Not really a bug (no glitch), but I want to document the issue. I'll see if I can report it to Moore Threads.
I noticed that model rendering is very slow on the MTT S80, it is almost as slow as the CPU fallback code (r_vboModels off).
Edit: In fact it uses the CPU fallback code (see below).
At 1980×1080 resolution, the default plat23 spectator scene renders at 313 fps with the ondemand CPU governor and 355 fps with the performance CPU governor (the CPU is a weak AMD Ryzen 3 3200G):

But when rendering the 1920 1920 0 0 0 scene (that renders all the alien base), the performance jumps to 70~80 fps.
This makes it likely impossible to play with a resolution higher than 1920×1080 when playing with the ultra preset. This should be a decent gaming experience, but that's very weird to get such performance hit.
Here are some framerate comparison on this scene:
| model code |
CPU governor |
framerate |
| GPU |
ondemand |
80 fps |
| CPU |
ondemand |
78 fps |
| GPU |
performance |
83 fps |
| CPU |
performance |
78 fps |


Not really a bug (no glitch), but I want to document the issue. I'll see if I can report it to Moore Threads.
I noticed that model rendering is very slow on the MTT S80, it is almost as slow as the CPU fallback code (
r_vboModels off).Edit: In fact it uses the CPU fallback code (see below).
At
1980×1080resolution, the defaultplat23spectator scene renders at 313 fps with theondemandCPU governor and 355 fps with theperformanceCPU governor (the CPU is a weak AMD Ryzen 3 3200G):But when rendering the
1920 1920 0 0 0scene (that renders all the alien base), the performance jumps to 70~80 fps.This makes it likely impossible to play with a resolution higher than
1920×1080when playing with theultrapreset. This should be a decent gaming experience, but that's very weird to get such performance hit.Here are some framerate comparison on this scene:
r_vboModels on:r_vboModels off: