Currently when you complete a quest and bring the threads you collected back to the Eternal Loom, you then must complete a trio of sokoban puzzles. Although the “rejoin the threads” theme of the puzzle matches the surrounding game, it is an awkward fit for the end of a quest, and is a sharp jump in difficulty
@manuq added a debug flag to skip these while prototyping a new quest-ending sequence where you retell your adventures to a crowd of townies.
Let's go further and move the puzzles away from the Eternal Loom to a sewing machine, which we have an asset for already. I suggest:
- Store the number of threads banked at the Loom in the game state.
- When you interact with the sewing machine, you can play one sokoban per banked thread, in order rather than random.
- For now they are just for fun, but in future they could give you a reward.
Currently when you complete a quest and bring the threads you collected back to the Eternal Loom, you then must complete a trio of sokoban puzzles. Although the “rejoin the threads” theme of the puzzle matches the surrounding game, it is an awkward fit for the end of a quest, and is a sharp jump in difficulty
@manuq added a debug flag to skip these while prototyping a new quest-ending sequence where you retell your adventures to a crowd of townies.
Let's go further and move the puzzles away from the Eternal Loom to a sewing machine, which we have an asset for already. I suggest: