You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am using AR Foundation with Runtime Image Tracking to place a 3D model aligned with a real-world object.
When I scan the image target, the model is placed correctly and initial alignment looks accurate.
However, when I move around and test from different angles, I start facing alignment issues.
Issue
Small drifting/jitter even when tracking state is TrackingState.Tracking
Around 4–6 inches offset between real object and 3D model
From some angles alignment looks correct, but from other angles it does not match
What I Tried
Using high-quality image targets with good feature points
Tracking state is always TrackingState.Tracking
Added AR Anchor to stabilize the model
Environment
Unity Version: 6.0 (6000.0.58f2)
AR Foundation Version: 6.0.6
Current Observation
The tracked image position seems stable, but the 3D model alignment is not consistent, especially because the model is large in scale. Small tracking differences become very noticeable.
Question
Is this expected behavior due to AR Foundation / ARCore / ARKit limitations?
Is there any recommended way to improve alignment accuracy for large-scale models?
I am using AR Foundation with Runtime Image Tracking to place a 3D model aligned with a real-world object.
Issue
What I Tried
Environment
The tracked image position seems stable, but the 3D model alignment is not consistent, especially because the model is large in scale. Small tracking differences become very noticeable.
Question