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ProceduralBuildingsGameMode.cpp
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26 lines (22 loc) · 990 Bytes
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// Copyright Epic Games, Inc. All Rights Reserved.
#include "ProceduralBuildingsGameMode.h"
#include "ProceduralBuildingsPlayerController.h"
#include "ProceduralBuildingsCharacter.h"
#include "UObject/ConstructorHelpers.h"
AProceduralBuildingsGameMode::AProceduralBuildingsGameMode()
{
// use our custom PlayerController class
PlayerControllerClass = AProceduralBuildingsPlayerController::StaticClass();
// set default pawn class to our Blueprinted character
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/TopDown/Blueprints/BP_TopDownCharacter"));
if (PlayerPawnBPClass.Class != nullptr)
{
DefaultPawnClass = PlayerPawnBPClass.Class;
}
// set default controller to our Blueprinted controller
static ConstructorHelpers::FClassFinder<APlayerController> PlayerControllerBPClass(TEXT("/Game/TopDown/Blueprints/BP_TopDownPlayerController"));
if(PlayerControllerBPClass.Class != NULL)
{
PlayerControllerClass = PlayerControllerBPClass.Class;
}
}