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cosmetic_overlay.js
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162 lines (144 loc) · 5.53 KB
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// ==UserScript==
// @name Cosmetic Overlay
// @namespace http://tampermonkey.net/
// @version 1.0
// @description Play as your own Diep.io OC! (currently available for overlords only)
// @author Discord: anuryx. (Github: XyrenTheCoder)
// @match *://diep.io/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=diep.io
// @grant none
// ==/UserScript==
(function() {
'use strict';
// Create the overlay image
const img = document.createElement('img');
img.src = 'https://ik.imagekit.io/as7ksk9qe/IMG_7151.png?updatedAt=1747127005772'; // Replace with your image URL
img.style.position = 'fixed';
img.style.top = '50%';
img.style.left = '50%';
img.style.transform = 'translate(-50%, -50%) rotate(0deg)';
img.style.pointerEvents = 'none';
img.style.width = '90px'; // Set desired width
img.style.height = '90px'; // Set desired height
img.style.zIndex = 999;
img.style.display = 'none';
document.body.appendChild(img);
let isRotating = false;
let rotationAngle = 0;
const maxSpeed = 25;
const maxOffset = 150;
let offsetX = 0;
let offsetY = 0;
// Track currently held keys
const keysHeld = {};
let clickSequence = [];
const requiredClicks = [
{ x: 156, y: 75, width: 100, height: 100 }, // Define Sniper area
{ x: 156, y: 75, width: 100, height: 100 }, // Define Overseer area
{ x: 47, y: 75, width: 100, height: 100 } // Define Overlord area
];
// Show the image based on click sequence
document.addEventListener('click', (event) => {
const clickPos = { x: event.clientX, y: event.clientY };
for (let area of requiredClicks) {
if (clickPos.x >= area.x && clickPos.x <= area.x + area.width &&
clickPos.y >= area.y && clickPos.y <= area.y + area.height) {
clickSequence.push(area);
console.log(clickSequence);
if (clickSequence.join() == requiredClicks.join()) {
img.style.display = 'block';
clickSequence = [];
}
return;
}
}
// Hide the image if clicking the Exit button area
const exitArea = { x: 26, y: 172, width: 190, height: 52 }; // Define Exit button area
if (clickPos.x >= exitArea.x && clickPos.x <= exitArea.x + exitArea.width &&
clickPos.y >= exitArea.y && clickPos.y <= exitArea.y + exitArea.height) {
img.style.display = 'none';
clickSequence = [];
}
});
// Function to rotate the image
function rotateImage() {
if (isRotating) {
rotationAngle += 1.43; // Speed of rotation
updatePosition();
requestAnimationFrame(rotateImage); // Continue rotating
}
}
// Update the image rotation and position based on cursor position
document.addEventListener('mousemove', (event) => {
if (!isRotating) {
const centerX = window.innerWidth / 2;
const centerY = window.innerHeight / 2;
const deltaX = event.clientX - centerX;
const deltaY = event.clientY - centerY;
const angle = Math.atan2(deltaY, deltaX) * (180 / Math.PI);
rotationAngle = angle; // Set initial angle to cursor direction
updatePosition();
}
});
// Handle keydown event
document.addEventListener('keydown', (event) => {
keysHeld[event.key] = true;
if (event.key === 'c' || event.key === 'C') {
isRotating = !isRotating;
if (isRotating) {
rotateImage();
} else {
updatePosition();
}
}
updateMovement();
});
// Handle keyup event
document.addEventListener('keyup', (event) => {
keysHeld[event.key] = false;
smoothBounceBack();
});
// Update movement based on held keys
function updateMovement() {
// Calculate target offsets based on held keys
let targetX = 0;
let targetY = 0;
if (keysHeld['w'] || keysHeld['W']) {
targetY -= maxSpeed; // Move up
}
if (keysHeld['s'] || keysHeld['S']) {
targetY += maxSpeed; // Move down
}
if (keysHeld['a'] || keysHeld['A']) {
targetX -= maxSpeed; // Move left
}
if (keysHeld['d'] || keysHeld['D']) {
targetX += maxSpeed; // Move right
}
// Apply easing for smooth movement
offsetX += (targetX - offsetX) * 0.1;
offsetY += (targetY - offsetY) * 0.1;
// Limit the maximum offset
offsetX = Math.max(-maxOffset, Math.min(maxOffset, offsetX));
offsetY = Math.max(-maxOffset, Math.min(maxOffset, offsetY));
updatePosition();
}
function updatePosition() {
img.style.transform = `translate(calc(-50% + ${offsetX}px), calc(-50% + ${offsetY}px)) rotate(${rotationAngle}deg)`;
}
function smoothBounceBack() {
const bounceBack = () => {
if (Math.abs(offsetX) > 0.1 || Math.abs(offsetY) > 0.1) {
offsetX *= 0.96; // Dampen the offset
offsetY *= 0.96; // Dampen the offset
updatePosition();
requestAnimationFrame(bounceBack); // Continue bouncing back
} else {
offsetX = 0; // Reset to prevent overshoot
offsetY = 0; // Reset to prevent overshoot
updatePosition();
}
};
bounceBack();
}
})();