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BSRow.cs
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95 lines (83 loc) · 2.26 KB
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using System.Runtime.CompilerServices;
namespace BSVisionCalculator
{
// This contains standard rows
public class BSRow
{
public double height; // Relative to player effective position
public static BSRow BOTTOM = new BSRow(0);
public static BSRow MID = new BSRow(1);
public static BSRow TOP = new BSRow(2);
public BSRow(double height)
{
this.height = height;
}
// This is zero-indexed, like the game, 0 being bottom row.
public BSRow(int index) : this(getRowHeight(index))
{
}
public static BSRow fromString(String row_str)
{
if(row_str == "BOTTOM")
{
return BOTTOM;
}
else if(row_str == "MID")
{
return MID;
}
else if(row_str == "TOP")
{
return TOP;
}
else
{
throw new Exception("Row description cannot be solved!");
}
}
private static double getRowHeight(int index)
{
double height = 0;
if (index >= 2)
{
return height;
}
else
{
height -= GlobalParameters.height_row_mid_top;
if (index >= 1)
{
return height;
}
else
{
height -= GlobalParameters.height_row_bottom_mid;
return height;
}
}
}
public double getRealHeight(VisionCalculationReality reality)
{
return reality.height_player_effective + this.height;
}
public int getIndex()
{
if (this.height == BSRow.BOTTOM.height)
{
return 0;
}
else if (this.height == BSRow.MID.height)
{
return 1;
}
else if (this.height == BSRow.TOP.height)
{
return 2;
}
else
{
throw new Exception("This row does not have standard row index.");
}
}
}
}