I'm running CotW on macOS using Heroic Games Launcher with Game-Porting-Toolkit-latest. I used the macOS build of Mod Builder Revived (v2.6.0) to create mods and clicked Load/Replace to copy the files to the dropzone folder. The dropzone folder is in the correct game directory and contains the correct subfolders (ai, editor, global, settings). I added the required launch arguments (--vfs-fs dropzone --vfs-archive archives_win64 --vfs-archive patch_win64 --vfs-archive dlc_win64 --vfs-fs .) via Heroic's Game Arguments field, and confirmed via ps aux that they are being passed to the exe correctly. Despite all this, none of the mods are taking effect in-game. Has anyone gotten mods working on Mac with this setup, or is there a known fix?
I'm running CotW on macOS using Heroic Games Launcher with Game-Porting-Toolkit-latest. I used the macOS build of Mod Builder Revived (v2.6.0) to create mods and clicked Load/Replace to copy the files to the dropzone folder. The dropzone folder is in the correct game directory and contains the correct subfolders (ai, editor, global, settings). I added the required launch arguments (--vfs-fs dropzone --vfs-archive archives_win64 --vfs-archive patch_win64 --vfs-archive dlc_win64 --vfs-fs .) via Heroic's Game Arguments field, and confirmed via ps aux that they are being passed to the exe correctly. Despite all this, none of the mods are taking effect in-game. Has anyone gotten mods working on Mac with this setup, or is there a known fix?