From cbe1b8b321f37e40ecca5ea62a0f4de50d9dcaa0 Mon Sep 17 00:00:00 2001 From: adaumann Date: Tue, 5 May 2026 14:12:40 +0200 Subject: [PATCH 1/2] Add game-narrative-writing preset to community catalog - Preset ID: game-narrative-writing - Version: 1.0.0 - Author: Andreas Daumann - Description: Spec-Driven Development for interactive game narrative for pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture. Co-authored-by: Copilot --- docs/community/presets.md | 3 ++- presets/catalog.community.json | 37 ++++++++++++++++++++++++++++++++++ 2 files changed, 39 insertions(+), 1 deletion(-) diff --git a/docs/community/presets.md b/docs/community/presets.md index e622875ef2..728736bc0b 100644 --- a/docs/community/presets.md +++ b/docs/community/presets.md @@ -15,7 +15,8 @@ The following community-contributed presets customize how Spec Kit behaves — o | Claude AskUserQuestion | Upgrades `/speckit.clarify` and `/speckit.checklist` on Claude Code from Markdown-table prompts to the native AskUserQuestion picker, with a recommended option and reasoning on every question | 2 commands | — | [spec-kit-preset-claude-ask-questions](https://github.com/0xrafasec/spec-kit-preset-claude-ask-questions) | | Cross-Platform Governance | Adds Bash/PowerShell parity, dry-run/WhatIf parity, Unix man-page expectations, PowerShell comment-based help, and Verb-Noun Cmdlet discipline | 8 templates, 3 commands | — | [spec-kit-preset-cross-platform-governance](https://github.com/hindermath/spec-kit-preset-cross-platform-governance) | | Explicit Task Dependencies | Adds explicit `(depends on T###)` dependency declarations and an Execution Wave DAG to tasks.md for parallel scheduling | 1 template, 1 command | — | [spec-kit-preset-explicit-task-dependencies](https://github.com/Quratulain-bilal/spec-kit-preset-explicit-task-dependencies) | -| Fiction Book Writing | It adapts the Spec-Driven Development workflow for storytelling to create books or audiobooks (with annotations) in 12 languages: features become story elements, specs become story briefs, plans become story structures, and tasks become scene-by-scene writing tasks. Supports single and multi-POV, all major plot structure frameworks, and two style modes: an author voice sample or humanized AI prose. Supports interactive elements like brainstorming, interview, roleplay and extras like statistics, cover builder and bio command. Export with templates for KDP, D2D etc. | 22 templates, 27 commands, 2 scripts | — | [speckit-preset-fiction-book-writing](https://github.com/adaumann/speckit-preset-fiction-book-writing) | +| Fiction Book Writing | It adapts the Spec-Driven Development workflow for storytelling to create books or audiobooks (with annotations) in 12 languages: features become story elements, specs become story briefs, plans become story structures, and tasks become scene-by-scene writing tasks. Supports single and multi-POV, all major plot structure frameworks, and two style modes: an author voice sample or humanized AI prose. Supports interactive elements like brainstorming, interview, roleplay and extras like statistics, cover builder and bio command. Export with templates for KDP, D2D etc. | 22 templates, 36 commands, 2 scripts | — | [speckit-preset-fiction-book-writing](https://github.com/adaumann/speckit-preset-fiction-book-writing) | +| Game Narrative Writing | Spec-Driven Development for interactive game narrative for pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture. | 22 templates, 36 commands, 2 scripts | — | [speckit-preset-game-narrative-writing](https://github.com/adaumann/speckit-preset-game-narrative-writing) | | iSAQB Architecture Governance | Adds general iSAQB/CPSA-F and arc42 architecture governance: goals, context, building blocks, runtime and deployment views, quality scenarios, ADRs, risks, and technical debt | 13 templates, 3 commands | — | [spec-kit-preset-isaqb-architecture-governance](https://github.com/hindermath/spec-kit-preset-isaqb-architecture-governance) | | Jira Issue Tracking | Overrides `speckit.taskstoissues` to create Jira epics, stories, and tasks instead of GitHub Issues via Atlassian MCP tools | 1 command | — | [spec-kit-preset-jira](https://github.com/luno/spec-kit-preset-jira) | | Multi-Repo Branching | Coordinates feature branch creation across multiple git repositories (independent repos and submodules) during plan and tasks phases | 2 commands | — | [spec-kit-preset-multi-repo-branching](https://github.com/sakitA/spec-kit-preset-multi-repo-branching) | diff --git a/presets/catalog.community.json b/presets/catalog.community.json index bf9725e625..0b39b9a230 100644 --- a/presets/catalog.community.json +++ b/presets/catalog.community.json @@ -256,6 +256,43 @@ "created_at": "2026-04-09T08:00:00Z", "updated_at": "2026-04-27T08:00:00Z" }, + "game-narrative-writing": { + "name": "Game Narrative Writing", + "id": "game-narrative-writing", + "version": "1.0.0", + "description": "Spec-Driven Development for interactive game narrative for pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.", + "author": "Andreas Daumann", + "repository": "https://github.com/adaumann/speckit-preset-game-narrative-writing", + "download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/archive/refs/tags/v1.0.0.zip", + "homepage": "https://github.com/adaumann/speckit-preset-game-narrative-writing", + "documentation": "https://github.com/adaumann/speckit-preset-game-narrative-writing/blob/main/game-narrative-writing/README.md", + "license": "MIT", + "requires": { + "speckit_version": ">=0.5.0" + }, + "provides": { + "templates": 22, + "commands": 36, + "scripts": 2 + }, + "tags": [ + "game-writing", + "interactive-fiction", + "twine", + "ink", + "renpy", + "point-and-click", + "branching-narrative", + "choice-if", + "visual-novel", + "mechanic-hooks", + "game-narrative", + "export", + "series" + ], + "created_at": "2026-05-05T08:00:00Z", + "updated_at": "2026-05-05T08:00:00Z" + }, "isaqb-architecture-governance": { "name": "iSAQB Architecture Governance", "id": "isaqb-architecture-governance", From 067a67febe32ad311b7ec4b439cb94c071645d86 Mon Sep 17 00:00:00 2001 From: adaumann <94932945+adaumann@users.noreply.github.com> Date: Tue, 5 May 2026 15:58:26 +0200 Subject: [PATCH 2/2] Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> --- docs/community/presets.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/community/presets.md b/docs/community/presets.md index 728736bc0b..1ce2b721aa 100644 --- a/docs/community/presets.md +++ b/docs/community/presets.md @@ -15,7 +15,7 @@ The following community-contributed presets customize how Spec Kit behaves — o | Claude AskUserQuestion | Upgrades `/speckit.clarify` and `/speckit.checklist` on Claude Code from Markdown-table prompts to the native AskUserQuestion picker, with a recommended option and reasoning on every question | 2 commands | — | [spec-kit-preset-claude-ask-questions](https://github.com/0xrafasec/spec-kit-preset-claude-ask-questions) | | Cross-Platform Governance | Adds Bash/PowerShell parity, dry-run/WhatIf parity, Unix man-page expectations, PowerShell comment-based help, and Verb-Noun Cmdlet discipline | 8 templates, 3 commands | — | [spec-kit-preset-cross-platform-governance](https://github.com/hindermath/spec-kit-preset-cross-platform-governance) | | Explicit Task Dependencies | Adds explicit `(depends on T###)` dependency declarations and an Execution Wave DAG to tasks.md for parallel scheduling | 1 template, 1 command | — | [spec-kit-preset-explicit-task-dependencies](https://github.com/Quratulain-bilal/spec-kit-preset-explicit-task-dependencies) | -| Fiction Book Writing | It adapts the Spec-Driven Development workflow for storytelling to create books or audiobooks (with annotations) in 12 languages: features become story elements, specs become story briefs, plans become story structures, and tasks become scene-by-scene writing tasks. Supports single and multi-POV, all major plot structure frameworks, and two style modes: an author voice sample or humanized AI prose. Supports interactive elements like brainstorming, interview, roleplay and extras like statistics, cover builder and bio command. Export with templates for KDP, D2D etc. | 22 templates, 36 commands, 2 scripts | — | [speckit-preset-fiction-book-writing](https://github.com/adaumann/speckit-preset-fiction-book-writing) | +| Fiction Book Writing | It adapts the Spec-Driven Development workflow for storytelling to create books or audiobooks (with annotations) in 12 languages: features become story elements, specs become story briefs, plans become story structures, and tasks become scene-by-scene writing tasks. Supports single and multi-POV, all major plot structure frameworks, and two style modes: an author voice sample or humanized AI prose. Supports interactive elements like brainstorming, interview, roleplay and extras like statistics, cover builder and bio command. Export with templates for KDP, D2D etc. | 22 templates, 27 commands, 2 scripts | — | [speckit-preset-fiction-book-writing](https://github.com/adaumann/speckit-preset-fiction-book-writing) | | Game Narrative Writing | Spec-Driven Development for interactive game narrative for pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture. | 22 templates, 36 commands, 2 scripts | — | [speckit-preset-game-narrative-writing](https://github.com/adaumann/speckit-preset-game-narrative-writing) | | iSAQB Architecture Governance | Adds general iSAQB/CPSA-F and arc42 architecture governance: goals, context, building blocks, runtime and deployment views, quality scenarios, ADRs, risks, and technical debt | 13 templates, 3 commands | — | [spec-kit-preset-isaqb-architecture-governance](https://github.com/hindermath/spec-kit-preset-isaqb-architecture-governance) | | Jira Issue Tracking | Overrides `speckit.taskstoissues` to create Jira epics, stories, and tasks instead of GitHub Issues via Atlassian MCP tools | 1 command | — | [spec-kit-preset-jira](https://github.com/luno/spec-kit-preset-jira) |