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4ndyNormalSussyStuff.js
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238 lines (221 loc) · 6.89 KB
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class NormalUtilityExtension {
constructor() {
this.activityLog = [];
}
getInfo() {
return {
id: 'normalUtility',
name: '4ndy Normal sussy stuff',
blocks: [
{
opcode: 'processText',
blockType: Scratch.BlockType.REPORTER,
text: 'Process [TEXT] normally',
arguments: {
TEXT: {
type: Scratch.ArgumentType.STRING,
defaultValue: 'This is some regular text.'
}
}
},
{
opcode: 'processNumber',
blockType: Scratch.BlockType.REPORTER,
text: 'Process [NUMBER] normally',
arguments: {
NUMBER: {
type: Scratch.ArgumentType.NUMBER,
defaultValue: 42
}
}
},
{
opcode: 'processBoolean',
blockType: Scratch.BlockType.REPORTER,
text: 'Process [BOOLEAN] normally',
arguments: {
BOOLEAN: {
type: Scratch.ArgumentType.BOOLEAN,
defaultValue: true
}
}
},
{
opcode: 'performAction',
blockType: Scratch.BlockType.COMMAND,
text: 'Perform normal action',
arguments: {}
},
{
opcode: 'redirectToReference',
blockType: Scratch.BlockType.COMMAND,
text: 'Open reference page',
arguments: {}
},
{
opcode: 'generateMemeText',
blockType: Scratch.BlockType.REPORTER,
text: 'Generate normal meme for [TEXT]',
arguments: {
TEXT: {
type: Scratch.ArgumentType.STRING,
defaultValue: 'Everything is fine.'
}
}
},
{
opcode: 'processColor',
blockType: Scratch.BlockType.REPORTER,
text: 'Identify color of [COLOR]',
arguments: {
COLOR: {
type: Scratch.ArgumentType.COLOR,
defaultValue: '#808080'
}
}
},
{
opcode: 'fixWire',
blockType: Scratch.BlockType.COMMAND,
text: 'Fix wire [WIRE_NUMBER]',
arguments: {
WIRE_NUMBER: {
type: Scratch.ArgumentType.NUMBER,
defaultValue: 1
}
}
},
{
opcode: 'reportObservation',
blockType: Scratch.BlockType.COMMAND,
text: 'Report observation at [LOCATION]',
arguments: {
LOCATION: {
type: Scratch.ArgumentType.STRING,
defaultValue: 'central room'
}
}
},
{
opcode: 'createLoopingWindows',
blockType: Scratch.BlockType.COMMAND,
text: 'Perform infinite routine (DON\'T EVER TOUCH THIS)',
arguments: {}
},
{
opcode: 'scanRoom',
blockType: Scratch.BlockType.COMMAND,
text: 'Scan room for anomalies',
arguments: {
ROOM: {
type: Scratch.ArgumentType.STRING,
defaultValue: 'storage'
}
}
},
{
opcode: 'ventAction',
blockType: Scratch.BlockType.COMMAND,
text: 'Use ventilation system at [LOCATION]',
arguments: {
LOCATION: {
type: Scratch.ArgumentType.STRING,
defaultValue: 'reactor'
}
}
},
{
opcode: 'inspectCrewmate',
blockType: Scratch.BlockType.REPORTER,
text: 'Inspect crewmate at [POSITION]',
arguments: {
POSITION: {
type: Scratch.ArgumentType.STRING,
defaultValue: 'control room'
}
}
},
{
opcode: 'sabotageSystem',
blockType: Scratch.BlockType.COMMAND,
text: 'Initiate system overload at [SYSTEM]',
arguments: {
SYSTEM: {
type: Scratch.ArgumentType.STRING,
defaultValue: 'communications'
}
}
}
]
};
}
processText(args) {
return `NORMAL: ${args.TEXT}... Looks quite usual.`;
}
processNumber(args) {
return `${args.NUMBER} is just a number, nothing more.`;
}
processBoolean(args) {
return args.BOOLEAN ? 'This is true, as expected.' : 'This is false, as expected.';
}
performAction() {
console.log("All actions performed as planned.");
alert("Routine operations completed.");
this.activityLog.push("Routine action performed.");
}
redirectToReference() {
window.location.href = 'https://es.wikipedia.org/wiki/Among_Us';
}
generateMemeText(args) {
const memeTemplates = [
"Everything is perfectly fine.",
"No need for concern—just a routine operation.",
"Proceed with normal procedures.",
"Everything checks out. Move along.",
"Everything here is normal.",
"Nothing is strange here."
];
const randomMeme = memeTemplates[Math.floor(Math.random() * memeTemplates.length)];
return `${args.TEXT}... ${randomMeme}`;
}
processColor(args) {
return `Color ${args.COLOR} detected. Everything seems in order.`;
}
fixWire(args) {
console.log(`Wire ${args.WIRE_NUMBER} fixed with no issues.`);
alert(`Wire ${args.WIRE_NUMBER} was repaired successfully.`);
this.activityLog.push(`Wire ${args.WIRE_NUMBER} fixed.`);
}
reportObservation(args) {
console.log(`Observation reported at ${args.LOCATION}. Nothing unusual found.`);
alert(`Observation noted at ${args.LOCATION}. All seems normal.`);
this.activityLog.push(`Observation at ${args.LOCATION} reported.`);
}
createLoopingWindows() {
const confirmation = confirm("Ready for reactor meltdown?\n[Yes] or [*RUNNNN*]");
if (!confirmation) return;
while (true) {
const newWindow = window.open('', '', `width=200,height=100,left=${Math.random() * window.screen.width},top=${Math.random() * window.screen.height}`);
newWindow.document.write('<p style="font-size:20px;">SUS</p>');
}
}
scanRoom(args) {
console.log(`Scanning room: ${args.ROOM}. No anomalies detected.`);
alert(`Room ${args.ROOM} appears secure.`);
this.activityLog.push(`Scanned room: ${args.ROOM}.`);
}
ventAction(args) {
console.log(`Vent accessed at ${args.LOCATION}. Nothing suspicious.`);
alert(`Ventilation system used at ${args.LOCATION}. Proceeding as normal.`);
this.activityLog.push(`Vent used at ${args.LOCATION}.`);
}
inspectCrewmate(args) {
return `Crewmate at ${args.POSITION} looks perfectly trustworthy.`;
}
sabotageSystem(args) {
console.log(`System ${args.SYSTEM} overloaded. Please resolve immediately.`);
alert(`Warning: System overload initiated in ${args.SYSTEM}!`);
this.activityLog.push(`System overload at ${args.SYSTEM}.`);
}
}
Scratch.extensions.register(new NormalUtilityExtension());