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Changelog

All notable changes to IDApTIK are documented in this file.

2026-03-14 -- Session 3

Major feature session adding PanLL integration, WASM VM, WorldGen, and comprehensive tooling.

Added

  • 28 PanLL game development panels for level design, VM debugging, balance tuning, and network topology editing
  • WASM VM backend (Zig) achieving 41M ops/sec
  • Procedural WorldGen with 8 presets in the Universal Modding Studio
  • Balance analyser using Julia Monte Carlo simulation (tools/balance-analyser.jl)
  • polyglot-i18n with 5 languages (English, German, Spanish, French, Japanese)
  • feedback-o-tron feedback collection system
  • Escape hatch Rust TUI (ratatui) for emergency game state inspection
  • White papers in idaptik-developers/docs/
  • 640+ tests across 20+ suites

Changed

  • Test suite expanded significantly across shared and VM components

2026-03-14 -- Session 2

Zig FFI scaffolding and integration testing.

Added

  • Zig FFI scaffold in idaptik-ums/ffi/zig/ (12 exports)
  • 20 integration tests for the ABI/FFI boundary

2026-03-14 -- Session 1

Firewall device, camera downloads, and architecture decision.

Added

  • Firewall device type with bypass mechanics
  • CameraDevice DOWNLOAD action for surveillance footage retrieval
  • ADR-0013 architecture decision record

2026-03-09

Moletaire integration and ReScript upgrade.

Added

  • Moletaire (companion mole) integration into main game loop

Changed

  • Belt elimination from combat system (simplified mechanics)
  • Upgraded to ReScript 12.2.0

2026-03-02

Core migration and staging setup.

Changed

  • Completed Js.* namespace migration to @rescript/core
  • Created idaptik-rescript13-staging repository for safe experimentation