Serialize and deserialize game objects so that we can save and load projects from disk instead of hard-coding. - [ ] Scenes - [ ] Actors - [ ] Modules - [ ] Components - [ ] Assets - [ ] Meshes - [ ] Textures - [ ] Models Relates to: #104 #111
Serialize and deserialize game objects so that we can save and load projects from disk instead of hard-coding.
Relates to: #104 #111