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tips.action.finish : " - End $(phase.action) phase\n - Enter $(phase.payment) phase"
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tips.action.map : "Galaxy map\n - Black [people] represents enemies\n - [blue]Blue[people][n] represents your population"
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tips.action.map.desc : "$(tips.grow.desc)"
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tips.action.track : "Game progress tracks\n - $(hud.C.logo)Culture $(hud.M.logo)Might $(hud.S.logo)Stability $(hud.X.logo)Xenology\n - Should avoid [coin] falling to [cross]\n - Try to advance [coin] to [star]"
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tips.action.track : "Civilization status tracks\n - $(hud.C.logo)Culture $(hud.M.logo)Might $(hud.S.logo)Stability $(hud.X.logo)Xeno relations\n - Should avoid [coin] falling to [cross]\n - Try to advance [coin] to [star]"
tips.button.plan : "[lbutton]Create and keep a $(card.type.blank)\n - Specify the type of $(card.type.blank)\n - Discard all other hand cards\n$(tips.action.finish)"
@@ -175,9 +175,9 @@ english:
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WONDER_SECTOR : "\n - There is a wonder : ${wonder}\n - ${effect}"
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BLACKHOLE : "Black Hole"
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SECTOR : "Sector ${sec}"
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EMPTY_SECTOR : "Empty Sector"
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FRIEND_SECTOR : "Sector you control [blue][people][n]x${people}"
desc.text.homeworld.tech.complete : "It represents a completed tech of your homeworld. To win the game, you should own least ${vic_tech} completed tech.\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}"
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desc.text.colony.world : "It represents a settled world in the sector [sector] [blue]${sector}[n], $(plant.era).\n\nIf there are wonders in the galaxy, you must have settled worlds for each wonder on the map (to a maximum ${vic_colony}) to win the game.\n\nThe colony is a backup for your homeworld. When your homeworld is lost, a colony can be your new homeworld.\n\nIn the phase $(phase.challenge), you can use this card to prevent a ${suit} type challenge, but you should discard it after that. Moreover, using the advancement effect is single use. If you trigger these effect , you should discard this card.\n\n${adv1}${adv2|}${adv3|}"
desc.text.neutral.world : "It represents a neutral [planet] planet [blue]${name}[n] currently existing in sector [blue]${sector}[n], $(plant.era).\n\nOnce you control sector ${sector}, you can $(action.settle) to it.\n\nAfter successfully colonizing a neutral [planet] planet, you immediately gain a free [blue]$(action.power)[n] action and a [blue]$(action.advance)[n] action."
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desc.text.neutral.world : "It represents [blue]${name}[n], a neutral [planet] world in sector [blue]${sector}[n]. $(plant.era).\n\nOnce you control sector ${sector}, you may $(action.settle) this world.\n\nAfter settling a neutral [planet] world, you may immediately take a free [blue]$(action.power)[n] and a free [blue]$(action.advance)[n] action for completing the conquest of a rival civilization."
desc.adv1:"• [blue]${adv1_name}[n] (advancement gained in era ${adv1_era}) can be used in [blue]${adv1_stage}[n] phase: ${adv1_desc}\n\n"
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desc.adv2:"• [blue]${adv2_name}[n] (advancement gained in era ${adv2_era}) can be used in [blue]${adv2_stage}[n] phase: ${adv2_desc}\n\n"
@@ -289,7 +289,7 @@ english:
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desc.place.hand : "hand"
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desc.place.homeworld : "desktop homeworld area"
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desc.place.colony : "desktop colony area"
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desc.place.neutral : "desktop neutral area"
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desc.place.neutral : "neutral worlds line"
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desc.adv.multiple : "\n\nIf the card has multiple advancements that can be used in ${phase} phase, all of them can take effect. You can decide the order: use [rbutton] to switch the priority advancement effect."
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desc.adv.hand.tech : "This completed $(card.type.tech) has an advancement ${adv_name} gained in era ${adv_era}. Currently in ${phase} phase, you can discard this card to gain the advancement effect:\n\n${adv_desc}$(desc.adv.multiple)"
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desc.adv.desktop : "This card has advancement ${adv_name}. Currently in ${phase} phase, so you can trigger its corresponding effect:\n\n[blue]${adv_name}[n] ${adv_desc}$(desc.adv.multiple)"
@@ -306,18 +306,18 @@ english:
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action.settle.detail : "Hand contains $(card.type.world) located in a sector you control, place this card in $(desc.place.colony)\n - You control the sector containing neutral planets, move corresponding $(card.type.world) from $(desc.place.neutral) to $(desc.place.colony)\n - Convert $(card.type.blank) in hand to $(card.type.world) located in a sector you control and place in $(desc.place.colony). Hand must contain no $(card.type.world)\n - Create a new $(card.type.world) located in a sector you control and place in $(desc.place.colony). Hand must contain no $(card.type.world) or $(card.type.blank)\n - If unable to place $(card.type.world) in a sector you control, cannot initiate $(action.settle) action"
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action.settle.desc.invalid : "No control over $(card.type.world) sector in hand"
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action.advance : "[skull]$(ADVANCE)"
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action.advance.desc : "Advance [planet] planet or [tech] technology"
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action.advance.detail : "Advance your homeworld or colonies once, or add a new $(card.type.tech) to homeworld, or advance an incomplete $(card.type.tech) in homeworld"
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action.advance.desc : "Advance [planet] world or [tech] tech card"
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action.advance.detail : "Add an advancement to your homeworld, or another world or $(card.type.tech) in your tableau. Alternatively, add an advancement to a card from the deck or to a newly generated tech card."
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action.grow : "[heart]$(GROW)"
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action.grow.desc : "Add 2 [people]"
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action.grow.desc.invalid : "No sectors available to add [people]"
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action.grow.detail : "Add 2 [people] in sectors you control"
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action.grow.detail : "Add 2 [people] to a single sector you control"
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action.battle : "[hand]$(BATTLE)"
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action.battle.desc : "Attack adjacent [sector]"
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action.battle.desc.safe : "No adjacent rivals, advance any [token]"
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action.battle.detail : "Select a sector you control and its adjacent rival sector, eliminate any number of your and rival [people] at 1:1 ratio. Number can be 0 or all. If you have no adjacent rival sectors, advance any [token] one space"
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action.expand : "[foot]$(EXPAND)"
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action.expand.desc : "Send [people] to adjacent [sector]"
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action.expand.desc : "Move [blue][people][n] to an adjacent [sector]"
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action.expand.detail : "Send at least one [people] to adjacent empty sectors\n - Destination has no enemies\n - Destination [people] not at limit\n - Cannot lose control of departure sector as a result"
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action.expand.desc.invalid : "No movable [blue][people][n] available"
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