Tried converting my old character controller into a SharpBody, which worked functionality-wise, but which appears to have broken the debug draw addon entirely. In particular I noticed a problem when attaching a new script to the sharpbody that the primary collision box, while it was the correct size and code-wise appeared to be following movement correctly, would not update the debug draw to follow the box itself during runtime.
Tried converting my old character controller into a SharpBody, which worked functionality-wise, but which appears to have broken the debug draw addon entirely. In particular I noticed a problem when attaching a new script to the sharpbody that the primary collision box, while it was the correct size and code-wise appeared to be following movement correctly, would not update the debug draw to follow the box itself during runtime.