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ConsoleProgressReporter.cs
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167 lines (151 loc) · 6.03 KB
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// Copyright 2015 Murray Grant
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MurrayGrant.MassiveSort
{
public sealed class ConsoleProgressReporter : IProgress<BasicProgress>
{
private readonly Object _ProgressLock = new object();
private readonly Dictionary<object, CursorPos> _TaskProgressToConsoleLine = new Dictionary<object, CursorPos>();
private readonly Dictionary<object, string> _TaskProgressToBufferedLine = new Dictionary<object, string>();
private readonly bool _CanSetConsolePosition;
public ConsoleProgressReporter()
{
_CanSetConsolePosition = Environment.UserInteractive && !Console.IsOutputRedirected;
}
public void Report(BasicProgress value)
{
lock (_ProgressLock)
{
this.ShowProgress(value);
}
}
private void ShowProgress(BasicProgress p)
{
if (p is TaskProgress tp)
{
if (_CanSetConsolePosition)
{
// Note that Console windows properties might not be valid.
var hasReachedEndOfBuffer = ((Console.WindowHeight + Console.WindowTop) >= (Console.BufferHeight - 1));
if (hasReachedEndOfBuffer)
{
// Can't write to specific console lines, so buffer and write in one go.
WriteAndBufferLine(tp);
return;
}
// If we're running interactive, we can print as soon as events arrive.
// Just need to write them in the right place!!
// Note that this does not work if you exceed the console buffer size; things end up out of place.
var currentPos = new CursorPos(Console.CursorTop, Console.CursorLeft);
CursorPos pos;
var alreadyInProgress = _TaskProgressToConsoleLine.TryGetValue(tp.TaskKey, out pos);
var isFirst = !alreadyInProgress;
if (alreadyInProgress)
{
// Restore cursor position.
Console.CursorTop = pos.Top;
Console.CursorLeft = pos.Left;
}
// Write message.
Console.Write(tp.Message);
if (tp.IsFinal)
{
// Remove the now completed task.
_TaskProgressToConsoleLine.Remove(tp.TaskKey);
}
else
{
// Memorise the cursor position for this task key.
_TaskProgressToConsoleLine[tp.TaskKey] = new CursorPos(Console.CursorTop, Console.CursorLeft);
// Drop down to next line for next event.
if (isFirst)
Console.WriteLine();
}
if (alreadyInProgress)
{
// Restore original position of cursor.
Console.CursorTop = currentPos.Top;
Console.CursorLeft = currentPos.Left;
}
}
else
{
// Can't write to specific console lines, so buffer and write in one go.
WriteAndBufferLine(tp);
}
}
else
{
// For basic events, write as events arrive.
if (!p.IsFinal)
Console.Write(p.Message);
else
Console.WriteLine(p.Message);
}
void WriteAndBufferLine(TaskProgress tp)
{
string line;
if (!_TaskProgressToBufferedLine.TryGetValue(tp.TaskKey, out line))
line = "";
line += tp.Message;
if (tp.IsFinal)
{
Console.WriteLine(line);
// Remove the now completed task.
_TaskProgressToConsoleLine.Remove(tp.TaskKey);
}
else
_TaskProgressToBufferedLine[tp.TaskKey] = line;
}
}
private struct CursorPos
{
public CursorPos(int top, int left)
{
this.Top = top;
this.Left = left;
}
public readonly int Top;
public readonly int Left;
public override string ToString()
{
return String.Format("T: {0}, L: {1}", this.Top, this.Left);
}
}
}
public class BasicProgress
{
public BasicProgress(string message, bool isFinal)
{
this.Message = message;
this.IsFinal = isFinal;
}
public readonly string Message;
public readonly bool IsFinal;
}
public class TaskProgress : BasicProgress
{
public TaskProgress(string message, bool isFinal, object taskKey)
: base(message, isFinal)
{
this.TaskKey = taskKey;
}
public readonly object TaskKey;
}
}