-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmap.xml
More file actions
576 lines (576 loc) · 26.3 KB
/
map.xml
File metadata and controls
576 lines (576 loc) · 26.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
<map proto="1.3.6">
<name>Zap: Cubist Remix</name>
<version>0.12.5</version>
<objective>Be the first team to score 750 points or have the highest score after 35 minutes. Kills are 3 points, the scorebox is 10 but deaths are negative 2.
</objective>
<authors>
<author uuid="1987fc00-a5b2-43b5-b94b-e3c0d25776e9"/>
<!-- BrettOgden -->
<author uuid="dad8b95c-cf6a-44df-982e-8c8dd70201e0"/>
<!-- ElectroidFilms -->
<author uuid="ff0b4c92-edc5-4474-a145-04a433c9e485"/>
<!-- MySquishyTurtle -->
</authors>
<contributors>
<contributor uuid="3fbec7dd-0a5f-40bf-9d11-885a54507112"/>
<!-- last_username -->
<contributor contribution="Logged onto map dev and did nothing!" uuid="621b2aa8-4e5f-4ed8-bd36-0ae2f8952a06"/>
<!-- thestrangeboy1 -->
</contributors>
<teams>
<team color="dark red" max="15">Red</team>
<team color="blue" max="15">Blue</team>
<team color="yellow" max="15">Yellow</team>
<team color="green" max="15">Green</team>
</teams>
<spawns pitch="0">
<default kit="all">
<regions yaw="-90">
<region name="obs-spawn"/>
</regions>
</default>
<spawn kit="red" yaw="90" region="red-spawn" team="red"/>
<spawn kit="blue" yaw="180" region="blue-spawn" team="blue"/>
<spawn kit="yellow" yaw="0" region="yellow-spawn" team="yellow"/>
<spawn kit="green" yaw="-90" region="green-spawn" team="green"/>
</spawns>
<score>
<limit>750</limit>
<kills>3</kills>
<deaths>2</deaths>
<box points="10" region="scorebox"/>
</score>
<time>35m</time>
<kits>
<kit name="all">
<potion duration="oo">night vision</potion>
<potion duration="oo">saturation</potion>
</kit>
<kit force="true" name="elevator">
<clear-items/>
</kit>
<kit force="true" name="elevator-top" parents="elevator">
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="0">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="1">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="2">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="3">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="4">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="5">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="6">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="7">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="8">stained glass pane</item>
</kit>
<kit force="true" name="elevator-middle" parents="elevator">
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="0">stained glass pane</item>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="1">stained glass pane</item>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="2">stained glass pane</item>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="3">stained glass pane</item>
<item damage="8" name="" slot="4">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="5">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="6">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="7">stained glass pane</item>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)" slot="8">stained glass pane</item>
</kit>
<kit force="true" name="elevator-bottom" parents="elevator">
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="0">stained glass pane</item>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="1">stained glass pane</item>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="2">stained glass pane</item>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="3">stained glass pane</item>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="4">stained glass pane</item>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="5">stained glass pane</item>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="6">stained glass pane</item>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="7">stained glass pane</item>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)" slot="8">stained glass pane</item>
</kit>
<kit name="bridge">
<clear-items/>
<walk-speed>1</walk-speed>
<item damage="-3000" enchantment="dig speed" slot="0">iron pickaxe</item>
<item amount="64" slot="2">vine</item>
</kit>
<kit name="bridge-red" parents="bridge">
<item amount="64" damage="14" slot="1">stained clay</item>
<item amount="64" damage="14" slot="3">stained clay</item>
<item amount="64" damage="14" slot="4">stained clay</item>
<item amount="64" damage="14" slot="5">stained clay</item>
<item amount="64" damage="14" slot="6">stained clay</item>
<item amount="64" damage="14" slot="7">stained clay</item>
</kit>
<kit name="bridge-blue" parents="bridge">
<item amount="64" damage="11" slot="1">stained clay</item>
<item amount="64" damage="11" slot="3">stained clay</item>
<item amount="64" damage="11" slot="4">stained clay</item>
<item amount="64" damage="11" slot="5">stained clay</item>
<item amount="64" damage="11" slot="6">stained clay</item>
<item amount="64" damage="11" slot="7">stained clay</item>
</kit>
<kit name="bridge-yellow" parents="bridge">
<item amount="64" damage="4" slot="1">stained clay</item>
<item amount="64" damage="4" slot="3">stained clay</item>
<item amount="64" damage="4" slot="4">stained clay</item>
<item amount="64" damage="4" slot="5">stained clay</item>
<item amount="64" damage="4" slot="6">stained clay</item>
<item amount="64" damage="4" slot="7">stained clay</item>
</kit>
<kit name="bridge-green" parents="bridge">
<item amount="64" damage="5" slot="1">stained clay</item>
<item amount="64" damage="5" slot="3">stained clay</item>
<item amount="64" damage="5" slot="4">stained clay</item>
<item amount="64" damage="5" slot="5">stained clay</item>
<item amount="64" damage="5" slot="6">stained clay</item>
<item amount="64" damage="5" slot="7">stained clay</item>
</kit>
<kit name="cannon">
<clear-items/>
<walk-speed>1.5</walk-speed>
<item damage="-3000" slot="0">diamond pickaxe</item>
<item amount="64" damage="6" slot="10">stone</item>
<item amount="64" damage="6" slot="19">stone</item>
<item amount="64" damage="6" slot="28">stone</item>
<item amount="64" damage="6" slot="1">stone</item>
<item amount="64" damage="6" slot="11">stone</item>
<item amount="64" damage="6" slot="20">stone</item>
<item amount="64" damage="6" slot="29">stone</item>
<item amount="16" slot="7">redstone block</item>
<item amount="16" slot="30">trap door</item>
<item amount="32" slot="3">step</item>
<item amount="32" slot="31">ladder</item>
<item amount="32" slot="4">nether fence</item>
<item amount="32" slot="14">redstone torch on</item>
<item amount="32" slot="23">lever</item>
<item amount="32" slot="32">stone plate</item>
<item amount="32" slot="5">stone button</item>
<item slot="15">water bucket</item>
<item slot="24">water bucket</item>
<item slot="33">water bucket</item>
<item slot="6">water bucket</item>
<item amount="64" slot="16">tnt</item>
<item amount="64" slot="25">tnt</item>
<item amount="64" slot="34">tnt</item>
<item amount="64" slot="2">redstone</item>
<item amount="64" slot="17">tnt</item>
<item amount="64" slot="26">tnt</item>
<item amount="64" slot="35">tnt</item>
<item amount="64" slot="8">tnt</item>
</kit>
<kit name="red" parents="all,cannon">
<helmet color="dd5566" damage="-3000" locked="true">leather helmet</helmet>
<chestplate color="dd5566" damage="-3000" locked="true">leather chestplate</chestplate>
<leggings color="dd5566" damage="-3000" locked="true">leather leggings</leggings>
<boots color="dd5566" damage="-3000" enchantment="protection fall:3" locked="true">leather boots</boots>
</kit>
<kit name="blue" parents="all,cannon">
<helmet color="5e55dd" damage="-3000" locked="true">leather helmet</helmet>
<chestplate color="5e55dd" damage="-3000" locked="true">leather chestplate</chestplate>
<leggings color="5e55dd" damage="-3000" locked="true">leather leggings</leggings>
<boots color="5e55dd" damage="-3000" enchantment="protection fall:3" locked="true">leather boots</boots>
</kit>
<kit name="yellow" parents="all,cannon">
<helmet color="E5E533" damage="-3000" locked="true">leather helmet</helmet>
<chestplate color="E5E533" damage="-3000" locked="true">leather chestplate</chestplate>
<leggings color="E5E533" damage="-3000" locked="true">leather leggings</leggings>
<boots color="E5E533" damage="-3000" enchantment="protection fall:3" locked="true">leather boots</boots>
</kit>
<kit name="green" parents="all,cannon">
<helmet color="7FCC19" damage="-3000" locked="true">leather helmet</helmet>
<chestplate color="7FCC19" damage="-3000" locked="true">leather chestplate</chestplate>
<leggings color="7FCC19" damage="-3000" locked="true">leather leggings</leggings>
<boots color="7FCC19" damage="-3000" enchantment="protection fall:3" locked="true">leather boots</boots>
</kit>
</kits>
<filters>
<filter name="red-only">
<team>red</team>
</filter>
<filter name="blue-only">
<team>blue</team>
</filter>
<filter name="yellow-only">
<team>yellow</team>
</filter>
<filter name="green-only">
<team>green</team>
</filter>
<filter name="going-up">
<holding>
<item damage="5" name="`a`lGoing Up `7(Hold and Jump)">stained glass pane</item>
</holding>
</filter>
<filter name="going-down">
<holding>
<item damage="14" name="`c`lGoing Down `7(Hold and Jump)">stained glass pane</item>
</holding>
</filter>
<filter name="protect-permanent-blocks">
<deny>
<any>
<block>quartz block</block>
<block>quartz stairs</block>
<block>stained clay:9</block>
<block>stained glass:7</block>
<block>stained glass:15</block>
<block>stained glass:8</block>
<block>stained glass:4</block>
<block>stained glass:5</block>
<block>stained glass:11</block>
<block>stained glass:14</block>
<block>clay</block>
<block>portal</block>
</any>
</deny>
</filter>
<filter name="red-blocks">
<block>stained clay:14</block>
</filter>
<filter name="blue-blocks">
<block>stained clay:11</block>
</filter>
<filter name="yellow-blocks">
<block>stained clay:4</block>
</filter>
<filter name="green-blocks">
<block>stained clay:5</block>
</filter>
<filter name="team-blocks">
<any>
<filter name="red-blocks"/>
<filter name="blue-blocks"/>
<filter name="yellow-blocks"/>
<filter name="green-blocks"/>
</any>
</filter>
<filter name="bridge-blocks">
<any>
<block>vine</block>
<block>tnt:1</block>
<filter name="team-blocks"/>
</any>
</filter>
<filter name="friendly-blocks">
<any>
<all>
<team>red</team>
<filter name="red-blocks"/>
<filter name="deny-world"/>
</all>
<all>
<team>blue</team>
<filter name="blue-blocks"/>
<filter name="deny-world"/>
</all>
<all>
<team>yellow</team>
<filter name="yellow-blocks"/>
<filter name="deny-world"/>
</all>
<all>
<team>green</team>
<filter name="green-blocks"/>
<filter name="deny-world"/>
</all>
</any>
</filter>
<filter name="deny-team-blocks">
<not>
<any>
<!-- deny blowing up of friendly blocks -->
<all>
<cause>explosion</cause>
<any>
<block>vine</block>
<filter name="friendly-blocks"/>
</any>
</all>
<!-- deny breaking team bridges longer than 3m -->
<all>
<cause>player</cause>
<filter name="friendly-blocks"/>
<structural-load>3</structural-load>
</all>
</any>
</not>
</filter>
<filter name="sticky-blocks">
<block>quartz block</block>
</filter>
</filters>
<falling-blocks>
<rule>
<filter>
<all>
<region name="bridge-build"/>
<filter name="blue-blocks"/>
</all>
</filter>
<sticky>
<any>
<filter name="blue-blocks"/>
<filter name="sticky-blocks"/>
</any>
</sticky>
</rule>
<rule>
<filter>
<all>
<region name="bridge-build"/>
<filter name="red-blocks"/>
</all>
</filter>
<sticky>
<any>
<filter name="red-blocks"/>
<filter name="sticky-blocks"/>
</any>
</sticky>
</rule>
<rule>
<filter>
<all>
<region name="bridge-build"/>
<filter name="yellow-blocks"/>
</all>
</filter>
<sticky>
<any>
<filter name="yellow-blocks"/>
<filter name="sticky-blocks"/>
</any>
</sticky>
</rule>
<rule>
<filter>
<all>
<region name="bridge-build"/>
<filter name="green-blocks"/>
</all>
</filter>
<sticky>
<any>
<filter name="green-blocks"/>
<filter name="sticky-blocks"/>
</any>
</sticky>
</rule>
<rule>
<filter>
<material>vine</material>
</filter>
<sticky>
<any>
<material>stained clay</material>
<material>stained glass</material>
<material>quartz block</material>
<material>clay</material>
</any>
</sticky>
</rule>
</falling-blocks>
<portals pitch="@0">
<portal filter="red-only" region="scorebox" x="@166.5" y="@1" yaw="@90" z="@-73.5"/>
<portal filter="blue-only" region="scorebox" x="@70.5" y="@1" yaw="@180" z="@22.5"/>
<portal filter="yellow-only" region="scorebox" x="@70.5" y="@1" yaw="@0" z="@-169.5"/>
<portal filter="green-only" region="scorebox" x="@-25.5" y="@1" yaw="@-90" z="@-73.5"/>
<!-- Elevators -->
<portal filter="going-up" region="bottom-elevators-portal" y="@12"/>
<portal filter="going-up" region="middle-elevators-portal" y="@23"/>
<portal filter="going-down" region="middle-elevators-portal" y="@1"/>
<portal filter="going-down" region="top-elevators-portal" y="@12"/>
</portals>
<regions>
<union name="spawns">
<cylinder base="69.5,17,-73.5" height="0" name="obs-spawn" radius="1"/>
<cylinder base="165.5,1,-73.5" height="0" name="red-spawn" radius="2"/>
<mirror name="blue-spawn" normal="-1,0,1" origin="70.5,0,-73.5" region="red-spawn"/>
<mirror name="yellow-spawn" normal="-1,0,-1" origin="70.5,0,-73.5" region="red-spawn"/>
<mirror name="green-spawn" normal="-1,0,0" origin="70.5,0,-73.5" region="red-spawn"/>
</union>
<union name="elevators">
<union name="bottom-elevators">
<union name="yellow-bottom-elevators">
<cuboid max="99,4,-157" min="104,1,-162" name="yellow-bottom-elevator"/>
<translate offset="-31,0,0" region="yellow-bottom-elevator"/>
<translate offset="-62,0,0" region="yellow-bottom-elevator"/>
</union>
<mirror normal="0,0,1" origin="70.5,0,-73.5" region="yellow-bottom-elevators"/>
<mirror normal="1,0,1" origin="70.5,0,-73.5" region="yellow-bottom-elevators"/>
<mirror normal="-1,0,1" origin="70.5,0,-73.5" region="yellow-bottom-elevators"/>
</union>
<translate name="middle-elevators" offset="0,11,0" region="bottom-elevators"/>
<translate name="top-elevators" offset="0,22,0" region="bottom-elevators"/>
</union>
<union name="elevators-portal">
<union name="bottom-elevators-portal">
<union name="yellow-bottom-elevators-portal">
<cuboid max="99,4,-157" min="104,2,-162" name="yellow-bottom-elevator-portal"/>
<translate offset="-31,0,0" region="yellow-bottom-elevator-portal"/>
<translate offset="-62,0,0" region="yellow-bottom-elevator-portal"/>
</union>
<mirror normal="0,0,1" origin="70.5,0,-73.5" region="yellow-bottom-elevators-portal"/>
<mirror normal="1,0,1" origin="70.5,0,-73.5" region="yellow-bottom-elevators-portal"/>
<mirror normal="-1,0,1" origin="70.5,0,-73.5" region="yellow-bottom-elevators-portal"/>
</union>
<translate name="middle-elevators-portal" offset="0,11,0" region="bottom-elevators-portal"/>
<translate name="top-elevators-portal" offset="0,22,0" region="bottom-elevators-portal"/>
</union>
<cuboid max="oo,35,oo" min="-oo,-oo,-oo" name="height-limit"/>
<!-- global buildable region -->
<rectangle max="-14,-158" min="155,11" name="build"/>
<!-- bridging building region -->
<intersect name="bridge-build">
<region name="build"/>
<union>
<rectangle max="116,-7" min="25,-140"/>
<rectangle max="4,-119" min="137,-28"/>
</union>
</intersect>
<!-- cannoning building region -->
<intersect name="cannon-build">
<region name="build"/>
<cuboid max="oo,oo,oo" min="-oo,11,-oo"/>
<complement>
<rectangle max="-14,-158" min="155,11"/>
<rectangle max="-4,-148" min="145,1"/>
<!-- backfire shields -->
<union name="blue-backfire-shields">
<rectangle max="42,15" min="37,0" name="blue-backfire-shield"/>
<translate offset="31,0,0" region="blue-backfire-shield"/>
<translate offset="62,0,0" region="blue-backfire-shield"/>
</union>
<mirror normal="1,0,-1" origin="70.5,0,-73.5" region="blue-backfire-shields"/>
<mirror normal="0,0,-1" origin="70.5,0,-73.5" region="blue-backfire-shields"/>
<mirror normal="-1,0,-1" origin="70.5,0,-73.5" region="blue-backfire-shields"/>
</complement>
</intersect>
<!-- kit application regions -->
<rectangle max="-3,-147" min="144,0" name="bridge-kit"/>
<negative name="cannon-kit">
<rectangle max="-3,-147" min="144,0"/>
</negative>
<cuboid max="74,22,-70" min="67,17,-77" name="scorebox"/>
<!-- protect portal blocks -->
<apply block="deny-all" block-physics="deny-all">
<region name="scorebox"/>
</apply>
<!-- Block Rules -->
<apply block-place="deny-all" message="You may not place blocks at this height">
<negative>
<region name="height-limit"/>
</negative>
</apply>
<!-- deny building outside the playing area -->
<apply block="deny-all" message="You may not place or break blocks outside the playing area">
<negative>
<union>
<region name="bridge-build"/>
<region name="cannon-build"/>
</union>
</negative>
</apply>
<!-- only allow bridging blocks in the inner region -->
<apply block-place="bridge-blocks" message="You may not place that material in the central region">
<complement>
<region name="bridge-build"/>
<!-- Patch yellow cannons -->
<cuboid max="131,35,-158" min="10,11,-148"/>
</complement>
</apply>
<!-- protect the quartz -->
<apply block="protect-permanent-blocks" message="This material is indestructible">
<negative>
<empty/>
</negative>
</apply>
<!-- prevent destruction of team structures -->
<apply block="deny-team-blocks" message="You may not destroy your own team's bridges">
<negative>
<empty/>
</negative>
</apply>
<!-- Regional Kits -->
<apply kit="cannon">
<complement>
<region name="cannon-kit"/>
<region name="elevators"/>
</complement>
</apply>
<apply kit="elevator-top" region="top-elevators"/>
<apply kit="elevator-middle" region="middle-elevators"/>
<apply kit="elevator-bottom" region="bottom-elevators"/>
<apply filter="red-only" kit="bridge-red" region="bridge-kit"/>
<apply filter="blue-only" kit="bridge-blue" region="bridge-kit"/>
<apply filter="yellow-only" kit="bridge-yellow" region="bridge-kit"/>
<apply filter="green-only" kit="bridge-green" region="bridge-kit"/>
</regions>
<blockdrops>
<rule>
<filter>
<not>
<any>
<block>tnt</block>
<block>dispenser</block>
</any>
</not>
</filter>
<fall-chance>0.5</fall-chance>
<land-chance>0.5</land-chance>
<drops/>
</rule>
</blockdrops>
<itemremove>
<item>iron pickaxe</item>
<item>diamond pickaxe</item>
<item>vine</item>
<item>dispenser</item>
<item>stained clay</item>
<item>nether fence</item>
<item>step</item>
<item>ladder</item>
<item>trap door</item>
<item>stone plate</item>
<item>piston base</item>
<item>redstone block</item>
<item>redstone</item>
<item>stone button</item>
<item>lever</item>
<item>redstone torch on</item>
<item>diode</item>
<item>water bucket</item>
<item>bucket</item>
<item>tnt</item>
<item>leather helmet</item>
<item>leather chestplate</item>
<item>leather leggings</item>
<item>leather boots</item>
<item>DIAMOND_BLOCK</item>
<item>stained glass pane</item>
<item>item frame</item>
<item>stone</item>
</itemremove>
<kill-reward>
<filter>
<all>
<region name="bridge-build"/>
<kill-streak count="1" repeat="true"/>
</all>
</filter>
<item amount="1" enchantment="luck:7" grenade="true" grenade-power="1.5" name="`cGrenade">snow ball</item>
</kill-reward>
<rules>
<rule>Spawn camping/killing/cannoning/bombing is ALLOWED</rule>
<rule>Alliances with other teams are ALLOWED</rule>
</rules>
<broadcasts>
<tip after="10s">Kill an enemy player for 3 points, or enter the scorebox for 10 points</tip>
<tip after="20s">Bridges will collapse if they are not touching quartz</tip>
<tip after="40s">Build cannons on the outer platforms</tip>
<tip after="50s">Your TNT will NOT damage blocks of your own team's color</tip>
<tip after="190s">Kill an enemy player for 3 points, or enter the scorebox for 10 points</tip>
<tip after="200s">Bridges will collapse if they are not touching quartz</tip>
<tip after="210s">Build cannons on the outer platforms</tip>
<tip after="220s">Your TNT will NOT damage blocks of your own team's color</tip>
</broadcasts>
<disabledamage>
<damage ally="true" enemy="false" other="false" self="false">block explosion</damage>
</disabledamage>
<maxbuildheight>33</maxbuildheight>
</map>