Description 📝
I want dynamicAnchor to set the orbit point always, not only if there is a direct hit to an object.
Currently UX is ambiguous: orbiting around an object if hit or around the center of the viewport if not.
Suggested solution 💡
I am not sure how to achieve this, I expect depth to be correct somehow.
Perhaps the nearest object to the pointer (calculated by projecting objects to 2D) can provide the correct depth?
Or the N nearest objects can form a sphere, its centroid being the desired orbit center?
Alternative ⛕
No response
Additional context ☝️
No response
Validations ✅
Description 📝
I want
dynamicAnchorto set the orbit point always, not only if there is a direct hit to an object.Currently UX is ambiguous: orbiting around an object if hit or around the center of the viewport if not.
Suggested solution 💡
I am not sure how to achieve this, I expect depth to be correct somehow.
Perhaps the nearest object to the pointer (calculated by projecting objects to 2D) can provide the correct depth?
Or the N nearest objects can form a sphere, its centroid being the desired orbit center?
Alternative ⛕
No response
Additional context ☝️
No response
Validations ✅