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<li>class <ahref="class_simulator_1_1c_game_data.html" class="m-doc">cGameData</a><spanclass="m-doc">Base class for most <ahref="namespace_simulator.html" class="m-doc">Simulator</a> objects.</span></li>
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<p>The <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> method will be called on the active context, and the messages 0x212D3E7 and 0x22D1ADC will be generated.</p>
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<p>The <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> method will be called on the active context, and the messages kMsgOnModeExit and kMsgOnModeEnter will be generated.</p>
<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a>. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the mode with the specified ID. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a>. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the mode with the specified ID. A message with ID kMsgOnModeEnter will be generated.</p>
<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> will be called on it. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the mode at the specified index. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> will be called on it. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the mode at the specified index. A message with ID kMsgOnModeEnter will be generated.</p>
<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> will be called on it. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the moed at the specified index. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> will be called on it. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the moed at the specified index. A message with ID kMsgOnModeEnter will be generated.</p>
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<p>The <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> method will be called on the active context, and the messages 0x212D3E7 and 0x22D1ADC will be generated.</p>
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<p>The <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> method will be called on the active context, and the messages kMsgOnModeExit and kMsgOnModeEnter will be generated.</p>
<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a>. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the mode with the specified ID. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a>. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the mode with the specified ID. A message with ID kMsgOnModeEnter will be generated.</p>
<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> will be called on it. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the mode at the specified index. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> will be called on it. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the mode at the specified index. A message with ID kMsgOnModeEnter will be generated.</p>
<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> will be called on it. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the moed at the specified index. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there's already an active mode, the method <ahref="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr/>OnExit()</a> will be called on it. The method <ahref="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr/>OnEnter()</a> will be called on the moed at the specified index. A message with ID kMsgOnModeEnter will be generated.</p>
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