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
case TextureAddressMode::CLAMP:
return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
case TextureAddressMode::BORDER:
return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
case TextureAddressMode::MIRROR_ONCE:
return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
default:
return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
}
}
constexpr D3D12_STATIC_BORDER_COLOR _ConvertSamplerBorderColor(SamplerBorderColor value)
{
switch (value)
{
case SamplerBorderColor::TRANSPARENT_BLACK:
return D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK;
case SamplerBorderColor::OPAQUE_BLACK:
return D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK;
case SamplerBorderColor::OPAQUE_WHITE:
return D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE;
default:
return D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK;
}
}
constexpr D3D12_COMPARISON_FUNC _ConvertComparisonFunc(ComparisonFunc value)
{
switch (value)
{
case ComparisonFunc::NEVER:
return D3D12_COMPARISON_FUNC_NEVER;
break;
case ComparisonFunc::LESS:
return D3D12_COMPARISON_FUNC_LESS;
break;
case ComparisonFunc::EQUAL:
return D3D12_COMPARISON_FUNC_EQUAL;
break;
case ComparisonFunc::LESS_EQUAL:
return D3D12_COMPARISON_FUNC_LESS_EQUAL;
break;
case ComparisonFunc::GREATER:
return D3D12_COMPARISON_FUNC_GREATER;
break;
case ComparisonFunc::NOT_EQUAL:
return D3D12_COMPARISON_FUNC_NOT_EQUAL;
break;
case ComparisonFunc::GREATER_EQUAL:
return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
break;
case ComparisonFunc::ALWAYS:
return D3D12_COMPARISON_FUNC_ALWAYS;
break;
default:
break;
}
return D3D12_COMPARISON_FUNC_NEVER;
}
constexpr D3D12_FILL_MODE _ConvertFillMode(FillMode value)
{
switch (value)
{
case FillMode::WIREFRAME:
return D3D12_FILL_MODE_WIREFRAME;
break;
case FillMode::SOLID:
return D3D12_FILL_MODE_SOLID;
break;
default:
break;
}
return D3D12_FILL_MODE_WIREFRAME;
}
constexpr D3D12_CULL_MODE _ConvertCullMode(CullMode value)
{
switch (value)
{
case CullMode::NONE:
return D3D12_CULL_MODE_NONE;
break;
case CullMode::FRONT:
return D3D12_CULL_MODE_FRONT;
break;
case CullMode::BACK:
return D3D12_CULL_MODE_BACK;
break;
default:
break;
}
return D3D12_CULL_MODE_NONE;
}
constexpr D3D12_DEPTH_WRITE_MASK _ConvertDepthWriteMask(DepthWriteMask value)
{
switch (value)
{
case DepthWriteMask::ZERO:
return D3D12_DEPTH_WRITE_MASK_ZERO;
break;
case DepthWriteMask::ALL:
return D3D12_DEPTH_WRITE_MASK_ALL;
break;
default:
break;
}
return D3D12_DEPTH_WRITE_MASK_ZERO;
}
constexpr D3D12_STENCIL_OP _ConvertStencilOp(StencilOp value)
{
switch (value)
{
case StencilOp::KEEP:
return D3D12_STENCIL_OP_KEEP;
break;
case StencilOp::ZERO:
return D3D12_STENCIL_OP_ZERO;
break;
case StencilOp::REPLACE:
return D3D12_STENCIL_OP_REPLACE;
break;
case StencilOp::INCR_SAT:
return D3D12_STENCIL_OP_INCR_SAT;
break;
case StencilOp::DECR_SAT:
return D3D12_STENCIL_OP_DECR_SAT;
break;
case StencilOp::INVERT:
return D3D12_STENCIL_OP_INVERT;
break;
case StencilOp::INCR:
return D3D12_STENCIL_OP_INCR;
break;
case StencilOp::DECR:
return D3D12_STENCIL_OP_DECR;
break;
default:
break;
}
return D3D12_STENCIL_OP_KEEP;
}
constexpr D3D12_BLEND _ConvertBlend(Blend value)
{
switch (value)
{
case Blend::ZERO:
return D3D12_BLEND_ZERO;
case Blend::ONE:
return D3D12_BLEND_ONE;
case Blend::SRC_COLOR:
return D3D12_BLEND_SRC_COLOR;
case Blend::INV_SRC_COLOR:
return D3D12_BLEND_INV_SRC_COLOR;
case Blend::SRC_ALPHA:
return D3D12_BLEND_SRC_ALPHA;
case Blend::INV_SRC_ALPHA:
return D3D12_BLEND_INV_SRC_ALPHA;
case Blend::DEST_ALPHA:
return D3D12_BLEND_DEST_ALPHA;
case Blend::INV_DEST_ALPHA:
return D3D12_BLEND_INV_DEST_ALPHA;
case Blend::DEST_COLOR:
return D3D12_BLEND_DEST_COLOR;
case Blend::INV_DEST_COLOR:
return D3D12_BLEND_INV_DEST_COLOR;
case Blend::SRC_ALPHA_SAT:
return D3D12_BLEND_SRC_ALPHA_SAT;
case Blend::BLEND_FACTOR:
return D3D12_BLEND_BLEND_FACTOR;
case Blend::INV_BLEND_FACTOR:
return D3D12_BLEND_INV_BLEND_FACTOR;
case Blend::SRC1_COLOR:
return D3D12_BLEND_SRC1_COLOR;
case Blend::INV_SRC1_COLOR:
return D3D12_BLEND_INV_SRC1_COLOR;
case Blend::SRC1_ALPHA:
return D3D12_BLEND_SRC1_ALPHA;
case Blend::INV_SRC1_ALPHA:
return D3D12_BLEND_INV_SRC1_ALPHA;
default:
return D3D12_BLEND_ZERO;
}
}
constexpr D3D12_BLEND _ConvertAlphaBlend(Blend value)
{
switch (value)
{
case Blend::SRC_COLOR:
return D3D12_BLEND_SRC_ALPHA;
case Blend::INV_SRC_COLOR:
return D3D12_BLEND_INV_SRC_ALPHA;
case Blend::DEST_COLOR:
return D3D12_BLEND_DEST_ALPHA;
case Blend::INV_DEST_COLOR:
return D3D12_BLEND_INV_DEST_ALPHA;
case Blend::SRC1_COLOR:
return D3D12_BLEND_SRC1_ALPHA;
case Blend::INV_SRC1_COLOR:
return D3D12_BLEND_INV_SRC1_ALPHA;
default:
return _ConvertBlend(value);
}
}
constexpr D3D12_BLEND_OP _ConvertBlendOp(BlendOp value)
{
switch (value)
{
case BlendOp::ADD:
return D3D12_BLEND_OP_ADD;
case BlendOp::SUBTRACT:
return D3D12_BLEND_OP_SUBTRACT;
case BlendOp::REV_SUBTRACT:
return D3D12_BLEND_OP_REV_SUBTRACT;
case BlendOp::MIN:
return D3D12_BLEND_OP_MIN;
case BlendOp::MAX:
return D3D12_BLEND_OP_MAX;
default:
return D3D12_BLEND_OP_ADD;
}
}
constexpr D3D12_INPUT_CLASSIFICATION _ConvertInputClassification(InputClassification value)
{
switch (value)
{
case InputClassification::PER_INSTANCE_DATA:
return D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
break;
default:
return D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
}
}
constexpr DXGI_FORMAT _ConvertFormat(Format value)
{
switch (value)
{
case Format::UNKNOWN:
return DXGI_FORMAT_UNKNOWN;
case Format::R32G32B32A32_FLOAT:
return DXGI_FORMAT_R32G32B32A32_FLOAT;
case Format::R32G32B32A32_UINT:
return DXGI_FORMAT_R32G32B32A32_UINT;
case Format::R32G32B32A32_SINT:
return DXGI_FORMAT_R32G32B32A32_SINT;
case Format::R32G32B32_FLOAT:
return DXGI_FORMAT_R32G32B32_FLOAT;
case Format::R32G32B32_UINT:
return DXGI_FORMAT_R32G32B32_UINT;
case Format::R32G32B32_SINT:
return DXGI_FORMAT_R32G32B32_SINT;
case Format::R16G16B16A16_FLOAT:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case Format::R16G16B16A16_UNORM:
return DXGI_FORMAT_R16G16B16A16_UNORM;
case Format::R16G16B16A16_UINT:
return DXGI_FORMAT_R16G16B16A16_UINT;
case Format::R16G16B16A16_SNORM:
return DXGI_FORMAT_R16G16B16A16_SNORM;
case Format::R16G16B16A16_SINT:
return DXGI_FORMAT_R16G16B16A16_SINT;
case Format::R32G32_FLOAT:
return DXGI_FORMAT_R32G32_FLOAT;
case Format::R32G32_UINT:
return DXGI_FORMAT_R32G32_UINT;
case Format::R32G32_SINT:
return DXGI_FORMAT_R32G32_SINT;
case Format::D32_FLOAT_S8X24_UINT:
return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
case Format::R10G10B10A2_UNORM:
return DXGI_FORMAT_R10G10B10A2_UNORM;
case Format::R10G10B10A2_UINT:
return DXGI_FORMAT_R10G10B10A2_UINT;
case Format::R11G11B10_FLOAT:
return DXGI_FORMAT_R11G11B10_FLOAT;
case Format::R8G8B8A8_UNORM:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case Format::R8G8B8A8_UNORM_SRGB:
return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
case Format::R8G8B8A8_UINT:
return DXGI_FORMAT_R8G8B8A8_UINT;
case Format::R8G8B8A8_SNORM:
return DXGI_FORMAT_R8G8B8A8_SNORM;
case Format::R8G8B8A8_SINT:
return DXGI_FORMAT_R8G8B8A8_SINT;
case Format::R16G16_FLOAT:
return DXGI_FORMAT_R16G16_FLOAT;
case Format::R16G16_UNORM:
return DXGI_FORMAT_R16G16_UNORM;
case Format::R16G16_UINT:
return DXGI_FORMAT_R16G16_UINT;
case Format::R16G16_SNORM:
return DXGI_FORMAT_R16G16_SNORM;
case Format::R16G16_SINT:
return DXGI_FORMAT_R16G16_SINT;
case Format::D32_FLOAT:
return DXGI_FORMAT_D32_FLOAT;
case Format::R32_FLOAT:
return DXGI_FORMAT_R32_FLOAT;
case Format::R32_UINT:
return DXGI_FORMAT_R32_UINT;
case Format::R32_SINT:
return DXGI_FORMAT_R32_SINT;
case Format::D24_UNORM_S8_UINT:
return DXGI_FORMAT_D24_UNORM_S8_UINT;
case Format::R9G9B9E5_SHAREDEXP:
return DXGI_FORMAT_R9G9B9E5_SHAREDEXP;
case Format::R8G8_UNORM:
return DXGI_FORMAT_R8G8_UNORM;
case Format::R8G8_UINT:
return DXGI_FORMAT_R8G8_UINT;
case Format::R8G8_SNORM:
return DXGI_FORMAT_R8G8_SNORM;
case Format::R8G8_SINT:
return DXGI_FORMAT_R8G8_SINT;
case Format::R16_FLOAT:
return DXGI_FORMAT_R16_FLOAT;
case Format::D16_UNORM:
return DXGI_FORMAT_D16_UNORM;
case Format::R16_UNORM:
return DXGI_FORMAT_R16_UNORM;
case Format::R16_UINT:
return DXGI_FORMAT_R16_UINT;
case Format::R16_SNORM:
return DXGI_FORMAT_R16_SNORM;
case Format::R16_SINT:
return DXGI_FORMAT_R16_SINT;
case Format::R8_UNORM:
return DXGI_FORMAT_R8_UNORM;
case Format::R8_UINT:
return DXGI_FORMAT_R8_UINT;
case Format::R8_SNORM:
return DXGI_FORMAT_R8_SNORM;
case Format::R8_SINT:
return DXGI_FORMAT_R8_SINT;
case Format::BC1_UNORM:
return DXGI_FORMAT_BC1_UNORM;
case Format::BC1_UNORM_SRGB:
return DXGI_FORMAT_BC1_UNORM_SRGB;
case Format::BC2_UNORM:
return DXGI_FORMAT_BC2_UNORM;
case Format::BC2_UNORM_SRGB:
return DXGI_FORMAT_BC2_UNORM_SRGB;
case Format::BC3_UNORM:
return DXGI_FORMAT_BC3_UNORM;
case Format::BC3_UNORM_SRGB:
return DXGI_FORMAT_BC3_UNORM_SRGB;
case Format::BC4_UNORM:
return DXGI_FORMAT_BC4_UNORM;
case Format::BC4_SNORM:
return DXGI_FORMAT_BC4_SNORM;
case Format::BC5_UNORM:
return DXGI_FORMAT_BC5_UNORM;
case Format::BC5_SNORM:
return DXGI_FORMAT_BC5_SNORM;
case Format::B8G8R8A8_UNORM:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case Format::B8G8R8A8_UNORM_SRGB:
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
case Format::BC6H_UF16:
return DXGI_FORMAT_BC6H_UF16;
case Format::BC6H_SF16:
return DXGI_FORMAT_BC6H_SF16;
case Format::BC7_UNORM:
return DXGI_FORMAT_BC7_UNORM;
case Format::BC7_UNORM_SRGB:
return DXGI_FORMAT_BC7_UNORM_SRGB;
case Format::NV12:
return DXGI_FORMAT_NV12;
}
return DXGI_FORMAT_UNKNOWN;
}
constexpr DXGI_FORMAT _ConvertFormatToTypeless(DXGI_FORMAT value)
{
switch (value)
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
return DXGI_FORMAT_R32G32B32A32_TYPELESS;
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
return DXGI_FORMAT_R32G32B32_TYPELESS;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
return DXGI_FORMAT_R16G16B16A16_TYPELESS;
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G32_FLOAT:
case DXGI_FORMAT_R32G32_UINT:
case DXGI_FORMAT_R32G32_SINT:
return DXGI_FORMAT_R32G32_TYPELESS;
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
return DXGI_FORMAT_R32G8X24_TYPELESS;
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
return DXGI_FORMAT_X32_TYPELESS_G8X24_UINT;
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
return DXGI_FORMAT_R10G10B10A2_TYPELESS;
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
return DXGI_FORMAT_R8G8B8A8_TYPELESS;
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R16G16_FLOAT:
case DXGI_FORMAT_R16G16_UNORM:
case DXGI_FORMAT_R16G16_UINT:
case DXGI_FORMAT_R16G16_SNORM:
case DXGI_FORMAT_R16G16_SINT:
return DXGI_FORMAT_R16G16_TYPELESS;
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_R32_SINT:
return DXGI_FORMAT_R32_TYPELESS;
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
return DXGI_FORMAT_X24_TYPELESS_G8_UINT;
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R8G8_UNORM:
case DXGI_FORMAT_R8G8_UINT:
case DXGI_FORMAT_R8G8_SNORM:
case DXGI_FORMAT_R8G8_SINT:
return DXGI_FORMAT_R8G8_TYPELESS;
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_D16_UNORM:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16_UINT:
case DXGI_FORMAT_R16_SNORM:
case DXGI_FORMAT_R16_SINT:
return DXGI_FORMAT_R16_TYPELESS;
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_R8_UNORM:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_SNORM:
case DXGI_FORMAT_R8_SINT:
return DXGI_FORMAT_R8_TYPELESS;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
return DXGI_FORMAT_BC1_TYPELESS;
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
return DXGI_FORMAT_BC2_TYPELESS;
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
return DXGI_FORMAT_BC3_TYPELESS;
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
return DXGI_FORMAT_BC4_TYPELESS;
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
return DXGI_FORMAT_BC5_TYPELESS;
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
return DXGI_FORMAT_B8G8R8A8_TYPELESS;
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
return DXGI_FORMAT_B8G8R8X8_TYPELESS;
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
return DXGI_FORMAT_BC6H_TYPELESS;
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return DXGI_FORMAT_BC7_TYPELESS;
default:
return DXGI_FORMAT_UNKNOWN;
}
}
constexpr D3D12_SUBRESOURCE_DATA _ConvertSubresourceData(const SubresourceData& pInitialData)
{
D3D12_SUBRESOURCE_DATA data = {};
data.pData = pInitialData.data_ptr;
data.RowPitch = pInitialData.row_pitch;
data.SlicePitch = pInitialData.slice_pitch;
return data;
}
constexpr D3D12_SHADER_VISIBILITY _ConvertShaderVisibility(ShaderStage value)
{
switch (value)
{
case ShaderStage::MS:
return D3D12_SHADER_VISIBILITY_MESH;
case ShaderStage::AS:
return D3D12_SHADER_VISIBILITY_AMPLIFICATION;
case ShaderStage::VS:
return D3D12_SHADER_VISIBILITY_VERTEX;
case ShaderStage::HS:
return D3D12_SHADER_VISIBILITY_HULL;
case ShaderStage::DS:
return D3D12_SHADER_VISIBILITY_DOMAIN;
case ShaderStage::GS:
return D3D12_SHADER_VISIBILITY_GEOMETRY;
case ShaderStage::PS:
return D3D12_SHADER_VISIBILITY_PIXEL;
default:
return D3D12_SHADER_VISIBILITY_ALL;
}
return D3D12_SHADER_VISIBILITY_ALL;
}
constexpr D3D12_SHADING_RATE _ConvertShadingRate(ShadingRate value)
{
switch (value)
{
case ShadingRate::RATE_1X1:
return D3D12_SHADING_RATE_1X1;
case ShadingRate::RATE_1X2:
return D3D12_SHADING_RATE_1X2;
case ShadingRate::RATE_2X1:
return D3D12_SHADING_RATE_2X1;
case ShadingRate::RATE_2X2:
return D3D12_SHADING_RATE_2X2;
case ShadingRate::RATE_2X4:
return D3D12_SHADING_RATE_2X4;
case ShadingRate::RATE_4X2:
return D3D12_SHADING_RATE_4X2;
case ShadingRate::RATE_4X4:
return D3D12_SHADING_RATE_4X4;
default:
return D3D12_SHADING_RATE_1X1;
}
return D3D12_SHADING_RATE_1X1;
}
constexpr UINT _ImageAspectToPlane(ImageAspect value)
{
switch (value)
{
default:
case wi::graphics::ImageAspect::COLOR:
return 0;
case wi::graphics::ImageAspect::DEPTH:
return 0;
case wi::graphics::ImageAspect::STENCIL:
return 1;
case wi::graphics::ImageAspect::LUMINANCE:
return 0;
case wi::graphics::ImageAspect::CHROMINANCE:
return 1;
}
}
constexpr D3D12_SHADER_COMPONENT_MAPPING _ConvertComponentSwizzle(ComponentSwizzle value)
{
switch (value)
{
default:
case wi::graphics::ComponentSwizzle::R:
return D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0;
case wi::graphics::ComponentSwizzle::G:
return D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1;
case wi::graphics::ComponentSwizzle::B:
return D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2;
case wi::graphics::ComponentSwizzle::A:
return D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3;
case wi::graphics::ComponentSwizzle::ZERO:
return D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0;
case wi::graphics::ComponentSwizzle::ONE:
return D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1;
}
}
constexpr UINT _ConvertSwizzle(Swizzle value)
{
return D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(_ConvertComponentSwizzle(value.r), _ConvertComponentSwizzle(value.g), _ConvertComponentSwizzle(value.b), _ConvertComponentSwizzle(value.a));
}
// Native -> Engine converters
constexpr Format _ConvertFormat_Inv(DXGI_FORMAT value)
{
switch (value)
{
case DXGI_FORMAT_UNKNOWN:
return Format::UNKNOWN;
case DXGI_FORMAT_R32G32B32A32_FLOAT:
return Format::R32G32B32A32_FLOAT;
case DXGI_FORMAT_R32G32B32A32_UINT:
return Format::R32G32B32A32_UINT;
case DXGI_FORMAT_R32G32B32A32_SINT:
return Format::R32G32B32A32_SINT;
case DXGI_FORMAT_R32G32B32_FLOAT:
return Format::R32G32B32_FLOAT;
case DXGI_FORMAT_R32G32B32_UINT:
return Format::R32G32B32_UINT;
case DXGI_FORMAT_R32G32B32_SINT:
return Format::R32G32B32_SINT;
case DXGI_FORMAT_R16G16B16A16_FLOAT:
return Format::R16G16B16A16_FLOAT;
case DXGI_FORMAT_R16G16B16A16_UNORM:
return Format::R16G16B16A16_UNORM;
case DXGI_FORMAT_R16G16B16A16_UINT:
return Format::R16G16B16A16_UINT;
case DXGI_FORMAT_R16G16B16A16_SNORM:
return Format::R16G16B16A16_SNORM;
case DXGI_FORMAT_R16G16B16A16_SINT:
return Format::R16G16B16A16_SINT;
case DXGI_FORMAT_R32G32_FLOAT:
return Format::R32G32_FLOAT;
case DXGI_FORMAT_R32G32_UINT:
return Format::R32G32_UINT;
case DXGI_FORMAT_R32G32_SINT:
return Format::R32G32_SINT;
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
return Format::D32_FLOAT_S8X24_UINT;
case DXGI_FORMAT_R10G10B10A2_UNORM:
return Format::R10G10B10A2_UNORM;
case DXGI_FORMAT_R10G10B10A2_UINT:
return Format::R10G10B10A2_UINT;
case DXGI_FORMAT_R11G11B10_FLOAT:
return Format::R11G11B10_FLOAT;
case DXGI_FORMAT_R8G8B8A8_UNORM:
return Format::R8G8B8A8_UNORM;
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
return Format::R8G8B8A8_UNORM_SRGB;
case DXGI_FORMAT_R8G8B8A8_UINT:
return Format::R8G8B8A8_UINT;
case DXGI_FORMAT_R8G8B8A8_SNORM:
return Format::R8G8B8A8_SNORM;
case DXGI_FORMAT_R8G8B8A8_SINT:
return Format::R8G8B8A8_SINT;
case DXGI_FORMAT_R16G16_FLOAT:
return Format::R16G16_FLOAT;
case DXGI_FORMAT_R16G16_UNORM:
return Format::R16G16_UNORM;
case DXGI_FORMAT_R16G16_UINT:
return Format::R16G16_UINT;
case DXGI_FORMAT_R16G16_SNORM:
return Format::R16G16_SNORM;
case DXGI_FORMAT_R16G16_SINT:
return Format::R16G16_SINT;
case DXGI_FORMAT_D32_FLOAT:
return Format::D32_FLOAT;
case DXGI_FORMAT_R32_FLOAT:
return Format::R32_FLOAT;
case DXGI_FORMAT_R32_UINT:
return Format::R32_UINT;
case DXGI_FORMAT_R32_SINT:
return Format::R32_SINT;
case DXGI_FORMAT_D24_UNORM_S8_UINT:
return Format::D24_UNORM_S8_UINT;
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
return Format::R9G9B9E5_SHAREDEXP;
case DXGI_FORMAT_R8G8_UNORM:
return Format::R8G8_UNORM;
case DXGI_FORMAT_R8G8_UINT:
return Format::R8G8_UINT;
case DXGI_FORMAT_R8G8_SNORM:
return Format::R8G8_SNORM;
case DXGI_FORMAT_R8G8_SINT:
return Format::R8G8_SINT;
case DXGI_FORMAT_R16_FLOAT:
return Format::R16_FLOAT;
case DXGI_FORMAT_D16_UNORM:
return Format::D16_UNORM;
case DXGI_FORMAT_R16_UNORM:
return Format::R16_UNORM;
case DXGI_FORMAT_R16_UINT:
return Format::R16_UINT;
case DXGI_FORMAT_R16_SNORM:
return Format::R16_SNORM;
case DXGI_FORMAT_R16_SINT:
return Format::R16_SINT;
case DXGI_FORMAT_R8_UNORM:
return Format::R8_UNORM;
case DXGI_FORMAT_R8_UINT:
return Format::R8_UINT;
case DXGI_FORMAT_R8_SNORM:
return Format::R8_SNORM;
case DXGI_FORMAT_R8_SINT:
return Format::R8_SINT;
case DXGI_FORMAT_BC1_UNORM:
return Format::BC1_UNORM;
case DXGI_FORMAT_BC1_UNORM_SRGB:
return Format::BC1_UNORM_SRGB;
case DXGI_FORMAT_BC2_UNORM:
return Format::BC2_UNORM;
case DXGI_FORMAT_BC2_UNORM_SRGB:
return Format::BC2_UNORM_SRGB;
case DXGI_FORMAT_BC3_UNORM:
return Format::BC3_UNORM;
case DXGI_FORMAT_BC3_UNORM_SRGB:
return Format::BC3_UNORM_SRGB;
case DXGI_FORMAT_BC4_UNORM:
return Format::BC4_UNORM;
case DXGI_FORMAT_BC4_SNORM:
return Format::BC4_SNORM;
case DXGI_FORMAT_BC5_UNORM:
return Format::BC5_UNORM;
case DXGI_FORMAT_BC5_SNORM:
return Format::BC5_SNORM;
case DXGI_FORMAT_B8G8R8A8_UNORM:
return Format::B8G8R8A8_UNORM;
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
return Format::B8G8R8A8_UNORM_SRGB;
case DXGI_FORMAT_BC6H_UF16:
return Format::BC6H_UF16;
case DXGI_FORMAT_BC6H_SF16:
return Format::BC6H_SF16;
case DXGI_FORMAT_BC7_UNORM: