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Move return call out of the log level check
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com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -75,11 +75,11 @@ private void AddPlayerObject(NetworkObject playerObject)
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{
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if (!playerObject.IsPlayerObject)
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{
78-
if (NetworkManager.LogLevel == LogLevel.Normal)
78+
if (NetworkManager.LogLevel <= LogLevel.Normal)
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{
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NetworkLog.LogError($"Attempting to register a {nameof(NetworkObject)} as a player object but {nameof(NetworkObject.IsPlayerObject)} is not set!");
81-
return;
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}
82+
return;
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}
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var cmbService = NetworkManager.CMBServiceConnection;
@@ -148,11 +148,11 @@ private void RemovePlayerObject(NetworkObject playerObject, bool destroyingObjec
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{
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if (!playerObject.IsPlayerObject)
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{
151-
if (NetworkManager.LogLevel == LogLevel.Normal)
151+
if (NetworkManager.LogLevel <= LogLevel.Normal)
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{
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NetworkLog.LogError($"Attempting to deregister a {nameof(NetworkObject)} as a player object but {nameof(NetworkObject.IsPlayerObject)} is not set!");
154-
return;
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}
155+
return;
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}
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playerObject.IsPlayerObject = false;
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m_PlayerObjects.Remove(playerObject);

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