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Feature Suggestion: Move Animation Logic from CBP_SandboxCharacter to a Reusable Component #85

@vimalpsojan

Description

@vimalpsojan

Most projects already have their own custom character classes, so migrating everything into CBP_SandboxCharacter is not always easy. While integrating this into my project, adapting my existing character to CBP_SandboxCharacter required more changes than expected.

Suggestion

Move the animation logic currently used by ABP_SandboxCharacter out of CBP_SandboxCharacter and into a reusable component.

This would allow developers to:

  • Attach the component to their existing character class

  • Set the animation class to ABP_SandboxCharacter

  • Use the system with minimal code or blueprint changes

Benefit

  • Easier integration with projects that already have custom character classes

  • Reduces the need to migrate or refactor existing characters

  • Makes the animation system more modular and reusable

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