All notable changes to IDApTIK are documented in this file.
Major feature session adding PanLL integration, WASM VM, WorldGen, and comprehensive tooling.
- 28 PanLL game development panels for level design, VM debugging, balance tuning, and network topology editing
- WASM VM backend (Zig) achieving 41M ops/sec
- Procedural WorldGen with 8 presets in the Universal Modding Studio
- Balance analyser using Julia Monte Carlo simulation (
tools/balance-analyser.jl) - polyglot-i18n with 5 languages (English, German, Spanish, French, Japanese)
- feedback-o-tron feedback collection system
- Escape hatch Rust TUI (ratatui) for emergency game state inspection
- White papers in
idaptik-developers/docs/ - 640+ tests across 20+ suites
- Test suite expanded significantly across shared and VM components
Zig FFI scaffolding and integration testing.
- Zig FFI scaffold in
idaptik-ums/ffi/zig/(12 exports) - 20 integration tests for the ABI/FFI boundary
Firewall device, camera downloads, and architecture decision.
- Firewall device type with bypass mechanics
- CameraDevice DOWNLOAD action for surveillance footage retrieval
- ADR-0013 architecture decision record
Moletaire integration and ReScript upgrade.
- Moletaire (companion mole) integration into main game loop
- Belt elimination from combat system (simplified mechanics)
- Upgraded to ReScript 12.2.0
Core migration and staging setup.
- Completed
Js.*namespace migration to@rescript/core - Created
idaptik-rescript13-stagingrepository for safe experimentation