Hello, I need to create a communication between my Unity app which will be a client and .NET console app which will be the server.
The question is : can I and if yes - how can I use this library to achieve that? So that I could have a .NET server, not node.js?
Hello, I need to create a communication between my Unity app which will be a client and .NET console app which will be the server.
The question is : can I and if yes - how can I use this library to achieve that? So that I could have a .NET server, not node.js?