|
| 1 | +-- Auto install tables if we dont got them yet (first install) |
| 2 | +db.query([[ |
| 3 | + CREATE TABLE IF NOT EXISTS `player_history_skill` ( |
| 4 | + `id` bigint(20) unsigned NOT NULL AUTO_INCREMENT, |
| 5 | + `player_id` int(11) NOT NULL, |
| 6 | + `lastlogin` bigint(20) unsigned NOT NULL, |
| 7 | + `lastlogout` bigint(20) unsigned NOT NULL, |
| 8 | + `town_id` int(11) NOT NULL, |
| 9 | + `lastip` int(10) unsigned NOT NULL, |
| 10 | + `skull` tinyint(1) NOT NULL, |
| 11 | + `blessings` tinyint(2) NOT NULL, |
| 12 | + `onlinetime` int(11) NOT NULL, |
| 13 | + `balance` bigint(20) unsigned NOT NULL, |
| 14 | + `level` int(11) NOT NULL, |
| 15 | + `experience` bigint(20) NOT NULL, |
| 16 | + `maglevel` int(11) NOT NULL, |
| 17 | + `skill_fist` int(10) unsigned NOT NULL, |
| 18 | + `skill_club` int(10) unsigned NOT NULL, |
| 19 | + `skill_sword` int(10) unsigned NOT NULL, |
| 20 | + `skill_axe` int(10) unsigned NOT NULL, |
| 21 | + `skill_dist` int(10) unsigned NOT NULL, |
| 22 | + `skill_shielding` int(10) unsigned NOT NULL, |
| 23 | + `skill_fishing` int(10) unsigned NOT NULL, |
| 24 | + PRIMARY KEY (`id`), |
| 25 | + FOREIGN KEY (`player_id`) REFERENCES `players` (`id`) ON DELETE CASCADE |
| 26 | + ) ENGINE=InnoDB DEFAULT CHARACTER SET=utf8; |
| 27 | +]]) |
| 28 | + |
| 29 | + |
| 30 | +-- Auto populate table if it is empty |
| 31 | +local resultId = db.storeQuery("SELECT `id` FROM `player_history_skill` LIMIT 1;") |
| 32 | +if resultId == false then |
| 33 | + db.asyncQuery([[ |
| 34 | + INSERT INTO `player_history_skill` ( |
| 35 | + `player_id`, |
| 36 | + `lastlogin`, |
| 37 | + `lastlogout`, |
| 38 | + `town_id`, |
| 39 | + `lastip`, |
| 40 | + `skull`, |
| 41 | + `blessings`, |
| 42 | + `onlinetime`, |
| 43 | + `balance`, |
| 44 | + `level`, |
| 45 | + `experience`, |
| 46 | + `maglevel`, |
| 47 | + `skill_fist`, |
| 48 | + `skill_club`, |
| 49 | + `skill_sword`, |
| 50 | + `skill_axe`, |
| 51 | + `skill_dist`, |
| 52 | + `skill_shielding`, |
| 53 | + `skill_fishing` |
| 54 | + ) |
| 55 | + SELECT |
| 56 | + `p`.`id` AS `player_id`, |
| 57 | + `zp`.`created` AS `lastlogin`, |
| 58 | + CASE WHEN `p`.`lastlogout` > 0 |
| 59 | + THEN `p`.`lastlogout` |
| 60 | + ELSE `zp`.`created` |
| 61 | + END AS `lastlogout`, |
| 62 | + `p`.`town_id`, |
| 63 | + `p`.`lastip`, |
| 64 | + `p`.`skull`, |
| 65 | + `p`.`blessings`, |
| 66 | + `p`.`onlinetime`, |
| 67 | + `p`.`balance`, |
| 68 | + `p`.`level`, |
| 69 | + `p`.`experience`, |
| 70 | + `p`.`maglevel`, |
| 71 | + `p`.`skill_fist`, |
| 72 | + `p`.`skill_club`, |
| 73 | + `p`.`skill_sword`, |
| 74 | + `p`.`skill_axe`, |
| 75 | + `p`.`skill_dist`, |
| 76 | + `p`.`skill_shielding`, |
| 77 | + `p`.`skill_fishing` |
| 78 | + FROM `players` AS `p` |
| 79 | + INNER JOIN `znote_players` AS `zp` |
| 80 | + ON `p`.`id` = `zp`.`player_id` |
| 81 | + ORDER BY `zp`.`created` |
| 82 | + ]]) |
| 83 | +else |
| 84 | + result.free(resultId) |
| 85 | +end |
| 86 | + |
| 87 | + |
| 88 | +-- Logout event, triggered by logout, and death |
| 89 | +function historyLogoutEvent(player) |
| 90 | + local blessdec = 0 |
| 91 | + local i = 0 |
| 92 | + while player:hasBlessing(i+1) do |
| 93 | + blessdec = blessdec+2^i |
| 94 | + i = i+1 |
| 95 | + end |
| 96 | + |
| 97 | + local playerGuid = player:getGuid() |
| 98 | + db.query([[ |
| 99 | + INSERT INTO `player_history_skill` ( |
| 100 | + `player_id`, |
| 101 | + `lastlogin`, |
| 102 | + `lastlogout`, |
| 103 | + `town_id`, |
| 104 | + `lastip`, |
| 105 | + `skull`, |
| 106 | + `blessings`, |
| 107 | + `onlinetime`, |
| 108 | + `balance`, |
| 109 | + `level`, |
| 110 | + `experience`, |
| 111 | + `maglevel`, |
| 112 | + `skill_fist`, |
| 113 | + `skill_club`, |
| 114 | + `skill_sword`, |
| 115 | + `skill_axe`, |
| 116 | + `skill_dist`, |
| 117 | + `skill_shielding`, |
| 118 | + `skill_fishing` |
| 119 | + ) VALUES ( |
| 120 | + ]]..table.concat({ |
| 121 | + playerGuid, |
| 122 | + player:getLastLoginSaved(), |
| 123 | + os.time(), |
| 124 | + player:getTown():getId(), |
| 125 | + player:getIp(), |
| 126 | + player:getSkull(), |
| 127 | + blessdec, |
| 128 | + "(SELECT `onlinetime` FROM `players` WHERE `id`='"..playerGuid.."') + ".. os.time() - player:getLastLoginSaved(), |
| 129 | + player:getBankBalance(), |
| 130 | + player:getLevel(), |
| 131 | + player:getExperience(), |
| 132 | + player:getMagicLevel(), |
| 133 | + player:getSkillLevel(SKILL_FIST), |
| 134 | + player:getSkillLevel(SKILL_CLUB), |
| 135 | + player:getSkillLevel(SKILL_SWORD), |
| 136 | + player:getSkillLevel(SKILL_AXE), |
| 137 | + player:getSkillLevel(SKILL_DISTANCE), |
| 138 | + player:getSkillLevel(SKILL_SHIELD), |
| 139 | + player:getSkillLevel(SKILL_FISHING) |
| 140 | + }, ",")..[[ |
| 141 | + ); |
| 142 | + ]]) |
| 143 | +end |
| 144 | + |
| 145 | + |
| 146 | +-- Log player state on logout |
| 147 | +local player_history_skill = CreatureEvent("player_history_skill") |
| 148 | +function player_history_skill.onLogout(player) |
| 149 | + --print("2-logout["..player:getName().."]") |
| 150 | + historyLogoutEvent(player) |
| 151 | + return true |
| 152 | +end |
| 153 | +player_history_skill:register() |
| 154 | + |
| 155 | + |
| 156 | +-- And on death |
| 157 | +local player_history_skill_death = CreatureEvent("player_history_skill_death") |
| 158 | +function player_history_skill_death.onDeath(creature, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified) |
| 159 | + --print("3-death["..creature:getName().."]") |
| 160 | + historyLogoutEvent(Player(creature)) |
| 161 | +end |
| 162 | +player_history_skill_death:register() |
| 163 | + |
| 164 | + |
| 165 | +-- If this is first login, insert current progress |
| 166 | +local player_history_skill_login = CreatureEvent("player_history_skill_login") |
| 167 | +function player_history_skill_login.onLogin(player) |
| 168 | + --print("1-login["..player:getName().."]") |
| 169 | + player:registerEvent("player_history_skill_death") |
| 170 | + |
| 171 | + local playerGuid = player:getGuid() |
| 172 | + local resultId = db.storeQuery("SELECT `id` FROM `player_history_skill` WHERE `player_id`="..playerGuid.." LIMIT 1;") |
| 173 | + if resultId == false then |
| 174 | + db.query([[ |
| 175 | + INSERT INTO `player_history_skill` ( |
| 176 | + `player_id`, |
| 177 | + `lastlogin`, |
| 178 | + `lastlogout`, |
| 179 | + `town_id`, |
| 180 | + `lastip`, |
| 181 | + `skull`, |
| 182 | + `blessings`, |
| 183 | + `onlinetime`, |
| 184 | + `balance`, |
| 185 | + `level`, |
| 186 | + `experience`, |
| 187 | + `maglevel`, |
| 188 | + `skill_fist`, |
| 189 | + `skill_club`, |
| 190 | + `skill_sword`, |
| 191 | + `skill_axe`, |
| 192 | + `skill_dist`, |
| 193 | + `skill_shielding`, |
| 194 | + `skill_fishing` |
| 195 | + ) |
| 196 | + SELECT |
| 197 | + `p`.`id` AS `player_id`, |
| 198 | + `zp`.`created` AS `lastlogin`, |
| 199 | + CASE WHEN `p`.`lastlogout` > 0 |
| 200 | + THEN `p`.`lastlogout` |
| 201 | + ELSE `zp`.`created` |
| 202 | + END AS `lastlogout`, |
| 203 | + `p`.`town_id`, |
| 204 | + `p`.`lastip`, |
| 205 | + `p`.`skull`, |
| 206 | + `p`.`blessings`, |
| 207 | + `p`.`onlinetime`, |
| 208 | + `p`.`balance`, |
| 209 | + `p`.`level`, |
| 210 | + `p`.`experience`, |
| 211 | + `p`.`maglevel`, |
| 212 | + `p`.`skill_fist`, |
| 213 | + `p`.`skill_club`, |
| 214 | + `p`.`skill_sword`, |
| 215 | + `p`.`skill_axe`, |
| 216 | + `p`.`skill_dist`, |
| 217 | + `p`.`skill_shielding`, |
| 218 | + `p`.`skill_fishing` |
| 219 | + FROM `players` AS `p` |
| 220 | + INNER JOIN `znote_players` AS `zp` |
| 221 | + ON `p`.`id` = `zp`.`player_id` |
| 222 | + WHERE `p`.`id` = ]]..playerGuid..[[ |
| 223 | + ]]) |
| 224 | + else |
| 225 | + result.free(resultId) |
| 226 | + end |
| 227 | + return true |
| 228 | +end |
| 229 | +player_history_skill_login:register() |
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