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Bullet.java
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65 lines (63 loc) · 1.47 KB
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import javax.swing.*;
import java.awt.*;
public class Bullet {
private ImageIcon mySprite;
private int myDamage;
private double myX;
private double myY;
private double mySpeed;
private double myAngle;
private final double originX;
private final double originY;
public Bullet(double x, double y, int damage, double speed, double angle, ImageIcon sprite) {
myX = x;
myY = y;
originX = x;
originY = y;
myDamage = damage;
mySprite = sprite;
mySpeed = speed;
myAngle = angle;
}
public int getDamage() {
return myDamage;
}
public double getX() {
return myX;
}
public double getY() {
return myY;
}
public double getSpeed() {
return mySpeed;
}
public double getSpeedY() {
return myAngle;
}
public Image getSprite() {
return mySprite.getImage();
}
public void setDamage(int dmg) {
myDamage = dmg;
}
public void setSpeed(double spd) {
mySpeed = spd;
}
public void setAngle(double ang) {
myAngle = ang;
}
public void setX(double x) {
myX = x;
}
public void setY(double y) {
myY = y;
}
public void move(int pattern) {
if(pattern == 0) { //for the player
setY(getY() - getSpeed());
}
}
public void draw(Graphics myBuffer) {
myBuffer.drawImage(getSprite(), (int) getX(),(int) getY(), 10, 20, null);
}
}