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protocol.cc
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137 lines (87 loc) · 2.64 KB
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/*
eboard - chess client
http://www.bergo.eng.br/eboard
https://github.com/fbergo/eboard
Copyright (C) 2000-2016 Felipe Bergo
fbergo/at/gmail/dot/com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "protocol.h"
#include "global.h"
Protocol::~Protocol() {
}
void Protocol::finalize() {
}
int Protocol::hasAuthenticationPrompts() {
return 0;
}
bool Protocol::requiresLegalityChecking() {
return false;
}
void Protocol::discardGame(int gameid) {
}
void Protocol::queryGameList(GameListConsumer *glc) {
glc->endOfList();
}
void Protocol::queryAdList(GameListConsumer *glc) {
glc->endOfList();
}
void Protocol::observe(int gameid) {
}
void Protocol::answerAd(int adid) {
}
void Protocol::exaForward(int n) {
}
void Protocol::exaBackward(int n) {
}
void Protocol::updateVar(ProtocolVar pv) {
}
void Protocol::sendDrop(piece p,int x,int y) {
// not all protocols need to support {bug,crazy}house
}
void Protocol::retractMove() {
global.status->setText(_("Sorry, this protocol does not allow to retract a move thru this menu option."), 15);
}
// the default implementation just sends the line as is.
// only the P2P protocol must encode chat lines
void Protocol::sendUserInput(char *line) {
if (global.network)
if (global.network->isConnected())
global.network->writeLine(line);
}
void Protocol::refreshSeeks(bool create) {
// not all protocols need to manage a seek table
}
vector<string *> * Protocol::getPlayerActions() {
return NULL;
}
vector<string *> * Protocol::getGameActions() {
return NULL;
}
void Protocol::callPlayerAction(char *player, string *action) {
}
void Protocol::callGameAction(int gameid, string *action) {
}
void NullProtocol::receiveString(char *netstring) {
global.output->append(netstring,0xffffff);
}
void NullProtocol::sendMove(int x1,int y1,int x2,int y2,int prom) {
}
void NullProtocol::resign() {
}
void NullProtocol::draw() {
}
void NullProtocol::adjourn() {
}
void NullProtocol::abort() {
}