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chart_H2O.py

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'''
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Specific chart generator for each songs
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This is going to be removed when 'Game maker' is developed!
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0. Copy the template (entire chart_H2O.py file) and rename filename & class name properly.
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1. Add self.song_name. This should be same with the sound file name in /CC_music/ folder!
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2. define build_chart function and add patterns as you want!
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It must include: (every thing should be safely converted to integer)
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- song length [milliseconds]
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- song_bpm (calculate it from the online sites!)
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- song_difficulty (as you wish ^^)
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- total_points or # of nodes (as you wish ^^)
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'''
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from chart_patterns import *
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class Chart_DropsOfH2O():
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def __init__(self):
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self.song_name = 'Drops of H2O'
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def build_chart(self,full_path):
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##################################### fill in
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song_length = 315*1000
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song_bpm = 108
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cycle = 4
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song_mpb = ((1000 * 60 / song_bpm)/cycle) # 215 # milli-seconds per beat
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song_difficulty = 1
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number_of_nodes = int((song_length / 1000) * (song_bpm / 60)) - 4
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####################################
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with open("%s" % full_path, "w") as f:
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f.write('%d,%d,%d,%d\n' % (song_length, song_bpm, song_difficulty, number_of_nodes))
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################################## fill in
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beats = 0
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switch = True
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while number_of_nodes > 0:
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if beats % cycle == 1:
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pattern = ''
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if switch:
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pattern = basic_strike(beats, song_mpb, 1, 1)
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number_of_nodes -= 1
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else:
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pattern = basic_hold(beats, song_mpb, 4, 1, 500)
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number_of_nodes -= 1
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f.write(pattern)
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switch = not switch
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beats += 1
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##################################
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