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UStorePluginChecker.csproj
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82 lines (82 loc) · 3.61 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{A6EFCE07-C388-41AE-BEFE-54AAA4EAFC17}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>SpeedMann.PluginChecker</RootNamespace>
<AssemblyName>UStorePluginChecker</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="../build_release.sh sign" workingdir="${SolutionDir}" externalConsole="True" />
</CustomCommands>
</CustomCommands>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>F:\Program Files (x86)\Steam\SteamApps\common\Unturned\Unturned_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="com.rlabrecque.steamworks.net">
<HintPath>F:\Program Files (x86)\Steam\SteamApps\common\Unturned\Unturned_Data\Managed\com.rlabrecque.steamworks.net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>packages\Newtonsoft.Json.13.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rocket.Core">
<HintPath>F:\Program Files (x86)\Steam\SteamApps\server\steamapps\common\U3DS\Modules\Rocket.Unturned\Rocket.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Numerics" />
<Reference Include="System.Windows" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="FileVersionReader.cs" />
<Compile Include="Models\UStore\Branch.cs" />
<Compile Include="Models\UStore\Product.cs" />
<Compile Include="Models\UStore\Version.cs" />
<Compile Include="Models\UStore\WorkshopItem.cs" />
<Compile Include="Models\WorkshopResult.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="PluginInfoLoader.cs" />
<Compile Include="UpdateChecker.cs" />
<Compile Include="WorkshopChecker.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
</Project>