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SofaBoxEditor.cs
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98 lines (82 loc) · 3.36 KB
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using UnityEngine;
using UnityEditor;
using SofaUnity;
namespace SofaUnity
{
/// <summary>
/// Editor class corresponding to @sa SofaBox object
/// This class inherite from @sa SofaGridEditor and will add specific parameter for Box deformable object.
/// Provide create method to create SofaBox from Unity Menu and register it inside DAGNodeManager
/// Provide interface for user interaction
/// </summary>
[CustomEditor(typeof(SofaBox), true)]
public class SofaBoxEditor : SofaGridEditor
{
/// <summary>
/// Add SofaBox Object creation to the SofaUnity Menu
/// </summary>
/// <returns>Pointer to the SofaBox GameObject</returns>
[MenuItem("Tools/SofaUnity/PrimitiveObject/SofaBox")]
[MenuItem("GameObject/Tools/SofaUnity/SofaPrimitiveObject/SofaBox")]
new public static GameObject CreateNew()
{
SofaDAGNode parentDagN = GetDAGNodeSelected();
if (parentDagN == null)
return null;
GameObject go = new GameObject("SofaBox");
go.AddComponent<SofaBox>();
SofaDAGNodeManager nodeMgr = parentDagN.m_sofaContext.NodeGraphMgr;
if (nodeMgr != null)
nodeMgr.RegisterCustomObject(go, parentDagN, true);
else
Debug.LogError("Error creating SofaBox object. Can't access SofaDAGNodeManager.");
return go;
}
/// <summary>
/// Method to set the UI of the SofaBox GameObject
/// </summary>
public override void OnInspectorGUI()
{
// call SofaGrid and SofaDeformableMesh UI creation
base.OnInspectorGUI();
}
}
/// <summary>
/// Editor class corresponding to @sa SofaRigidBox object
/// This class inherite from @sa SofaGridEditor and will add specific parameter for Box regid object.
/// Provide create method to create SofaRigidBox from Unity Menu and register it inside DAGNodeManager
/// Provide interface for user interaction
/// </summary>
[CustomEditor(typeof(SofaRigidBox), true)]
public class SofaRigidBoxEditor : SofaGridEditor
{
/// <summary>
/// Add SofaRigidBox Object creation to the SofaUnity Menu
/// </summary>
/// <returns>Pointer to the SofaRigidBox GameObject</returns>
[MenuItem("Tools/SofaUnity/PrimitiveObject/SofaRigidBox")]
[MenuItem("GameObject/Tools/SofaUnity/SofaPrimitiveObject/SofaRigidBox")]
new public static GameObject CreateNew()
{
SofaDAGNode parentDagN = GetDAGNodeSelected();
if (parentDagN == null)
return null;
GameObject go = new GameObject("SofaRigidBox");
go.AddComponent<SofaRigidBox>();
SofaDAGNodeManager nodeMgr = parentDagN.m_sofaContext.NodeGraphMgr;
if (nodeMgr != null)
nodeMgr.RegisterCustomObject(go, parentDagN, true);
else
Debug.LogError("Error creating SofaRigidBox object. Can't access SofaDAGNodeManager.");
return go;
}
/// <summary>
/// Method to set the UI of the SofaRigidBox GameObject
/// </summary>
public override void OnInspectorGUI()
{
// call SofaRigidGrid and SofaRigidMesh UI creation
base.OnInspectorGUI();
}
}
}