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tcp_socket.h
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408 lines (339 loc) · 11.2 KB
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/*
* tcp_socket.h - Cross-platform TCP socket handling
*
* Supports Linux, macOS, and Windows TCP communication.
* Includes both client (TcpSocket) and server (TcpServer) classes.
*/
#ifndef TCP_SOCKET_H
#define TCP_SOCKET_H
#include <string>
#include <iostream>
#include <vector>
#include <cstring>
// Platform detection and includes
#ifdef _WIN32
#define PLATFORM_WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
typedef SOCKET socket_t;
#define INVALID_SOCKET_VALUE INVALID_SOCKET
#define SOCKET_CLOSE(s) closesocket(s)
#define SOCKET_ERROR_CODE WSAGetLastError()
#else
#define PLATFORM_UNIX
#include <unistd.h>
#include <fcntl.h>
#include <sys/socket.h>
#include <sys/select.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <errno.h>
typedef int socket_t;
#define INVALID_SOCKET_VALUE (-1)
#define SOCKET_CLOSE(s) ::close(s)
#define SOCKET_ERROR_CODE errno
#endif
// Cross-platform sleep helper
inline void socket_sleep_ms(int ms) {
#ifdef PLATFORM_WINDOWS
Sleep(ms);
#else
usleep(ms * 1000);
#endif
}
// Set socket to non-blocking mode
inline void set_socket_nonblocking(socket_t sock, bool nonblocking) {
#ifdef PLATFORM_WINDOWS
u_long mode = nonblocking ? 1 : 0;
ioctlsocket(sock, FIONBIO, &mode);
#else
int flags = fcntl(sock, F_GETFL, 0);
if (nonblocking) {
fcntl(sock, F_SETFL, flags | O_NONBLOCK);
} else {
fcntl(sock, F_SETFL, flags & ~O_NONBLOCK);
}
#endif
}
class TcpSocket {
public:
socket_t sock = INVALID_SOCKET_VALUE;
TcpSocket() = default;
// Construct from existing socket (used by TcpServer::accept)
explicit TcpSocket(socket_t s) : sock(s) {}
~TcpSocket() {
close();
}
// Disable copy
TcpSocket(const TcpSocket&) = delete;
TcpSocket& operator=(const TcpSocket&) = delete;
// Allow move
TcpSocket(TcpSocket&& other) noexcept {
sock = other.sock;
other.sock = INVALID_SOCKET_VALUE;
}
TcpSocket& operator=(TcpSocket&& other) noexcept {
if (this != &other) {
close();
sock = other.sock;
other.sock = INVALID_SOCKET_VALUE;
}
return *this;
}
// Initialize socket subsystem (required for Windows)
static bool init() {
#ifdef PLATFORM_WINDOWS
WSADATA wsa;
return WSAStartup(MAKEWORD(2, 2), &wsa) == 0;
#else
return true;
#endif
}
// Cleanup socket subsystem (required for Windows)
static void cleanup() {
#ifdef PLATFORM_WINDOWS
WSACleanup();
#endif
}
bool connect(const std::string& host, int port) {
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET_VALUE) {
std::cerr << "Error creating socket: " << SOCKET_ERROR_CODE << std::endl;
return false;
}
struct addrinfo hints, *result = nullptr;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
std::string port_str = std::to_string(port);
if (getaddrinfo(host.c_str(), port_str.c_str(), &hints, &result) != 0) {
std::cerr << "Error resolving host: " << host << std::endl;
close();
return false;
}
int ret = ::connect(sock, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (ret != 0) {
std::cerr << "Error connecting to " << host << ":" << port
<< ": " << SOCKET_ERROR_CODE << std::endl;
close();
return false;
}
// Set non-blocking
set_nonblocking(true);
return true;
}
void close() {
if (sock != INVALID_SOCKET_VALUE) {
SOCKET_CLOSE(sock);
sock = INVALID_SOCKET_VALUE;
}
}
int read(char* buf, size_t len) {
return recv(sock, buf, (int)len, 0);
}
int write(const char* buf, size_t len) {
return send(sock, buf, (int)len, 0);
}
// Send all data, retrying on EAGAIN/EWOULDBLOCK
bool send_all(const std::string& data) {
size_t sent = 0;
while (sent < data.size()) {
int n = send(sock, data.c_str() + sent, (int)(data.size() - sent), 0);
if (n < 0) {
#ifdef PLATFORM_WINDOWS
int err = WSAGetLastError();
if (err == WSAEWOULDBLOCK) {
socket_sleep_ms(1);
continue;
}
#else
if (errno == EAGAIN || errno == EWOULDBLOCK) {
socket_sleep_ms(1);
continue;
}
#endif
return false;
}
sent += n;
}
return true;
}
bool is_open() const {
return sock != INVALID_SOCKET_VALUE;
}
// Wait for data with timeout
// Returns: 1=data ready, 0=timeout, -1=error
int wait_readable(int timeout_sec) {
fd_set fds;
FD_ZERO(&fds);
FD_SET(sock, &fds);
struct timeval tv;
tv.tv_sec = timeout_sec;
tv.tv_usec = 0;
return select((int)sock + 1, &fds, nullptr, nullptr, &tv);
}
// Wait for socket to be writable with timeout
// Returns: 1=ready to write, 0=timeout, -1=error
int wait_writable(int timeout_sec) {
fd_set fds;
FD_ZERO(&fds);
FD_SET(sock, &fds);
struct timeval tv;
tv.tv_sec = timeout_sec;
tv.tv_usec = 0;
return select((int)sock + 1, nullptr, &fds, nullptr, &tv);
}
void set_nonblocking(bool nonblocking) {
set_socket_nonblocking(sock, nonblocking);
}
// Get the last error code
static int get_error_code() {
return SOCKET_ERROR_CODE;
}
// Check if the last error was EAGAIN/EWOULDBLOCK
static bool would_block() {
#ifdef PLATFORM_WINDOWS
return WSAGetLastError() == WSAEWOULDBLOCK;
#else
return errno == EAGAIN || errno == EWOULDBLOCK;
#endif
}
// Check if the last error was EINTR
static bool was_interrupted() {
#ifdef PLATFORM_WINDOWS
return WSAGetLastError() == WSAEINTR;
#else
return errno == EINTR;
#endif
}
};
// TCP Server class - listens for connections and manages multiple clients
class TcpServer {
public:
socket_t listen_sock = INVALID_SOCKET_VALUE;
std::vector<socket_t> clients;
int port = 0;
TcpServer() = default;
~TcpServer() {
close();
}
// Disable copy
TcpServer(const TcpServer&) = delete;
TcpServer& operator=(const TcpServer&) = delete;
// Start listening on a port
bool listen(int listen_port, int backlog = 5) {
port = listen_port;
listen_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (listen_sock == INVALID_SOCKET_VALUE) {
std::cerr << "Error creating server socket: " << SOCKET_ERROR_CODE << std::endl;
return false;
}
// Allow address reuse
int opt = 1;
#ifdef PLATFORM_WINDOWS
setsockopt(listen_sock, SOL_SOCKET, SO_REUSEADDR, (char*)&opt, sizeof(opt));
#else
setsockopt(listen_sock, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
#endif
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(listen_port);
if (bind(listen_sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
std::cerr << "Error binding to port " << listen_port << ": " << SOCKET_ERROR_CODE << std::endl;
close();
return false;
}
if (::listen(listen_sock, backlog) < 0) {
std::cerr << "Error listening: " << SOCKET_ERROR_CODE << std::endl;
close();
return false;
}
// Set non-blocking
set_socket_nonblocking(listen_sock, true);
return true;
}
// Accept new connections (non-blocking)
// Returns number of new connections accepted
int accept_pending() {
int count = 0;
while (true) {
struct sockaddr_in client_addr;
socklen_t client_len = sizeof(client_addr);
socket_t client = ::accept(listen_sock, (struct sockaddr*)&client_addr, &client_len);
if (client == INVALID_SOCKET_VALUE) {
break; // No more pending connections
}
// Set client to non-blocking
set_socket_nonblocking(client, true);
clients.push_back(client);
count++;
// Get client address for logging
char addr_str[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &client_addr.sin_addr, addr_str, sizeof(addr_str));
std::cout << "TCP client connected: " << addr_str << ":" << ntohs(client_addr.sin_port)
<< " (total: " << clients.size() << ")" << std::endl;
}
return count;
}
// Broadcast data to all connected clients
// Removes disconnected clients
void broadcast(const char* data, size_t len) {
if (clients.empty()) return;
std::vector<socket_t> still_connected;
for (socket_t client : clients) {
#ifdef PLATFORM_WINDOWS
int sent = send(client, data, (int)len, 0);
#else
// MSG_NOSIGNAL prevents SIGPIPE if client disconnected
int sent = send(client, data, (int)len, MSG_NOSIGNAL);
#endif
if (sent < 0) {
#ifdef PLATFORM_WINDOWS
int err = WSAGetLastError();
if (err == WSAEWOULDBLOCK) {
// Would block, keep client
still_connected.push_back(client);
continue;
}
#else
if (errno == EAGAIN || errno == EWOULDBLOCK) {
// Would block, keep client
still_connected.push_back(client);
continue;
}
#endif
// Error, client disconnected
std::cout << "TCP client disconnected (total: " << still_connected.size() << ")" << std::endl;
SOCKET_CLOSE(client);
} else {
still_connected.push_back(client);
}
}
clients = std::move(still_connected);
}
// Close all connections
void close() {
for (socket_t client : clients) {
SOCKET_CLOSE(client);
}
clients.clear();
if (listen_sock != INVALID_SOCKET_VALUE) {
SOCKET_CLOSE(listen_sock);
listen_sock = INVALID_SOCKET_VALUE;
}
}
bool is_listening() const {
return listen_sock != INVALID_SOCKET_VALUE;
}
size_t client_count() const {
return clients.size();
}
};
#endif // TCP_SOCKET_H