Describe the bug
When a model has $MostlyOpaque specified in the qc flags, a $decal material will fail to render. This means that a workflow using $decal materials and flat planes on a model won't work with translucency, which is incredibly annoying because you have to manually emulate the decal effect by offsetting the plane 0.01 units.
Weirdly enough, this doesn't occur if you add $decal 1 and reload the material in game, it only happens upon map load
$decal 0
$decal 1
$decal 1 material on a non mostlyopaque model
To Reproduce
- Have a mostlyopaque model
- Have it reference a material with
$decal 1
- Observe in game
Issue Map
N/A
Expected Behavior
$decal should not be invisible when used on a $mostlyopaque model
Operating System
No response
Describe the bug
When a model has
$MostlyOpaquespecified in the qc flags, a$decalmaterial will fail to render. This means that a workflow using $decal materials and flat planes on a model won't work with translucency, which is incredibly annoying because you have to manually emulate the decal effect by offsetting the plane 0.01 units.Weirdly enough, this doesn't occur if you add
$decal 1and reload the material in game, it only happens upon map load$decal 0$decal 1$decal 1material on a non mostlyopaque modelTo Reproduce
$decal 1Issue Map
N/A
Expected Behavior
$decalshould not be invisible when used on a$mostlyopaquemodelOperating System
No response