Checklist
What is your suggestion?
In the current version of Sable, only buoyancy is applied when a character comes into contact with a water source or water flow.
Even if there is a current, I don’t get carried along by it; I just float there.
Is there any way to ensure that the water flow provides the right amount of pressure to the sub-level?
Checklist
What is your suggestion?
In the current version of Sable, only buoyancy is applied when a character comes into contact with a water source or water flow.
Even if there is a current, I don’t get carried along by it; I just float there.
Is there any way to ensure that the water flow provides the right amount of pressure to the sub-level?