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app.js
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216 lines (186 loc) · 7.89 KB
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document.addEventListener('DOMContentLoaded', () => {
const grid = document.querySelector('.grid');
const flagsLeft = document.getElementById('flags-left');
const result = document.getElementById('result');
const startButton = document.getElementById('startButton');
let width = 10;
let bombAmount = 20;
let squares = [];
let isGameOver = true;
let flags = 0;
//function 1 - to create board
function createBoard(){
flagsLeft.innerHTML = bombAmount;
//get shuffled game array with random bombs
const bombsArray = Array(bombAmount).fill('bomb');
const emptyArray = Array(width*width - bombAmount).fill('valid');
const gameArray = emptyArray.concat(bombsArray);
const shuffledArray = gameArray.sort( () => Math.random() - 0.5);
for(let i = 0; i < width*width; i++) {
const square = document.createElement('div');
// giving all squares an id
square.setAttribute('id', i);
square.classList.add(shuffledArray[i]);
grid.appendChild(square);
squares.push(square);
// add event listener for normal click
square.addEventListener('click', () => {
click(square);
})
// add event listener for right click
square.oncontextmenu = function(e) {
e.preventDefault();
addFlag(square);
}
}
startButton.addEventListener('click', () => {
isGameOver = false;
})
//add numbers around bombs
for(let i=0; i < squares.length; i++){
// define a left edge
const isLeftEdge = i % width === 0;
const isRightEdge = i % width === width-1;
let total = 0;
if(squares[i].classList.contains('valid')){
if( i > 0 && !isLeftEdge && squares[i - 1].classList.contains('bomb')) {total++}
if( i > 9 && !isRightEdge && squares[i + 1 - width].classList.contains('bomb')) {total++}
if( i > 10 && squares[i - width].classList.contains('bomb')) total++
if( i > 11 && !isLeftEdge && squares[i - 1 - width].classList.contains('bomb')) total++
if( i < 98 && !isRightEdge && squares[i + 1].classList.contains('bomb')) total++
if( i < 90 && !isLeftEdge && squares[i - 1 + width].classList.contains('bomb')) total++
if( i < 88 && !isRightEdge && squares[i + 1 + width].classList.contains('bomb')) total++
if( i < 89 && squares[i + width].classList.contains('bomb')) total++
squares[i].setAttribute('data', total);
}
}
}
createBoard();
// function 2 - add flag with right click
function addFlag(square){
if( isGameOver) return;
if(!square.classList.contains('checked') && (flags < bombAmount)){
if(!square.classList.contains('flag')){
square.classList.add('flag');
square.innerHTML = '🚩';
flags++;
flagsLeft.innerHTML = bombAmount - flags;
// check for win after each flag added
checkForWin();
}
else{
square.classList.remove('flag');
square.innerHTML = '';
flags-- ;
flagsLeft.innerHTML = bombAmount - flags;
}
}
}
// function 3 - to handle actions when a square is clicked
function click(square){
let currentId = square.id;
if(isGameOver) return;
if(square.classList.contains('checked') || square.classList.contains('flag')) return;
if(square.classList.contains('bomb')){
gameOver(square);
} else{
const total = square.getAttribute('data');
if(total != 0){
square.classList.add('checked');
if (total == 1) square.classList.add('one')
if (total == 2) square.classList.add('two')
if (total == 3) square.classList.add('three')
if (total == 4) square.classList.add('four')
if (total == 5) square.classList.add('five')
if (total == 6) square.classList.add('six')
if (total == 7) square.classList.add('seven')
if (total == 8) square.classList.add('eight')
square.innerHTML = total;
return;
}
checkSquare(square, currentId);
square.classList.add('checked');
}
}
// function 4 - check all neighbouring squares once a square is clicked
function checkSquare(square, currentId){
const isLeftEdge = (currentId % width) === 0 ;
const isRightEdge = (currentId % width) === (width-1);
setTimeout( () => {
// checking square on the west
if(currentId > 0 && !isLeftEdge){
const newId = squares[parseInt(currentId)-1].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
// checking north-west square
if(currentId > 11 && !isLeftEdge){
const newId = squares[parseInt(currentId) - 1 - width].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
// checking square on the north
if(currentId > 10){
const newId = squares[parseInt(currentId) - width].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
// checking north-east square
if(currentId > 9 && !isRightEdge){
const newId = squares[parseInt(currentId) + 1 - width].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
// checking square on the east
if(currentId < 98 && !isRightEdge){
const newId = squares[parseInt(currentId) + 1].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
// checking south-east square
if(currentId < 88 && !isRightEdge){
const newId = squares[parseInt(currentId) + 1 + width].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
// checking square on the south
if(currentId < 89){
const newId = squares[parseInt(currentId) + width].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
// checking south-west square
if(currentId < 90 && !isLeftEdge){
const newId = squares[parseInt(currentId) + width - 1].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
}, 10)
}
// function 5 - to determine when game is over
function gameOver(square){
result.innerHTML = 'BOOM, You clicked on a mine! 💣';
isGameOver = true;
startButton.disabled = true;
startButton.style.backgroundColor = "lightGrey";
// show all bombs when game is over
squares.forEach( square => {
if(square.classList.contains('bomb')){
square.innerHTML = '💣';
}
})
}
// function 6 - to check for win
function checkForWin() {
let matches = 0;
for(let i = 0; i < squares.length; i++){
if(squares[i].classList.contains('flag') && squares[i].classList.contains('bomb')){
matches++;
}
if(matches === bombAmount){
result.innerHTML = 'You Win!';
isGameOver = true;
}
}
}
})