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Parallel overlays should not render through walls #1990

@Rainyan

Description

@Rainyan

Build Info

ae93dc6

Description

info_overlay textures should not render through brushwork when viewed from parallel angles.

To Reproduce

  • View an overlay texture from a parallel angle

Expected behavior

  • The overlay is not visible through opaque brushwork

Actual behavior

  • The overlay is visible through opaque brushwork

Operating System

  • Windows
  • Linux

Version/Distro

11

Additional context and Screenshots

  • This problem also happens in OGNT (have not verified the nt_rise case myself, but I know the nt_snowfall case is problematic also for OGNT, of the two screenshots provided below this text)

Screenshots

See the light vertical line visible at the wall right of the the doorway:

Image

See the white vertical line of the billboard at the letter N of the HUD text "CURRENTLY":

Image

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    Bug ReportBug Reports made through the "Report Issue" interface in GitHub.MappingEntities, inputs and outputs. Things that are set up in the world editor

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