Most projects already have their own custom character classes, so migrating everything into CBP_SandboxCharacter is not always easy. While integrating this into my project, adapting my existing character to CBP_SandboxCharacter required more changes than expected.
Suggestion
Move the animation logic currently used by ABP_SandboxCharacter out of CBP_SandboxCharacter and into a reusable component.
This would allow developers to:
-
Attach the component to their existing character class
-
Set the animation class to ABP_SandboxCharacter
-
Use the system with minimal code or blueprint changes
Benefit
-
Easier integration with projects that already have custom character classes
-
Reduces the need to migrate or refactor existing characters
-
Makes the animation system more modular and reusable
Most projects already have their own custom character classes, so migrating everything into CBP_SandboxCharacter is not always easy. While integrating this into my project, adapting my existing character to CBP_SandboxCharacter required more changes than expected.
Suggestion
Move the animation logic currently used by ABP_SandboxCharacter out of CBP_SandboxCharacter and into a reusable component.
This would allow developers to:
Attach the component to their existing character class
Set the animation class to ABP_SandboxCharacter
Use the system with minimal code or blueprint changes
Benefit
Easier integration with projects that already have custom character classes
Reduces the need to migrate or refactor existing characters
Makes the animation system more modular and reusable