From 80aa5c5b49b520d29df1a554c96b3fc8a88dcbcd Mon Sep 17 00:00:00 2001 From: unknown Date: Tue, 1 Nov 2022 17:16:00 -0400 Subject: [PATCH] Renamed 'type' property of tiles to 'class' as per https://thorbjorn.itch.io/tiled --- sti/init.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/sti/init.lua b/sti/init.lua index e891025..8e2b1ef 100644 --- a/sti/init.lua +++ b/sti/init.lua @@ -213,7 +213,7 @@ function Map:setTiles(index, tileset, gid) local id = gid - tileset.firstgid local quadX = (x - 1) * tileW + margin + (x - 1) * spacing local quadY = (y - 1) * tileH + margin + (y - 1) * spacing - local type = "" + local class = "" local properties, terrain, animation, objectGroup for _, tile in pairs(tileset.tiles) do @@ -221,7 +221,7 @@ function Map:setTiles(index, tileset, gid) properties = tile.properties animation = tile.animation objectGroup = tile.objectGroup - type = tile.type + class = tile.class if tile.terrain then terrain = {} @@ -237,7 +237,7 @@ function Map:setTiles(index, tileset, gid) id = id, gid = gid, tileset = index, - type = type, + class = class, quad = quad( quadX, quadY, tileW, tileH,