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export module CppUtils.FileSystem.MeshPager;
import std;
import CppUtils.Memory;
import CppUtils.Container.MeshNetwork;
import CppUtils.Container.SafeShared;
import CppUtils.FileSystem.IndexedStorage;
import CppUtils.Type.Serializer;
import CppUtils.Thread.SharedPtr;
export namespace CppUtils::FileSystem
{
template<class Key, class Value>
struct MeshSerializedNode final
{
Value value;
std::unordered_map<Key, std::vector<std::size_t>> branches;
bool isRoot = false;
};
template<class Key, class Value>
class MeshPager final
{
public:
struct Policy final
{
MeshPager* pager = nullptr;
auto resolve(std::size_t targetId) const -> Container::MeshNodePtr<Key, Value, Policy>
{
if (pager)
return pager->loadNode(targetId);
return {};
}
};
using MeshNodePtr = Container::MeshNodePtr<Key, Value, Policy>;
private:
using SerializedNode = MeshSerializedNode<Key, Value>;
std::filesystem::path m_directory;
FileSystem::IndexedStorage m_storage;
std::unordered_map<std::size_t, MeshNodePtr> m_loadedNodes;
std::unordered_map<std::size_t, std::unordered_map<Key, std::unordered_set<std::size_t>>> m_knownLinks;
std::size_t m_nextId = 1;
std::vector<std::pair<std::size_t, std::size_t>> m_activeFocuses;
mutable std::recursive_mutex m_mutex;
public:
class ScopedFocus final
{
private:
MeshPager& m_pager;
std::size_t m_nodeId = 0;
std::size_t m_distance = 0;
public:
ScopedFocus(MeshPager& pager, std::size_t nodeId, std::size_t distance):
m_pager{pager},
m_nodeId{nodeId},
m_distance{distance}
{
m_pager.addFocus(m_nodeId, m_distance);
}
~ScopedFocus()
{
if (m_nodeId != 0)
m_pager.removeFocus(m_nodeId, m_distance);
}
ScopedFocus(const ScopedFocus&) = delete;
ScopedFocus& operator=(const ScopedFocus&) = delete;
ScopedFocus(ScopedFocus&& other) noexcept:
m_pager{other.m_pager},
m_nodeId{std::exchange(other.m_nodeId, 0uz)},
m_distance{std::exchange(other.m_distance, 0uz)}
{}
ScopedFocus& operator=(ScopedFocus&& other) noexcept = delete;
};
explicit MeshPager(std::filesystem::path directory, std::optional<std::size_t> maxChunkSize = std::nullopt):
m_directory{std::move(directory)},
m_storage{m_directory, [&] {
using namespace CppUtils::Memory::Literals;
return maxChunkSize.value_or(64_MiB);
}()}
{
auto indexAccessor = m_storage.getIndex();
auto keys = indexAccessor.value() | std::views::keys;
if (auto it = std::ranges::max_element(keys); it != std::ranges::end(keys))
m_nextId = *it + 1;
}
~MeshPager()
{
auto lock = std::unique_lock{m_mutex};
auto nodeIds = std::vector<std::size_t>{};
for (const auto& [nodeId, _] : m_loadedNodes)
nodeIds.push_back(nodeId);
for (auto nodeId : nodeIds)
unloadNode(nodeId);
}
auto track(MeshNodePtr node) -> std::size_t
{
auto lock = std::unique_lock{m_mutex};
if (not node)
return 0;
if (node.getId() == 0)
node.setId(m_nextId++);
auto nodeId = node.getId();
node.setPolicy(Policy{this});
m_loadedNodes[nodeId] = node;
updateLinks(node);
return nodeId;
}
[[nodiscard]] auto acquireFocus(MeshNodePtr node, std::size_t distance = 1) -> ScopedFocus
{
auto nodeId = track(node);
return ScopedFocus{*this, nodeId, distance};
}
auto updateFocuses() -> void
{
auto lock = std::unique_lock{m_mutex};
struct FocusState final
{
std::size_t nodeId;
std::size_t distance;
std::size_t maxDistance;
};
auto nodesToKeep = std::unordered_set<std::size_t>{};
auto queue = std::queue<FocusState>{};
for (const auto& [focusId, maxDistance] : m_activeFocuses)
if (focusId != 0 and nodesToKeep.insert(focusId).second)
queue.push({focusId, 0uz, maxDistance});
while (not std::ranges::empty(queue))
{
auto state = queue.front();
queue.pop();
if (state.distance >= state.maxDistance)
continue;
if (auto it = m_loadedNodes.find(state.nodeId); it != std::ranges::end(m_loadedNodes))
updateLinks(it->second);
for (const auto& [key, neighbors] : m_knownLinks[state.nodeId])
for (auto neighborId : neighbors)
{
if (not m_loadedNodes.contains(neighborId))
loadNode(neighborId);
if (m_loadedNodes.contains(neighborId) and not nodesToKeep.contains(neighborId))
{
nodesToKeep.insert(neighborId);
queue.push({neighborId, state.distance + 1, state.maxDistance});
}
}
}
auto idsToUnload = std::vector<std::size_t>{};
auto idsToRemove = std::vector<std::size_t>{};
for (const auto& [nodeId, node] : m_loadedNodes)
if (not nodesToKeep.contains(nodeId))
{
if (node.getDistanceFromRoot() == std::numeric_limits<std::size_t>::max())
idsToRemove.push_back(nodeId);
else
idsToUnload.push_back(nodeId);
}
for (auto nodeId : idsToRemove)
removeNode(nodeId);
for (auto nodeId : idsToUnload)
unloadNode(nodeId);
for (auto id : nodesToKeep)
{
auto node = m_loadedNodes[id];
for (const auto& [key, neighbors] : m_knownLinks[id])
{
auto branch = node[key];
for (auto neighborId : neighbors)
if (auto it = m_loadedNodes.find(neighborId);
it != std::ranges::end(m_loadedNodes) and not branch.contains(it->second) and node.getDistanceFromRoot() != std::numeric_limits<std::size_t>::max())
branch >> it->second;
}
}
}
private:
auto addFocus(std::size_t nodeId, std::size_t distance) -> void
{
auto lock = std::unique_lock{m_mutex};
m_activeFocuses.push_back({nodeId, distance});
updateFocuses();
}
auto removeFocus(std::size_t nodeId, std::size_t distance) -> void
{
auto lock = std::unique_lock{m_mutex};
if (auto it = std::ranges::find(m_activeFocuses, std::make_pair(nodeId, distance));
it != std::ranges::end(m_activeFocuses))
{
m_activeFocuses.erase(it);
updateFocuses();
}
}
public:
auto updateLinks(MeshNodePtr node) -> void
{
auto lock = std::unique_lock{m_mutex};
auto nodeId = node.getId();
if (nodeId == 0)
return;
auto newLinks = std::unordered_map<Key, std::unordered_set<std::size_t>>{};
auto nodeAccessor = node->sharedAccess();
auto branchesAccessor = nodeAccessor->value.branches.sharedAccess();
for (const auto& [key, branchLinks] : branchesAccessor.value())
{
auto& ids = newLinks[key];
auto vectorAccessor = branchLinks->uniqueAccess();
for (auto& link : vectorAccessor.value())
{
if (link.targetId == 0)
{
if (auto shared = link.cache.lock())
{
auto neighbor = MeshNodePtr{shared};
auto neighborId = neighbor.getId();
if (neighborId == 0)
{
neighbor.setId(m_nextId++);
neighborId = neighbor.getId();
neighbor.setPolicy(Policy{this});
m_loadedNodes[neighborId] = neighbor;
}
link.targetId = neighborId;
}
}
if (link.targetId != 0)
ids.insert(link.targetId);
}
}
if (std::ranges::empty(newLinks))
m_knownLinks.erase(nodeId);
else
m_knownLinks[nodeId] = std::move(newLinks);
}
auto loadNode(std::size_t nodeId) -> MeshNodePtr
{
auto lock = std::unique_lock{m_mutex};
if (auto it = m_loadedNodes.find(nodeId); it != std::ranges::end(m_loadedNodes))
return it->second;
if (auto data = m_storage.load<SerializedNode>(nodeId))
{
auto node = data->isRoot ? MeshNodePtr::makeRoot(data->value) : MeshNodePtr::make(data->value);
node.setId(nodeId);
node.setPolicy(Policy{this});
m_loadedNodes[nodeId] = node;
for (const auto& [branchKey, neighborIds] : data->branches)
{
using Link = MeshNodePtr::Link;
m_knownLinks[nodeId][branchKey] = std::unordered_set<std::size_t>(std::ranges::begin(neighborIds), std::ranges::end(neighborIds));
auto branchLinks = Container::makeSafeShared<std::vector<Link>>();
{
auto links = branchLinks->uniqueAccess();
for (auto neighborId : neighborIds)
links->push_back(Link{neighborId, {}});
}
node->uniqueAccess()->value.branches.uniqueAccess().value()[branchKey] = std::move(branchLinks);
}
return node;
}
return MeshNodePtr{};
}
auto unloadNode(std::size_t nodeId) -> void
{
auto lock = std::unique_lock{m_mutex};
auto it = m_loadedNodes.find(nodeId);
if (it == std::ranges::end(m_loadedNodes))
return;
updateLinks(it->second);
auto data = SerializedNode{};
data.value = it->second.getValue().value();
for (const auto& [key, ids] : m_knownLinks[nodeId])
data.branches[key] = std::vector<std::size_t>(std::ranges::begin(ids), std::ranges::end(ids));
data.isRoot = (it->second.getDistanceFromRoot() == 0);
m_storage.store(nodeId, data);
it->second.setPolicy(Policy{nullptr});
m_loadedNodes.erase(it);
}
auto removeNode(std::size_t nodeId) -> void
{
auto lock = std::unique_lock{m_mutex};
if (nodeId == 0)
return;
if (auto node = loadNode(nodeId))
{
node.clearBranches();
node.setPolicy(Policy{nullptr});
m_loadedNodes.erase(nodeId);
}
m_knownLinks.erase(nodeId);
for (auto& [knownId, branchMap] : m_knownLinks)
for (auto& [key, neighbors] : branchMap)
neighbors.erase(nodeId);
m_storage.remove(nodeId);
updateFocuses();
}
};
}
namespace CppUtils::Type::Binary
{
template<class Key, class Value>
struct Serializer<CppUtils::FileSystem::MeshSerializedNode<Key, Value>> final
{
using SerializedNode = CppUtils::FileSystem::MeshSerializedNode<Key, Value>;
static inline auto serialize(const SerializedNode& node, std::vector<std::byte>& buffer) -> void
{
Type::serialize(node.value, buffer);
Type::serialize(node.branches, buffer);
Type::serialize(node.isRoot, buffer);
}
[[nodiscard]] static inline auto deserialize(std::span<const std::byte>& view) -> std::expected<SerializedNode, std::string_view>
{
auto value = Type::deserialize<Value>(view);
if (not value)
return std::unexpected{value.error()};
auto branches = Type::deserialize<std::unordered_map<Key, std::vector<std::size_t>>>(view);
if (not branches)
return std::unexpected{branches.error()};
auto isRoot = Type::deserialize<bool>(view);
if (not isRoot)
return std::unexpected{isRoot.error()};
auto node = SerializedNode{};
node.value = std::move(value.value());
node.branches = std::move(branches.value());
node.isRoot = isRoot.value();
return node;
}
};
}