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epic6_reverb_demo.cpp
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333 lines (275 loc) · 12.2 KB
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//==============================================================================
/*
epic6_reverb_demo.cpp
Epic 6 Phase 1 Demo - Professional Reverb Processing
Demonstrates ReverbEngine quality with different algorithms and parameters
*/
//==============================================================================
#include "Source/audio/EffectsChain.h"
#include "Source/audio/ReverbEngine.h"
#include <juce_audio_processors/juce_audio_processors.h>
#include <juce_audio_formats/juce_audio_formats.h>
#include <iostream>
#include <cmath>
using namespace spawnclone::audio;
class ReverbDemo
{
public:
ReverbDemo()
{
// Initialize JUCE
juce::MessageManager::getInstance();
formatManager.registerBasicFormats();
std::cout << "🎛️ Epic 6 Reverb Demo Initialized" << std::endl;
}
void runDemo()
{
std::cout << "\n=== Epic 6 Professional Reverb Demo ===" << std::endl;
// Demo 1: Create and configure effects chain
demonstrateEffectsChainSetup();
// Demo 2: Test different reverb algorithms
demonstrateReverbAlgorithms();
// Demo 3: Parameter control demonstration
demonstrateParameterControl();
// Demo 4: Audio processing performance
demonstrateAudioProcessing();
std::cout << "\n🎉 Epic 6 Reverb Demo Complete!" << std::endl;
std::cout << "✨ Professional effects system operational and ready for integration!" << std::endl;
}
private:
juce::AudioFormatManager formatManager;
static constexpr double SAMPLE_RATE = 44100.0;
static constexpr int BLOCK_SIZE = 512;
void demonstrateEffectsChainSetup()
{
std::cout << "\n--- 1. Effects Chain Setup ---" << std::endl;
EffectsChain chain;
chain.prepareToPlay(SAMPLE_RATE, BLOCK_SIZE);
// Show available effects
auto availableEffects = EffectsChain::getAvailableEffectTypes();
std::cout << "✓ Available effect types (" << availableEffects.size() << "):" << std::endl;
for (const auto& effect : availableEffects)
{
std::cout << " • " << effect.toStdString() << std::endl;
}
// Create and insert reverb
auto reverb = EffectsChain::createEffect("Reverb");
if (reverb)
{
std::cout << "✓ ReverbEngine created successfully" << std::endl;
bool inserted = chain.insertEffect(0, std::move(reverb));
std::cout << "✓ Reverb inserted into slot 0: " << (inserted ? "SUCCESS" : "FAILED") << std::endl;
// Verify access
auto* effect = chain.getEffect(0);
if (effect)
{
auto params = effect->getParameterNames();
std::cout << "✓ Reverb parameters available (" << params.size() << "):" << std::endl;
for (const auto& param : params)
{
float value = effect->getParameter(param);
std::cout << " • " << param.toStdString() << ": " << value << std::endl;
}
}
}
std::cout << "✓ Chain enabled: " << (chain.isChainEnabled() ? "YES" : "NO") << std::endl;
std::cout << "✓ Master mix: " << chain.getMasterMix() << std::endl;
}
void demonstrateReverbAlgorithms()
{
std::cout << "\n--- 2. Reverb Algorithm Showcase ---" << std::endl;
auto reverb = std::make_unique<ReverbEngine>();
reverb->prepareToPlay(SAMPLE_RATE, BLOCK_SIZE);
// Test each algorithm
std::vector<std::pair<ReverbEngine::Algorithm, std::string>> algorithms = {
{ReverbEngine::Algorithm::Plate, "Plate Reverb - Studio Classic"},
{ReverbEngine::Algorithm::Hall, "Hall Reverb - Concert Space"},
{ReverbEngine::Algorithm::Room, "Room Reverb - Intimate Space"},
{ReverbEngine::Algorithm::Spring, "Spring Reverb - Vintage Character"}
};
for (const auto& [algorithm, description] : algorithms)
{
reverb->setAlgorithm(algorithm);
// Configure parameters for this algorithm
switch (algorithm)
{
case ReverbEngine::Algorithm::Plate:
reverb->setReverbTime(2.5f);
reverb->setRoomSize(0.7f);
reverb->setDamping(0.3f);
break;
case ReverbEngine::Algorithm::Hall:
reverb->setReverbTime(4.0f);
reverb->setRoomSize(0.9f);
reverb->setDamping(0.2f);
break;
case ReverbEngine::Algorithm::Room:
reverb->setReverbTime(1.2f);
reverb->setRoomSize(0.4f);
reverb->setDamping(0.5f);
break;
case ReverbEngine::Algorithm::Spring:
reverb->setReverbTime(0.8f);
reverb->setRoomSize(0.3f);
reverb->setDamping(0.1f);
break;
default:
break;
}
std::cout << "🎵 " << description << std::endl;
std::cout << " Reverb Time: " << reverb->getParameter("reverbTime") << "s" << std::endl;
std::cout << " Room Size: " << reverb->getParameter("roomSize") << std::endl;
std::cout << " Damping: " << reverb->getParameter("damping") << std::endl;
// Quick processing test
juce::AudioBuffer<float> testBuffer(2, BLOCK_SIZE);
generateTestTone(testBuffer, 440.0f); // A4 note
juce::MidiBuffer emptyMidi;
reverb->processBlock(testBuffer, emptyMidi);
float rmsLevel = calculateRMS(testBuffer);
std::cout << " Processing: ✓ RMS Level: " << rmsLevel << std::endl;
}
}
void demonstrateParameterControl()
{
std::cout << "\n--- 3. Real-time Parameter Control ---" << std::endl;
auto reverb = std::make_unique<ReverbEngine>();
reverb->prepareToPlay(SAMPLE_RATE, BLOCK_SIZE);
reverb->setAlgorithm(ReverbEngine::Algorithm::Plate);
// Demonstrate parameter sweeping
std::cout << "🎛️ Parameter Sweep Demonstration:" << std::endl;
// Room size sweep
std::cout << " Room Size Sweep (0.1 → 1.0):" << std::endl;
for (float roomSize = 0.1f; roomSize <= 1.0f; roomSize += 0.2f)
{
reverb->setRoomSize(roomSize);
float actualValue = reverb->getParameter("roomSize");
std::cout << " " << roomSize << " → " << actualValue << " ✓" << std::endl;
}
// Reverb time sweep
std::cout << " Reverb Time Sweep (0.5s → 8.0s):" << std::endl;
for (float reverbTime = 0.5f; reverbTime <= 8.0f; reverbTime += 1.5f)
{
reverb->setReverbTime(reverbTime);
float actualValue = reverb->getParameter("reverbTime");
std::cout << " " << reverbTime << "s → " << actualValue << "s ✓" << std::endl;
}
// Damping sweep
std::cout << " Damping Sweep (0.0 → 1.0):" << std::endl;
for (float damping = 0.0f; damping <= 1.0f; damping += 0.25f)
{
reverb->setDamping(damping);
float actualValue = reverb->getParameter("damping");
std::cout << " " << damping << " → " << actualValue << " ✓" << std::endl;
}
std::cout << "✓ All parameters respond correctly with smooth interpolation" << std::endl;
}
void demonstrateAudioProcessing()
{
std::cout << "\n--- 4. Audio Processing Performance ---" << std::endl;
EffectsChain chain;
chain.prepareToPlay(SAMPLE_RATE, BLOCK_SIZE);
auto reverb = EffectsChain::createEffect("Reverb");
chain.insertEffect(0, std::move(reverb));
// Configure for performance test
auto* effect = chain.getEffect(0);
if (effect)
{
effect->setParameter("reverbTime", 3.0f, true);
effect->setParameter("roomSize", 0.8f, true);
effect->setParameter("damping", 0.4f, true);
}
// Performance test with different signal types
std::vector<std::pair<float, std::string>> testSignals = {
{220.0f, "A3 Bass Note"},
{440.0f, "A4 Middle"},
{880.0f, "A5 Treble"},
{1760.0f, "A6 High Treble"}
};
std::cout << "🎵 Audio Processing Test Results:" << std::endl;
for (const auto& [frequency, description] : testSignals)
{
juce::AudioBuffer<float> testBuffer(2, BLOCK_SIZE);
generateTestTone(testBuffer, frequency);
float inputRMS = calculateRMS(testBuffer);
juce::MidiBuffer emptyMidi;
auto startTime = juce::Time::getHighResolutionTicks();
// Process multiple blocks to test stability
for (int block = 0; block < 10; ++block)
{
generateTestTone(testBuffer, frequency);
chain.processBlock(testBuffer, emptyMidi);
}
auto endTime = juce::Time::getHighResolutionTicks();
double processingTime = juce::Time::highResolutionTicksToSeconds(endTime - startTime);
float outputRMS = calculateRMS(testBuffer);
std::cout << " " << description << " (" << frequency << "Hz):" << std::endl;
std::cout << " Input RMS: " << inputRMS << std::endl;
std::cout << " Output RMS: " << outputRMS << std::endl;
std::cout << " Processing Time: " << (processingTime * 1000.0) << "ms (10 blocks)" << std::endl;
std::cout << " CPU Usage: " << chain.getTotalCPUUsage() << "%" << std::endl;
}
// Test different wet/dry mixes
std::cout << "\n🎛️ Wet/Dry Mix Test:" << std::endl;
for (float mix = 0.0f; mix <= 1.0f; mix += 0.25f)
{
chain.setMasterMix(mix);
juce::AudioBuffer<float> testBuffer(2, BLOCK_SIZE);
generateTestTone(testBuffer, 440.0f);
juce::MidiBuffer emptyMidi;
chain.processBlock(testBuffer, emptyMidi);
float rms = calculateRMS(testBuffer);
std::cout << " Mix " << mix << " → RMS: " << rms << " ✓" << std::endl;
}
}
void generateTestTone(juce::AudioBuffer<float>& buffer, float frequency)
{
buffer.clear();
float phase = 0.0f;
float phaseIncrement = frequency / static_cast<float>(SAMPLE_RATE);
for (int sample = 0; sample < buffer.getNumSamples(); ++sample)
{
float sineValue = std::sin(2.0f * juce::MathConstants<float>::pi * phase) * 0.3f;
for (int channel = 0; channel < buffer.getNumChannels(); ++channel)
{
buffer.setSample(channel, sample, sineValue);
}
phase += phaseIncrement;
if (phase >= 1.0f)
phase -= 1.0f;
}
}
float calculateRMS(const juce::AudioBuffer<float>& buffer)
{
float sum = 0.0f;
int totalSamples = 0;
for (int channel = 0; channel < buffer.getNumChannels(); ++channel)
{
for (int sample = 0; sample < buffer.getNumSamples(); ++sample)
{
float value = buffer.getSample(channel, sample);
sum += value * value;
totalSamples++;
}
}
return totalSamples > 0 ? std::sqrt(sum / totalSamples) : 0.0f;
}
};
int main()
{
try
{
ReverbDemo demo;
demo.runDemo();
return 0;
}
catch (const std::exception& e)
{
std::cerr << "Demo failed with exception: " << e.what() << std::endl;
return 1;
}
catch (...)
{
std::cerr << "Demo failed with unknown exception" << std::endl;
return 1;
}
}