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room_fsm.c
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53 lines (51 loc) · 1.76 KB
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#include "room_fsm.h"
#include "messages.h"
#include "timers.h"
uint8_t room_fsm(uint8_t state, Room *room) {
switch( state ) {
case STATE_ROOM_DARK:
if ( msg_get(room->msg_id_switch )) {
Port_Set(room->port0);
Port_Set(room->port1);
state = STATE_ROOM_LIGHT_WAIT_SWITCH;
timer_start(room->timer_id);
}
break;
case STATE_ROOM_LIGHT_WAIT_SWITCH:
if ( msg_get(room->msg_id_switch) ) {
Port_Clear(room->port1);
state = STATE_ROOM_CHAN0_WAIT_SWITCH;
timer_start(room->timer_id);
} else if ( timer_get(room->timer_id) >= SWITCH_TIMEOUT ) {
state = STATE_ROOM_LIGHT;
timer_stop(room->timer_id);
}
break;
case STATE_ROOM_CHAN0_WAIT_SWITCH:
if ( msg_get(room->msg_id_switch) ) {
Port_Clear(room->port0);
Port_Set(room->port1);
state = STATE_ROOM_LIGHT;
timer_stop(room->timer_id);
break;
} else if ( timer_get(room->timer_id) >= SWITCH_TIMEOUT ) {
state = STATE_ROOM_LIGHT;
timer_stop(room->timer_id);
}
break;
case STATE_ROOM_LIGHT:
if ( msg_get( room->msg_id_switch ) || msg_get(room->msg_id_off) ) {
Port_Clear(room->port0);
Port_Clear(room->port1);
state = STATE_ROOM_DARK;
}
break;
default:
Port_Clear(room->port0);
Port_Clear(room->port1);
state = STATE_ROOM_DARK;
timer_stop(room->timer_id);
break;
}
return state;
}