Problem to solve
At the moment, the Flame library has a modest decorator system .
A powerful visual effects for the Flame game engine.
Pure dart 🎯
I want to add some new decorators to the flame library, which can be viewed at this link
https://github.com/s1r1m1r1/flame_visual_fx
Proposal
Instead of fighting with complex WebGL Fragment Shaders that break on edge cases, fail to scale with Device Pixel Ratios, or ignore TexturePacker rotations.
Features
OutlineDecorator: Solid, strictly bound 8-way silhouette outline for pixel-perfect selections.
PulseOutlineDecorator: A thick, smoothly pulsating outline that dynamically generates structural copies to eliminate tracing gaps.
NeonGlowDecorator: A soft, cyber-punk glowing aura shadow utilizing dynamic MaskFilter.blur expanding rings.
GhostTrailDecorator: Renders trailing, fading afterimages following your component to simulate teleportation or supersonic movement.
HologramDecorator: Chromatic Aberration RGB-splitting offset glitch filter with randomized vertical jump jitter.
DissolveDecorator: A teleportation/disintegration wave that mathematically erases the character using procedural noise grids and BlendMode.dstOut.
HueDecorator: Hue shifting decorator
Which of these decorators are worth adding to the flame library?
More information
No response
Other
Problem to solve
At the moment, the Flame library has a modest decorator system .
A powerful visual effects for the Flame game engine.
Pure dart 🎯
I want to add some new decorators to the flame library, which can be viewed at this link
https://github.com/s1r1m1r1/flame_visual_fx
Proposal
Instead of fighting with complex WebGL Fragment Shaders that break on edge cases, fail to scale with Device Pixel Ratios, or ignore TexturePacker rotations.
Features
OutlineDecorator: Solid, strictly bound 8-way silhouette outline for pixel-perfect selections.PulseOutlineDecorator: A thick, smoothly pulsating outline that dynamically generates structural copies to eliminate tracing gaps.NeonGlowDecorator: A soft, cyber-punk glowing aura shadow utilizing dynamicMaskFilter.blurexpanding rings.GhostTrailDecorator: Renders trailing, fading afterimages following your component to simulate teleportation or supersonic movement.HologramDecorator: Chromatic Aberration RGB-splitting offset glitch filter with randomized vertical jump jitter.DissolveDecorator: A teleportation/disintegration wave that mathematically erases the character using procedural noise grids andBlendMode.dstOut.HueDecorator: Hue shifting decoratorWhich of these decorators are worth adding to the flame library?
More information
No response
Other