One cause of ghosting/halo's/etc are the edges created in the depth maps. I have checked it with multiple models, and checked on the internet, but it seems to exist most of the time. I have tried to reduce this with the Depth Blender by reducing CLAHE clip limit and maximizing Bilateral d/Bilateral sigmaColor. This takes the "edge" from it but doesn't remove it.
Is it possible to code something like an edge-mask that during the creation of the depth map reduces/remove these brighter edges?
Edit: i have tried ViGeo and it produces less artifacts. They show up when you select a preset like Strong Pop_out. But with Comfortable Cinema lesser which also makes the image a lot cleaner. Only the speed is a bottleneck, maybe it can use more VRAM (now around 40% and 70% RAM) at 704x384 batch 8. A larger batch of 16 slows down the speed. One of the best maps i have seen, thanks allot and for the great program.
One cause of ghosting/halo's/etc are the edges created in the depth maps. I have checked it with multiple models, and checked on the internet, but it seems to exist most of the time. I have tried to reduce this with the Depth Blender by reducing CLAHE clip limit and maximizing Bilateral d/Bilateral sigmaColor. This takes the "edge" from it but doesn't remove it.
Is it possible to code something like an edge-mask that during the creation of the depth map reduces/remove these brighter edges?
Edit: i have tried ViGeo and it produces less artifacts. They show up when you select a preset like Strong Pop_out. But with Comfortable Cinema lesser which also makes the image a lot cleaner. Only the speed is a bottleneck, maybe it can use more VRAM (now around 40% and 70% RAM) at 704x384 batch 8. A larger batch of 16 slows down the speed. One of the best maps i have seen, thanks allot and for the great program.