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ImAnimate.h
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74 lines (62 loc) · 2.13 KB
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///----------------------------------------------------------------------------------------------------
/// Copyright (c) Raidcore.GG - Licensed under the MIT license.
///
/// Name : ImAnimate.h
/// Description : Immediate mode animations.
/// Authors : K. Bieniek
///----------------------------------------------------------------------------------------------------
#ifndef IMANIMATE_H
#define IMANIMATE_H
#include <imgui.h>
#include <map>
///----------------------------------------------------------------------------------------------------
/// ImAnimate Namespace
///----------------------------------------------------------------------------------------------------
namespace ImAnimate
{
///----------------------------------------------------------------------------------------------------
/// ECurve Enumeration
///----------------------------------------------------------------------------------------------------
enum class ECurve
{
Linear,
InSine,
OutSine,
InOutSine,
InQuad,
OutQuad,
InOutQuad,
InCubic,
OutCubic,
InOutCubic,
InQuart,
OutQuart,
InOutQuart,
InQuint,
OutQuint,
InOutQuint,
InExpo,
OutExpo,
InOutExpo,
InCirc,
OutCirc,
InOutCirc
};
}
///----------------------------------------------------------------------------------------------------
/// ImGui Namespace
///----------------------------------------------------------------------------------------------------
namespace ImGui
{
///----------------------------------------------------------------------------------------------------
/// Animate:
/// Animates a value.
/// - aStartValue: Is the initial value.
/// - aEndValue: Is the final value.
/// - aDurationMs: Is the duration in milliseconds.
/// - aValue: Is the out/current value.
/// - aCurve: Is of type ImAnimate::ECurve and is the easing curve used for this animation.
///----------------------------------------------------------------------------------------------------
void Animate(float aStartValue, float aEndValue, float aDurationMs, float* aValue, ImAnimate::ECurve aCurve = ImAnimate::ECurve::Linear);
}
#endif