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adaumannCopilot
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Potential fix for pull request finding
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presets/catalog.community.json

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"name": "Game Narrative Writing",
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"id": "game-narrative-writing",
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"version": "1.0.0",
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"description": "Spec-Driven Development for interactive game narrative for pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.",
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"description": "Spec-Driven Development for interactive game-narrative pre-production in video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.",
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"author": "Andreas Daumann",
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"repository": "https://github.com/adaumann/speckit-preset-game-narrative-writing",
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"download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/archive/refs/tags/v1.0.0.zip",

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