v0.27.5: defensive NULL handle guard in TransitionTextures/Buffers#179
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…n, DX12) Prevents vkCmdPipelineBarrier access violation (0xc0000005) when a destroyed texture (handle=0) reaches the barrier array. Three-level defense-in-depth: public API filters nil/destroyed textures, Vulkan HAL skips zero handles, DX12 HAL skips nil raw resources. Rust wgpu prevents this at core via Snatchable+SnatchGuard. Our Go port lacks Snatchable, so defensive guards at HAL boundary are the correct enterprise pattern until a full DeviceTextureTracker lands.
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Summary
vkCmdPipelineBarrieraccess violation (0xc0000005) when a destroyed texture (VkImage=0) reached the driver. Three-level defense-in-depth:encoder_native.go) — filters nil/destroyed textures before HALTransitionTexturesandTransitionBuffersfixed (same pattern)Snatchable<TextureInner>+SnatchGuardat core layerTest plan
go test ./...— all passgolangci-lint run --timeout=5m— 0 issues