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1 parent a3ff2b7 commit e162bc4

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CNAME

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modapi-docs.sporecommunity.com
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modapi-docs.sporecommunity.com

annotated.html

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<li>struct <a href="struct_app_1_1_creature_mode_strategies_1_1_interact.html" class="m-doc">Interact</a> <span class="m-doc"><span></span></span></li>
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<li>struct <a href="struct_app_1_1_creature_mode_strategies_1_1_lay_egg.html" class="m-doc">LayEgg</a> <span class="m-doc"><span></span></span></li>
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<li>struct <a href="struct_app_1_1_creature_mode_strategies_1_1_mate.html" class="m-doc">Mate</a> <span class="m-doc"><span></span></span></li>
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<li>struct <a href="struct_app_1_1_creature_mode_strategies_1_1_pickup_creature.html" class="m-doc">PickupCreature</a> <span class="m-doc"><span></span></span></li>
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<li>struct <a href="struct_app_1_1_creature_mode_strategies_1_1_pickup_item.html" class="m-doc">PickupItem</a> <span class="m-doc"><span></span></span></li>
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<li>struct <a href="struct_app_1_1_creature_mode_strategies_1_1_pickup.html" class="m-doc">Pickup</a> <span class="m-doc"><span></span></span></li>
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<li>struct <a href="struct_app_1_1_creature_mode_strategies_1_1_pickup1.html" class="m-doc">Pickup1</a> <span class="m-doc"><span></span></span></li>
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<li>struct <a href="struct_app_1_1_creature_mode_strategies_1_1_unk_action_combat1.html" class="m-doc">UnkActionCombat1</a> <span class="m-doc">Unknowns ///.</span></li>
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<li>struct <a href="struct_app_1_1_creature_mode_strategies_1_1_unk_action_kill1.html" class="m-doc">UnkActionKill1</a> <span class="m-doc"><span></span></span></li>
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<li>struct <a href="struct_app_1_1_creature_mode_strategies_1_1_unk_action_kill2.html" class="m-doc">UnkActionKill2</a> <span class="m-doc"><span></span></span></li>
@@ -899,6 +899,7 @@ <h1>Classes</h1>
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<li>class <a href="class_simulator_1_1c_game_behavior_manager.html" class="m-doc">cGameBehaviorManager</a> <span class="m-doc"><span></span></span></li>
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<li>class <a href="class_simulator_1_1c_game_bundle.html" class="m-doc">cGameBundle</a> <span class="m-doc"><span></span></span></li>
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<li>class <a href="class_simulator_1_1c_game_bundle_container.html" class="m-doc">cGameBundleContainer</a> <span class="m-doc"><span></span></span></li>
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<li>class <a href="class_simulator_1_1c_game_bundle_ground_container.html" class="m-doc">cGameBundleGroundContainer</a> <span class="m-doc"><span></span></span></li>
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<li>class <a href="class_simulator_1_1c_game_data.html" class="m-doc">cGameData</a> <span class="m-doc">Base class for most <a href="namespace_simulator.html" class="m-doc">Simulator</a> objects.</span></li>
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<li>class <a href="class_simulator_1_1c_game_data_u_f_o.html" class="m-doc">cGameDataUFO</a> <span class="m-doc"><span></span></span></li>
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<li class="m-doc-collapsible collapsed">

c_creature_mode_strategy_8h.html

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</dt>
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<dd><span></span></dd>
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<dt>
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struct <a href="struct_app_1_1_creature_mode_strategies_1_1_pickup_item.html" class="m-doc">App::CreatureModeStrategies::PickupItem</a>
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struct <a href="struct_app_1_1_creature_mode_strategies_1_1_pickup.html" class="m-doc">App::CreatureModeStrategies::Pickup</a>
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</dt>
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<dd><span></span></dd>
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<dt>
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struct <a href="struct_app_1_1_creature_mode_strategies_1_1_pickup_creature.html" class="m-doc">App::CreatureModeStrategies::PickupCreature</a>
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struct <a href="struct_app_1_1_creature_mode_strategies_1_1_pickup1.html" class="m-doc">App::CreatureModeStrategies::Pickup1</a>
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</dt>
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<dd><span></span></dd>
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<dt>

c_game_bundle_container_8h.html

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class <a href="class_simulator_1_1c_game_bundle_container.html" class="m-doc">Simulator::cGameBundleContainer</a>
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</dt>
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<dd><span></span></dd>
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<dt>
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class <a href="class_simulator_1_1c_game_bundle_ground_container.html" class="m-doc">Simulator::cGameBundleGroundContainer</a>
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</dt>
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<dd><span></span></dd>
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</dl>
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</section>
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<section id="define-members">
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<h2><a href="#define-members">Defines</a></h2>
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<dl class="m-doc">
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<dt id="ac72c4054f75b7d5f3194588a8844c484">
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<span class="m-doc-wrap-bumper">#define <a href="#ac72c4054f75b7d5f3194588a8844c484" class="m-doc-self">cGameBundleGroundContainerPtr</a></span>
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</dt>
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<dd><span></span></dd>
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<dt id="a559b327b73715f79e6694abedc7c84c0">
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<span class="m-doc-wrap-bumper">#define <a href="#a559b327b73715f79e6694abedc7c84c0" class="m-doc-self">cGameBundleContainerPtr</a></span>
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</dt>

class_app_1_1_i_game_mode_manager.html

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</tr>
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</tfoot>
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</table>
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<p>The <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> method will be called on the active context, and the messages 0x212D3E7 and 0x22D1ADC will be generated.</p>
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<p>The <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> method will be called on the active context, and the messages kMsgOnModeExit and kMsgOnModeEnter will be generated.</p>
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</div></section>
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<section class="m-doc-details" id="aa9dd27eb11cab7769a29b3b4b103afc1"><div>
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<h3>
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</tr>
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</tfoot>
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</table>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a>. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the mode with the specified ID. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a>. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the mode with the specified ID. A message with ID kMsgOnModeEnter will be generated.</p>
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</div></section>
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<section class="m-doc-details" id="aacf4a8b140568847359a12b8c6b3bdc8"><div>
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</tr>
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</tfoot>
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</table>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> will be called on it. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the mode at the specified index. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> will be called on it. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the mode at the specified index. A message with ID kMsgOnModeEnter will be generated.</p>
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</div></section>
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<section class="m-doc-details" id="ab1cca512835736058c19f8d5b44c17ab"><div>
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<h3>
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</tr>
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</tfoot>
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</table>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> will be called on it. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the moed at the specified index. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> will be called on it. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the moed at the specified index. A message with ID kMsgOnModeEnter will be generated.</p>
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</div></section>
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<section class="m-doc-details" id="a267e52da9c92e92220d337e9ffd567ea"><div>
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<h3>

class_app_1_1c_game_mode_manager.html

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</tr>
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</tfoot>
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</table>
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<p>The <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> method will be called on the active context, and the messages 0x212D3E7 and 0x22D1ADC will be generated.</p>
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<p>The <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> method will be called on the active context, and the messages kMsgOnModeExit and kMsgOnModeEnter will be generated.</p>
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</div></section>
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<section class="m-doc-details" id="a5cb7cc64e9dd8a36671ec42306457b93"><div>
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</tfoot>
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</table>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a>. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the mode with the specified ID. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a>. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the mode with the specified ID. A message with ID kMsgOnModeEnter will be generated.</p>
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</div></section>
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<section class="m-doc-details" id="a357e787b09a21ca7001ef74a416cc0c3"><div>
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<h3>
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</tr>
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</tfoot>
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</table>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> will be called on it. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the mode at the specified index. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> will be called on it. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the mode at the specified index. A message with ID kMsgOnModeEnter will be generated.</p>
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<section class="m-doc-details" id="a44aa7b03787114ebe0bb505af37299ca"><div>
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</table>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> will be called on it. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the moed at the specified index. A message with ID 0x22D1ADC will be generated.</p>
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<p>If there&#x27;s already an active mode, the method <a href="class_app_1_1_i_game_mode.html#a945e0be31fb671cd8186be14fe4f760b" class="m-doc">IGameMode::<wbr />OnExit()</a> will be called on it. The method <a href="class_app_1_1_i_game_mode.html#a3eebb2806ff0b96a1beb14923f9f4f08" class="m-doc">IGameMode::<wbr />OnEnter()</a> will be called on the moed at the specified index. A message with ID kMsgOnModeEnter will be generated.</p>
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</div></section>
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<section class="m-doc-details" id="a33b4b3c060457f1159a59cd7024bdc99"><div>
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<h3>

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