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New map system and use of orbits #17

@Makkkkus

Description

@Makkkkus

Background

Orbital positions of every object near the player is sent multiple times per seconds to allow for orbital calculations. This is not neccecary as the project uses local space on the client. Since every map object is a ingame object as well, the server sends more data than it needs to for the player to know where it should be in the world.

Proposal

Map and ingame objects should be separated. Maps and orbits should be exactly the same as they are on the server without the client manually updating them to reduce desyncs.

Additional context

This is a part of OpenHellion/Server#1.

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