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Windows Driver Package

Windows gamepad support uses a user-mode UMDF2 control driver backed by Virtual HID Framework. The driver package is separate from the normal C++ library build: the library remains consumable from MSVC and MinGW/UCRT64, while the driver package is built with the Microsoft SDK/WDK toolchain.

Microsoft Store Listing Text

The Windows driver package is not the same product surface as the C++ library, so Store listing copy should describe the installed driver component.

Short Description

User-mode virtual HID driver package that enables compatible apps to create virtual gamepads on Windows.

Description

Virtual HID Driver installs the user-mode driver component used by compatible
applications to create virtual HID gamepads on Windows.

The package includes a local diagnostic UI for creating and testing virtual
gamepads. Compatible applications can also request virtual HID gamepads, and
Windows applications that understand standard HID gamepads can discover those
devices.

Architecture

Windows gamepad creation is brokered by libvirtualhid_broker. The normal C++ backend asks the broker service to create and destroy gamepads through a local named pipe, while input reports stay on the direct driver path after creation. This keeps license and active-device checks outside the input hot path.

The broker pipe explicitly grants local authenticated users generic read access plus the individual data-write and attribute-write rights needed to exchange request and response messages in message mode. It does not grant clients the right to create pipe instances, and it rejects remote clients. This allows a normal desktop application to use the broker without running as administrator while keeping broker ownership and privileged device operations in the Windows service.

Status, current-license validation, activation, replacement, deactivation, gamepad creation, and owned-device destruction are available to authenticated local users without elevation. Before sending any request, clients compare the named-pipe server PID to the SCM-registered, currently running libvirtualhid_broker service. This prevents another local process from impersonating an unavailable broker and collecting a license key. The service also requests first ownership of the pipe name and rejects remote clients.

All broker messages are fixed-size and fully validated before use, including protocol versions, exact byte counts, request types, reserved fields, enums, array bounds, string terminators, and unused payload bytes. Connection, request, and response operations use cancellable overlapped I/O with explicit completion and byte-count checks, so a stopped service or disconnected client cannot leave an operation using expired stack state.

The backend sends fixed-size C protocol structures to the broker. A create request identifies the backend's existing control handle; the broker duplicates that handle from the named-pipe client process and issues DeviceIoControl on the same file object. This starts a VHF child device from the requested descriptor, VID/PID, version, and report layout while preserving handle-scoped output delivery. The driver returns a per-device session token, and submit/destroy requests include that token so stale or unrelated clients cannot control devices they did not create. Input reports are submitted through VHF, and HID output writes are normalized back to the C++ output callback path.

The driver rejects gamepad create and destroy IOCTLs unless the requestor token contains the NT SERVICE\libvirtualhid_broker service SID. On the first boot after installation, before Windows applies a newly configured service SID to the process token, the driver instead requires the requestor PID to match the SCM-registered, currently running broker service. Administrators still control installation, repair, replacement, and service diagnostics through the normal Windows service and driver-management tools, but they are not a separate runtime bypass for creating or destroying virtual devices.

The library and installed driver must use the same control-protocol version. Protocol version 2 expands the report-descriptor capacity to 2048 bytes for the complete DirectInput PID descriptor; a version mismatch is rejected rather than interpreting a differently sized request.

Each backend runtime uses one control-file handle for commands and its pending output read. Broker protocol version 2 preserves that association by duplicating the handle only for the authorized create IOCTL. The driver associates output events with that file object, so feedback from a virtual gamepad is delivered only to the runtime that created it instead of being consumed by another libvirtualhid client.

The driver opens a separate VHF source target for each virtual gamepad and parents that target to the control-file handle that created it. If the creating process exits or crashes, Windows cleans up gamepads that were not explicitly destroyed. In brokered driver packages, the broker owns that control-file handle. The broker tracks the requesting client process for each created device and destroys broker-owned devices when that client process exits unexpectedly.

The backend reports requires_installed_driver = true and only advertises gamepad/output-report support when the broker is reachable and the control device can be opened. Keyboard and mouse support do not require the driver package.

Build

Build the UMDF package with a Visual Studio generator and the WDK installed:

cmake -S . -B cmake-build-windows-driver -G "Visual Studio 17 2022" -A x64 `
  -DLIBVIRTUALHID_BUILD_WINDOWS_DRIVER=ON -DLIBVIRTUALHID_ENABLE_PACKAGING=ON `
  -DBUILD_TESTS=OFF -DBUILD_EXAMPLES=ON -DLIBVIRTUALHID_BUILD_TOOLS=ON
cmake --build cmake-build-windows-driver --config Release `
  --target libvirtualhid_windows_catalog libvirtualhid_broker gamepad_adapter virtualhid_control
cpack -G WIX -C Release --config .\cmake-build-windows-driver\CPackConfig.cmake

The package defaults to UMDF 2.15, matching the inbox VHF UMDF source driver while still exposing the framework APIs used by libvirtualhid. The driver links the MSVC runtime statically, so the UMDF host process does not need VC runtime DLLs beside the driver.

Developer Install and Validation

Developer helpers live under scripts/windows:

powershell -ExecutionPolicy Bypass -File .\scripts\windows\install-driver.ps1 `
  -InfPath .\cmake-build-windows-driver\src\platform\windows\driver\package\Release\libvirtualhid.inf `
  -BrokerPath .\cmake-build-windows-driver\src\platform\windows\broker\Release\libvirtualhid_broker.exe `
  -LogPath .\cmake-build-windows-driver\install-driver.log
powershell -ExecutionPolicy Bypass -File .\scripts\windows\test-installed-driver.ps1 `
  -GamepadAdapterPath .\cmake-build-windows-driver\examples\Release\gamepad_adapter.exe `
  -GamepadProfile xseries
powershell -ExecutionPolicy Bypass -File .\scripts\windows\test-browser-gamepad.ps1 `
  -GamepadAdapterPath .\cmake-build-windows-driver\examples\Release\gamepad_adapter.exe `
  -GamepadProfile xseries
powershell -ExecutionPolicy Bypass -File .\scripts\windows\uninstall-driver.ps1 `
  -Force -RemoveCertificateSubject "CN=libvirtualhid CI Test Driver Signing"

The WiX installer also places validation files under the default install root, C:\Program Files\libvirtualhid:

  • tools\windows\gamepad_adapter.exe
  • tools\windows\virtualhid_control.exe
  • services\windows\libvirtualhid_broker.exe

The source-tree validation scripts remain developer and CI helpers. They are not packaged as reviewer-facing MSI validation scripts because the native virtualhid_control.exe tool can create, exercise, and inspect virtual gamepads interactively.

The install helper stages the INF with pnputil, updates an existing ROOT\LIBVIRTUALHID device when present, and creates that root-enumerated device when it is missing. It uses SetupAPI/NewDev directly, so MSI installs do not require WDK tools on the target machine. When a broker executable is present, the helper also installs and starts the libvirtualhid_broker Windows service with a service SID. The service ImagePath is stored as a literal quoted path, and installation fails if the registry value is not safely quoted. This avoids CWE-428 unquoted-service-path escalation when the install root contains spaces. The install helper also clears any legacy broker service Environment value so licensing configuration cannot be overridden on the user's machine. The uninstall helper stops and deletes that service before removing the driver package. It discovers staged OEM INF names through language-neutral DISM and CIM objects instead of parsing localized pnputil labels. Uninstall fails if a command fails or if the broker service, root device, or staged driver package is still present after cleanup, so the MSI cannot silently report a complete removal while driver state remains.

The installed-driver test fails if the root device is not started, if \\.\LibVirtualHid cannot be opened, or if a held gamepad_adapter instance does not produce a started HID child device. The browser helper launches a desktop browser at https://hardwaretester.com/gamepad and validates that the browser Gamepad API observes the held virtual controller.

For manual browser validation, run the browser helper with -KeepBrowserOpen, run the interactive UI, or run:

tools\windows\gamepad_adapter.exe xseries --hold-seconds 60

Then open https://hardwaretester.com/gamepad in a normal desktop browser and press one of the held virtual buttons if the browser requires a gamepad activation event.

For interactive local validation, run:

tools\windows\virtualhid_control.exe

The native UI can create, remove, control, and monitor gamepads that it owns. Buttons are momentary by default, with an explicit lock mode for held inputs. The UI also shows supported profile features, battery input state, device nodes, and normalized feedback reports such as rumble, RGB LED, adaptive trigger, and raw output events. Devices created by another process are not listed yet; that requires a future Windows control-protocol extension for cross-process diagnostics.

On Windows, the UI also shows broker license status. It can activate a license key, refresh validation, deactivate the current machine, and open compiled purchase or account-management URLs. License management and normal virtual-gamepad use do not require elevation.

Installation Notes

The driver binary is a user-mode UMDF DLL installed through the Windows Driver Store, not a libvirtualhid .sys copied into C:\Windows\System32\drivers. Windows still uses its built-in WUDFRd.sys and VHF components under System32\drivers.

The libvirtualhid-specific sign that installation completed is the ROOT\LIBVIRTUALHID root device, the \\.\LibVirtualHid control device, and the running libvirtualhid_broker service.

Host applications can present the same license workflow through the installed public C++ API. Include libvirtualhid/license.hpp (or the aggregate libvirtualhid/libvirtualhid.hpp) and call get_license_status, activate_license, validate_license, or deactivate_license. The API uses provider-neutral types, sends activation keys directly to the local broker, and returns purchase and account-management URLs with the status. Applications must treat activation keys as transient secrets and must not persist or log them.

Driver Diagnostic Logs

The UMDF driver writes lifecycle events and operational failures to the following path (normally C:\Windows\Temp):

%WINDIR%\Temp\libvirtualhid-umdf-driver.log

Successful input reports are deliberately excluded because they are the latency-sensitive hot path. When the active log would exceed 5 MiB, the driver rotates it before writing the next entry. Five previous logs are retained as libvirtualhid-umdf-driver.log.1 through libvirtualhid-umdf-driver.log.5; .1 is the newest backup. The active log and all numbered backups use at most approximately 30 MiB in total. Include the active log and any numbered backups when reporting a driver installation, device-lifecycle, authorization, or input-submission problem.

During rapid development reinstalls, the fixed global control symbolic link can briefly outlive the previous root device. The driver treats that collision as non-fatal, and normal clients discover the PnP control device interface first.

The broker stores machine-scoped license state in:

C:\ProgramData\libvirtualhid\license.dat

The file is protected with Windows DPAPI local-machine scope. The state directory and both state files are owned by LocalSystem and use protected DACLs that grant full access only to NT SERVICE\libvirtualhid_broker, LocalSystem, and built-in administrators; reparse-point state paths are rejected. GitHub Actions evaluation timing is stored separately with the same DPAPI and ACL protection in C:\ProgramData\libvirtualhid\github-actions-evaluation.dat. Broker entitlement configuration is compiled into the Windows broker and diagnostic UI. Update src/platform/windows/shared/lvh_windows_broker_config.hpp when the Polar organization ID, allowed license-key benefit IDs, Checkout Links, customer portal URL changes, then rebuild the Windows package. No Polar access token or webhook secret is compiled into the client: activation, validation, and deactivation use Polar's public customer license-key API.

The production configuration accepts organization 3db9f05a-44d7-42f1-ba7c-a0f198235fb7 with yearly license-key benefit eb316dac-bf6a-4359-95a2-86c299d48ecc or lifetime license-key benefit 157374cb-f526-4154-81ba-9f2c92a053ca. Polar's public response identifies the benefit rather than the purchased product, so the broker fails closed unless the returned organization and benefit are both allow-listed. The purchase button opens the shared persistent Polar Checkout Link. Account management opens the LizardByte LLC Polar customer portal, where customers can manage their five allowed machine activations.

Normal Windows UMDF gamepad creation requires a current successful license validation response before the broker calls the driver. The sole exception is for CI runners where the broker service itself has the GITHUB_ACTIONS environment marker. That environment receives one machine-scoped five-minute evaluation window beginning with its first unlicensed creation attempt. The start survives broker restarts, clock rollback expires the window, and the broker destroys evaluation-created devices when the deadline is reached. Setting GITHUB_ACTIONS only in a consuming application does not affect the separately running service.

Polar's limit_activations value is the machine limit and is configured as 5 on both license-key benefits. The broker gives yearly and lifetime licenses the same full local access when the provider reports the key status as granted. Polar revokes a subscription benefit when its entitlement ends. Licensed access has no local active-device cap, and there is no production offline grace period.

Profile Compatibility

The Windows backend publishes HID gamepads through VHF. DirectInput, SDL/HIDAPI, Windows.Gaming.Input/GameInput, and browser Gamepad API clients should see standard HID devices after the driver is installed.

The built-in Xbox One profile uses its XboxGIP-shaped HID descriptor. The public Xbox Series profile remains VID_045E&PID_0B12; the Windows transport presents it with release 0x0509 and the VID_045E&PID_0B12&IG_00 XInputHID match ID observed from physical Xbox Series USB and Xbox Wireless Adapter connections. The VHF child preserves the native 17-byte GIP-shaped input report, including Share/Misc as button bit 12, and the report parser accepts the native eight-byte four-motor Xbox payload when a consumer delivers it. Physical Xbox Series USB, Bluetooth, and Xbox Wireless Adapter transports register in Steam through the Xbox HIDAPI path with Share mapped as misc1:b11; the VHF child does not follow that same consumer path or guarantee registration as an XInput slot. A Steam-visible Xbox Series Share button on Windows requires a non-VHF Xbox HIDAPI/GIP transport. The Xbox 360 profile is rejected by the UMDF/VHF backend because a real Xbox 360 controller is an XUSB device rather than a VHF HID gamepad.

DualShock 4 and DualSense answer the calibration, pairing, and firmware feature requests used by their Windows HIDAPI initialization paths. Switch Pro answers the native USB and subcommand handshake and submits native 0x30 input reports. The built-in Generic profile is presented to Windows as a DirectInput PID Joystick with the complete output-report set required for DirectInput enumeration. Constant Force and Sine output is normalized to the portable gamepad rumble callback; other declared effect payloads are ignored safely. The backend honors PID start delay, duration, and loop count, and automatically stops finite effects. These changes remain private to the Windows transport and do not alter the public platform-neutral profile API.

Consumers that display raw HID strings may still show the Windows VHF product label because VHF does not provide a product/manufacturer string callback.

Current Release Limits

  • Steam does not expose the Xbox Series Share button from the VHF child through the same Xbox HIDAPI path used by physical controllers. Supporting that path requires a non-VHF Xbox HIDAPI/GIP transport.
  • PlayStation and Nintendo rumble parsing is covered by protocol and installed driver tests, but has not yet completed broad validation with real client applications.
  • The published Windows driver installer is AMD64-only. Windows ARM64 release packages require a Microsoft dashboard signing path that is not part of the current Azure Trusted Signing workflow.
  • Every production gamepad creation requires a successful online license validation response. There is no offline grace period.

Signing

Windows driver packages require a signed catalog for normal installation. Pull-request builds generate a short-lived self-signed test certificate, sign libvirtualhid.cat, bundle the public certificate into the WiX installer, and import it into local machine trust stores during install.

Release builds must use Azure Trusted Signing for the catalog and generated MSI and must not ship the local pull-request test certificate.

License

The Windows UMDF driver, broker, proprietary entitlement/evaluation sources, and generated Windows driver package artifacts, including the driver MSI, are licensed under the LizardByte Source-Available License 1.0 (LB-SAL 1.0). See the license map for the full repository license split. The MSI may also include MIT-licensed helper components from this repository, so packaged installs include both license texts.