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main.py
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50 lines (41 loc) · 1.17 KB
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from turtle import Screen
from food import Food
from scoreboard import ScoreBoard
import snake
import time
# Setting up the Screen
s = Screen()
s.title(titlestring="Snake Game")
s.bgcolor("black")
s.setup(width=600, height=600)
s.tracer(0)
snake = snake.Snake()
food = Food()
scoreboard = ScoreBoard()
# To control the Snake
s.listen()
s.onkey(snake.up, "Up")
s.onkey(snake.down, "Down")
s.onkey(snake.left, "Left")
s.onkey(snake.right, "Right")
# To Move the Snake
game_is_on = True
while game_is_on:
s.update()
time.sleep(0.1)
snake.move()
# Detect Collision with the Food
if snake.head.distance(food) < 15:
scoreboard.increase_score()
food.refresh()
snake.extend_snake()
# Detect Collision with the Wall
if (snake.head.xcor() > 290) or (snake.head.ycor() > 280) or (snake.head.xcor() < -290) or (snake.head.ycor() < -280):
game_is_on = False
scoreboard.game_over()
# Detect Collision with the Tail
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
game_is_on = False
scoreboard.game_over()
s.exitonclick()