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Connect-Four.py
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190 lines (151 loc) · 5.47 KB
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import numpy as np
import pygame, sys, math
BLUE, BLACK, RED, YELLOW = (0, 0, 255), (0, 0, 0), (255, 0, 0), (255, 255, 0)
ROW_COUNT, COLUMN_COUNT = 6, 7
def create_board():
board = np.zeros((ROW_COUNT, COLUMN_COUNT))
return board
def drop_piece(board, row, col, piece):
board[row][col] = piece
def is_valid_location(board, col):
return board[ROW_COUNT - 1][col] == 0
def get_next_open_row(board, col):
for r in range(ROW_COUNT):
if board[r][col] == 0:
return r
def print_board(board):
print(np.flip(board, 0))
def winning_move(board, piece):
# Check horizontal locations for win
for c in range(COLUMN_COUNT - 3):
for r in range(ROW_COUNT):
if (
board[r][c] == piece
and board[r][c + 1] == piece
and board[r][c + 2] == piece
and board[r][c + 3] == piece
):
return True
# Check vertical locations for win
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT - 3):
if (
board[r][c] == piece
and board[r + 1][c] == piece
and board[r + 2][c] == piece
and board[r + 3][c] == piece
):
return True
# Check positively sloped diagonals
for c in range(COLUMN_COUNT - 3):
for r in range(ROW_COUNT - 3):
if (
board[r][c] == piece
and board[r + 1][c + 1] == piece
and board[r + 2][c + 2] == piece
and board[r + 3][c + 3] == piece
):
return True
# Check negatively sloped diagonals
for c in range(COLUMN_COUNT - 3):
for r in range(3, ROW_COUNT):
if (
board[r][c] == piece
and board[r - 1][c + 1] == piece
and board[r - 2][c + 2] == piece
and board[r - 3][c + 3] == piece
):
return True
def draw_board(board):
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT):
pygame.draw.rect(
screen,
BLUE,
(c * SQUARESIZE, r * SQUARESIZE + SQUARESIZE, SQUARESIZE, SQUARESIZE),
)
pygame.draw.circle(
screen,
BLACK,
(
int(c * SQUARESIZE + SQUARESIZE / 2),
int(r * SQUARESIZE + SQUARESIZE + SQUARESIZE / 2),
),
RADIUS,
)
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT):
if board[r][c] == 1:
pygame.draw.circle(
screen,
RED,
(
int(c * SQUARESIZE + SQUARESIZE / 2),
height - int(r * SQUARESIZE + SQUARESIZE / 2),
),
RADIUS,
)
elif board[r][c] == 2:
pygame.draw.circle(
screen,
YELLOW,
(
int(c * SQUARESIZE + SQUARESIZE / 2),
height - int(r * SQUARESIZE + SQUARESIZE / 2),
),
RADIUS,
)
pygame.display.update()
board, game_over, turn = create_board(), False, 0
print_board(board)
pygame.init()
SQUARESIZE = 100
width, height = COLUMN_COUNT * SQUARESIZE, (ROW_COUNT + 1) * SQUARESIZE
size = (width, height)
RADIUS = int(SQUARESIZE / 2 - 5)
screen = pygame.display.set_mode(size)
draw_board(board)
pygame.display.update()
myfont = pygame.font.SysFont("commodore 64 pixelized", 58)
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEMOTION:
pygame.draw.rect(screen, BLACK, (0, 0, width, SQUARESIZE))
posx = event.pos[0]
if turn == 0:
pygame.draw.circle(screen, RED, (posx, int(SQUARESIZE / 2)), RADIUS)
else:
pygame.draw.circle(screen, YELLOW, (posx, int(SQUARESIZE / 2)), RADIUS)
pygame.display.update()
if event.type == pygame.MOUSEBUTTONDOWN:
pygame.draw.rect(screen, BLACK, (0, 0, width, SQUARESIZE))
# Ask Player 1 input
if turn == 0:
posx = event.pos[0]
col = int(math.floor(posx / SQUARESIZE))
if is_valid_location(board, col):
row = get_next_open_row(board, col)
drop_piece(board, row, col, 1)
if winning_move(board, 1):
label = myfont.render("PLAYER 1 WINS!", 1, RED)
screen.blit(label, (40, 10))
game_over = True
# Ask Player 2 input
else:
posx = event.pos[0]
col = int(math.floor(posx / SQUARESIZE))
if is_valid_location(board, col):
row = get_next_open_row(board, col)
drop_piece(board, row, col, 2)
if winning_move(board, 2):
label = myfont.render("PLAYER 2 WINS!", 1, YELLOW)
screen.blit(label, (40, 10))
game_over = True
print_board(board)
draw_board(board)
turn += 1
turn = turn % 2
if game_over:
pygame.time.wait(3000)